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Will New Tech Obsolete Old?


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#1 SirNotlag

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Posted 15 March 2017 - 02:34 PM

So with new tech showing up around the corner I imagine IS will be on a more even footing with clans without having to rely on quirks. So what is the point in bringing some of the older equipment if there are going to be newer possibly better variants?

Whats the point of a standard engine if an LFE can survive a side torso loss

Some of the new weapons look like they just replace old ones but better like er medium and small lasers for the IS.

Do you guys think old tech might become obsolete like some of the older chassis feel obsolete compared to the new ones?



Cost was something that you had to take into account in some games but not really this one. I've got all my mechs kited out how i want them and have 100 million in the bank so i feel i can get whatever i want on my machines and make each one run at pique performance, and I am sure I'm not the only one.

I know there are ways to make things balanced like having the LFE suffer agility loss if a side torso is destroyed similar to how the clan ones work right now though I am hoping not as drastic since it is heavier.

ER mediums and small could also have the usual longer burn times and more heat to go with the enhanced range, and things like the RAC's could work similar to the flamers where they jam if you hold them till their bar runs out.

Anyone else worried about balance for all these new things or have ideas on how they hope they will work?

#2 MechaBattler

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Posted 15 March 2017 - 02:35 PM

Standards need a buff. But other than that they take up the least amount of slots, in particular heavy gauss rifle builds. A very niche role left for them to fill.

Edited by MechaBattler, 15 March 2017 - 02:36 PM.


#3 Acehilator

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Posted 15 March 2017 - 02:37 PM

It won't, and even if it did, who cares? We have been using the same weapons for way too long.

#4 Skanderborg

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Posted 15 March 2017 - 02:54 PM

standards will only be used on assaults to mount giant weapons such as heavy gauss because they need the critical slots more than tonnage.

ER lasers won't replace regular lasers due to increased duration and heat. Look how many people use large lasers over ERs now.

UACs will probably be better in most places , but some people just don't like jamming , and single shot ACs will still be favored due to the pin point damage.

Rotary auto cannons will require alot of face tanking , but they should offer more dps. Its really up to the pilots play style if they choose between UACs and RACs

Heavy / Light PPCs and Heavy / Light guass rifles will be used on lower tonnage mechs and higher tonnage mechs respectively. Not going to replace anything.

Edited by Skanderborg, 15 March 2017 - 03:08 PM.


#5 oldradagast

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Posted 15 March 2017 - 03:05 PM

Agreed. the Light Fusion Engine will "sort of" obsolete normal engines in a lot of builds, but I don't think of the weapons are directly superior to other weapons. And even with the LFE, there are a lot of good builds that require filing up a side torso with weapons, such as piles of AC5's, that will still need the standard engine.

As others have said, we've had the same stuff for too long - new content is good.

#6 SirNotlag

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Posted 15 March 2017 - 03:12 PM

View Postoldradagast, on 15 March 2017 - 03:05 PM, said:

Agreed. the Light Fusion Engine will "sort of" obsolete normal engines in a lot of builds, but I don't think of the weapons are directly superior to other weapons. And even with the LFE, there are a lot of good builds that require filing up a side torso with weapons, such as piles of AC5's, that will still need the standard engine.

As others have said, we've had the same stuff for too long - new content is good.


Oh I agree that new things are better, I've actually been on a 6 month break from the game cause I was bored with it and the new things will have me coming back. I'm just worried about balance, I remember playing another game that had clan heavy lasers and boating them allowed people to deal so much damage they would kill assaults in 1 shot.

#7 Poopy Joe

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Posted 15 March 2017 - 03:15 PM

Some might be obsolete depending what someone is running but this gives more choices on builds.

#8 SuomiWarder

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Posted 15 March 2017 - 04:00 PM

The light engine info we have says It CAN survive a side torso hit because it only has 2 crits. Technically an is XL only has three but we still die when the side goes.

So it might mean that until you take a crit to the engine in the side you are okay, which means that sometimes you will lose your side torso and die because crits hit the engine.

#9 Mcgral18

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Posted 15 March 2017 - 04:02 PM

Yes, without intervention on PGI's part

Worst example is the STD engine, already the better part of worthless
isSL is strange, in that it's already a isERSL
So, that's less obsolete, and more...identical

isACs are also at risk, and cACs are already there
Up their velocity

Give STD engines Structure and Agility (with the decouple, that would be fairly powerful)

#10 Scout Derek

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Posted 15 March 2017 - 04:06 PM

View PostMcgral18, on 15 March 2017 - 04:02 PM, said:

Yes, without intervention on PGI's part

Worst example is the STD engine, already the better part of worthless
isSL is strange, in that it's already a isERSL
So, that's less obsolete, and more...identical

isACs are also at risk, and cACs are already there
Up their velocity

Give STD engines Structure and Agility (with the decouple, that would be fairly powerful)

I bet they will buff STDs for IS side; the LFEs will definitely buff some XL builds. For me I have a SHD-2D2 and run a XL. I can put in a LFE alongside the light Ferro and make it even tougher than it already is.

Edited by Scout Derek, 15 March 2017 - 04:06 PM.


#11 Cyborne Elemental

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Posted 15 March 2017 - 04:07 PM

Not if they do it right, which they won't..
So yes, new tech will obsolete everything else..





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