kapusta11, on 15 March 2017 - 02:55 AM, said:
Why? Because balance!
Clan Gauss:
12 tons
660m range
6 crits
15 damage
Light Gauss:
12 tons
750m range
5 crits
???
13 damage! (8 damage in TT, lol)
That or nerf Clan Gauss.
What do you think? Don't agree? Why do you want to hold IS back? What are you, a filthy clanner?
No, i don't. I don't want to hold back IS, i may be a clanner but i run mainly urbies and king crabs. Remember, IS =/= to Clan, IS weapons are heavier by nature, C-GR tonnage = IS-LGR tonnage therefore damage buff is bad argument.
With the trend of the gauss is to AC20, there's a -25% damage, for 2.44x range and longer cooldown - 4 vs 5.75 (5.00 + 0.75s charge time), x1.4375, 3.076923076923077x projectile speed. Following the trend, assuming LGR is to AC10, range should be at 1100, damage should be at 7.5, 2923.076923076923 projectile speed, and cd should be at 3.125 + 0.46875s charge time.
8 damage, if anything is a buff. Although i don't think this damage justifies the use of the LGR with the range it theoretically provides. This weapon finds a niche in sniping, that heavier mechs should not be primarily engaging from, and it's weight kind of a deterrence for lighter mechs; AC10 is already problematic in an urbanmech. And considering 8 damage/shot every 3.59375s, that's a horrendous amount of dps, and would be better off used in pairs, that can only be done with heavier mechs that shouldn't be doing so at that range in the first place.
Meds on the other hand, perhaps, but that's like 40 - 55 tons of armor, not sharing, if LGR is used at it's best.
The only buff it should get is tonnage reduction from 13t to 11t - 9t.
We've kind of had this discussion before:
The6thMessenger, on 24 January 2017 - 02:55 AM, said:
I like this idea that i can put LGR on my urbie. But honestly i don't know if it's worth that much.
Based on my experience, which is subjective and is not the absolute correct viewpoint.
AC2 comes to mind, IMO it's best used 2+ more AC2s, one can put a lot of lead down range on demand as long as you can see enemies, and at long range it's not really an issue. Likewise, you can mass it, even if it's 4 damage at 12 tons, you can shoot every 0.72s that it does 5.555555555555556 DPS, compare that to AC10 of 4, and AC20 of 5, the only downside is that your damage would be spread, and the face time which is almost mitigated by the part that 720m is a massive range that is beyond most weapons, giving it so much breathing room. While facetime is still pretty bad, at 720m it's rather forgiving.
I suspect the same thing with LGR, though it deals 8 damage, but it weighs at 12 tons, that means it's not really something that you can apply the 2+ philosophy of the AC2 -- just get a bonafide GR for just +3 tons vs +12. Sure it has low range, but you don't have to worry about conversion and unlike 2 8-damage projectile, it's 1 15-damage projectile, 600m is already a powerful range to begin with.
If the trend of the GR-To-AC20, the LGR-to-AC10 would put the CD at 3.571428571428572s (+ 0.5357142857142858s charge time) which if compared with AC2 you "shoot" 2 damage shells every 0.8333333333s, 1.947826086956521 DPS vs 2.78 of that of a single AC2, and you can put moar. Sure you can ppfld 8 damage at one spot, sure it has higher range and projectile speed, but realistically AC2 is quite enough, realistically just get 2x AC2 vs 1 LGR for better DPS, and if you really want a high PPFLD weapon just use a bonafide GR with 15-PPFLD, at 660m and 2000m/s projectile speed which is already more than enough.
Further following the LGR-to-AC10 principle, the optimal range would have been at 962.4999999999998m and projectile speed of 2557.692307692307 m/s (adjusted to fit the 8 damage which is a 0.5 damage bonus and 12.87514t, so 87.49999999999998% less potency), which is just retardedly far with a projectile retardedly fast. I guess it would be interesting to see such an extremely long range weapon, but at only 8 PPFLD damage it's not that meaningful, AC2 works because you can mass it but not LGR, and you have no other weapon that weapon that would be able to properly complement the weapon like the lasers on Gauss Vomits. ER-PPC has 810m of effective range, but firing at 962.4999999999998m with the "niche" of the LGR, damage would have dropped at 8.415584415584417, likewise the slower projectile range makes the ppc hard to land and the bright projectile gives away your position, which is kind of bad -- then again it's the other way around with the GR to ER-PPC.
What i am getting at is that the LGR is quite a gimmick. I guess it could fit as the 12-ton, 8 damage, 1100m optimal range, 2923 m/s projectile speed, and 3.125 (+ 0.46875 charge time), and it will have a niche like no other, but it's just a niche. It's a really specialized weapon that it offers no significant advantage to justify it's use at most cases.
tl;dr
- AC2 works because it can be massed and shot quickly
- 720m is already far at most cases
- using the GR -> AC20, conceiving LGR -> AC10, range is at 962.4999999999998m, projectile speed of 2557.692307692307, CD at 3.571428571428572s (+ 0.5357142857142858s charge time), and 1.947826086956521 DPS.
- 720m is already far enough, 962.4998m is overkill, 8 damage isn't as meaningful likewise it can't be appended by most weapons, and 1.9478 dps is low, compared to the AC2 that you can actually mass.
- Due to the overspecialization of LGR, AC2 x2 would work better at most cases with the same tonnage and less crit slots.
Because of the 2x AC2 working better at most cases, i find it hard justifying putting an LGR on my mech, not with it's performance.
A tonnage drop to 11 tons would be quite nice, at least that 8 damage would be justified, even with just 720m of range, and 2400 m/s projectile speed.
Edited by The6thMessenger, 15 March 2017 - 03:32 AM.