Hoss Chimp, on 14 March 2017 - 07:46 PM, said:
While I think there will be some cool things that can be done with the new weapons on the clan side, the new Inner sphere goodies are just way too awesome. I feel IS is going to roll through the clans until PGI nerfs the weapons to a point where there was no point in introducing them to begin with.
If they included just a couple more quality goodies to the clans, it would be pretty even. My unit plays both, and I quite enjoy both. We switch back and forth.
I am really disappointed with PGI went so gun ho on IS that they forgot to make it even.
Keep in mind, I PLAY BOTH SIDES OF THE SPHERE.
What are your opinions?
I completely disagree, and here is why. The clans have the advantage currently with weapon tech, and for the most part the new Inner Sphere weapons will just bring them up to par. An example of this is the streaks, the lbxs, uacs, and LFEs. Now why is that my example is because the LFEs will be the same as clan xl but not as light. The streaks, uacs, and lbxs will also break even in the balance because they will suffer the same balancing as the clan weapons do. An example of what the clans face currently would be high jam length for UACs and the Inner Sphere will most likely face the same, and again looking currently at the streaks and their long recycle time will also be put on the Inner Sphere equivalent.
Then there are the weapons that the clans will also be getting during these changes that also the Inner Sphere will get. An example of these would be light and heavy gauss, light and heavy PPC, and laser ams. These will all be the same just the difference is (most likely) that one will only be allowed to be used on that faction's mech. Example of that is Inner Sphere light gauss will most likely only be allowed to be on an Inner Sphere mech. The same could be said for the other weapons that both clan and Inner Sphere will get.
Lastly is the few weapons that only one side will get but the other will not.
IS:
RACs
MRMs
Rocket Launchers
Snub Nose PPC
Stealth Armour
Clan:
ATM
LAP
LTAG
Heavy Lasers
I am going to ignore the Micro Lasers and Light Ferro-Fibrous Armour. Why is because the LFFA is most likely just going to bring it closer to clan in some way of giving IS options to their builds, but wont affect much in survive-ability or play-ability. Then the Micro Lasers, well if they are weaker then smalls what is the point?
Now back to the RACs, well they could be game breaking but some one point out they will still take same crit space and tonnage as in table top and if that is the case it will be tough to fit a bunch unless you are piloting an assault (like annihilator maybe, or mauler). Then is the MRMs which are not guided, and effectively are just the same as SRMs but better range. Then is the rocket Launcher a one time use weapon, again not game changing ... considering you walk in pop your rocks and then what? Next would be a Snub Nose PPC which is a close range PPC but considering the current meta and maps most people play on are for long range (dual gauss and dual erppc) it will not be game breaking unless they have no heat for it. Lastly for the IS would be the Stealth Armour ut from what I read it requires ECM to be effective, while there are numerous ECM mechs now in the game it is no guarantee in PUG land that everyone will be using one when piloting an IS mech.
On to the Clan side, well there is ATMs which at close range will most likely be devastating and then greatly fall off over distance making it not work with in the current meta (long range direct fire). Next is LAP ... light active probe ... yeah maybe this was put up to help counter the Stealth Armour but ultimately pointless. Next LTAG, light tag which I am trying not to laugh does ZERO damage, and so again pointless. Next is Heavy Lasers, which depending on implementation could be game breaking but only the same as a RAC might be.
So lets re-cap. The only things to watch for in the new tech is the heavy lasers and rotary auto-cannons. Most likely though the RACs will not be very accurate in the way of stream damage just like a laser, countered by jam chance as well. Then the Heavy Lasers will run into issues with the high heat. So what I am getting at is just keep playing what you want to play clan or IS because if past events or recent tell us anything they will not make it into the game if there is a PTS on them.