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Clan Gauss Should Deal 13 Damage

Balance

62 replies to this topic

#1 kapusta11

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Posted 15 March 2017 - 05:10 AM

Why? Because balance!

Light Gauss:
12 tons
750m range
5 crits
8 damage (maybe 10 or 11 if PGI feel like being generous)

Clan Gauss:
12 tons
660m range
6 crits
???
13 damage!


That or buff Light Gauss


What do you think? Don't agree? What are you, a filthy clanner?

Edited by kapusta11, 15 March 2017 - 05:10 AM.


#2 Y E O N N E

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Posted 15 March 2017 - 05:11 AM

No.

HPPCs will fix this. Or they ought to, if PGI has any sense.

#3 CK16

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Posted 15 March 2017 - 05:37 AM

No, thing is already known to have its short comings sooo...no need to nerf it more. (Aka it's super easy to crit put a GR, very bad idea to put in a ST now)

#4 Khobai

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Posted 15 March 2017 - 05:44 AM

um no. thered be zero reason to ever use clan gauss then.

#5 kapusta11

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Posted 15 March 2017 - 06:05 AM

View PostKhobai, on 15 March 2017 - 05:44 AM, said:

um no. thered be zero reason to ever use clan gauss then.


So the only reason to use Clan Gauss is when it's plain better than IS one? Gotcha.

#6 Battlemaster56

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Posted 15 March 2017 - 06:14 AM

View Postkapusta11, on 15 March 2017 - 06:05 AM, said:


So the only reason to use Clan Gauss is when it's plain better than IS one? Gotcha.

Or better yet wait for light guass and put it on your IS mechs that can somewhat poptart and do 1 LGR and 2 ERPPC or whatever the other PPC's that's coming no need to nerf a weapon system that is currently fine.

#7 CK16

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Posted 15 March 2017 - 06:28 AM

Posted Image

#8 kapusta11

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Posted 15 March 2017 - 08:24 AM

View PostBattlemaster56, on 15 March 2017 - 06:14 AM, said:

Or better yet wait for light guass and put it on your IS mechs that can somewhat poptart and do 1 LGR and 2 ERPPC or whatever the other PPC's that's coming no need to nerf a weapon system that is currently fine.


If Clan Gauss is fine then IS Gauss and Light Gauss cleraly are not. The former is 3 tons heavier (6 tons for 2 Gauss rifles) and the latter does almost half the damage for the same weight of 12 tons for the lousy 90m longer range.

#9 Andi Nagasia

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Posted 15 March 2017 - 08:32 AM

they are balanced in their own way,
yes C-Gauss may not be Balanced to IS-Gauss 1:1 but their are other Factors,
IS genuinely gets more Structure and though its not a weapon Balance it is a Faction Balance,
Clan things are Easier to Crit, & C-Gauss has 50% less Component Hp & 100% chance to explode when Crit,
you can crit a C-Gauss with a Single ML, and if it Crits thats 20Damage to that Location,

#10 Kaeb Odellas

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Posted 15 March 2017 - 08:33 AM

Light Gauss will obviously have a shorter cooldown. Maybe no charge-up? That would be nice

#11 Metus regem

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Posted 15 March 2017 - 08:33 AM

View PostCK16, on 15 March 2017 - 06:28 AM, said:

Posted Image



MWO Long Tom?

No I don't think we'll ever see a mech portable version of that... Posted Image

#12 Andi Nagasia

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Posted 15 March 2017 - 08:35 AM

View PostKaeb Odellas, on 15 March 2017 - 08:33 AM, said:

Light Gauss will obviously have a shorter cooldown. Maybe no charge-up? That would be nice

i feel it will still have a Charge up because its most likely ganna have Gauss Speeds,
however with a 2sec Cooldown it could be very useful in lighter mechs wanting to Gauss Snipe,

#13 razenWing

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Posted 15 March 2017 - 08:46 AM

Longer effective range and people want no charge and/or more damage?

Yup, good thing you guys are not on the balance team.

This is simple. Ask any Clan pilots, hey... do you want to spend 2 extra tons for your gauss rifle to go 800 meters optimal? 100% would say yes. So quit whining about Clan op, clearly, IS gets enough.

Edited by razenWing, 15 March 2017 - 08:48 AM.


#14 kapusta11

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Posted 15 March 2017 - 08:55 AM

View PostKaeb Odellas, on 15 March 2017 - 08:33 AM, said:

Light Gauss will obviously have a shorter cooldown. Maybe no charge-up? That would be nice


The problem with short cooldown:
  • Weird cooldown sync with other weapons which will lead to either you losing dps or you overstaying during the trades. So shorter cooldown is not always an advantage, it depends on the actual cooldown and dps. Yes, I'm looking at you AC10.
  • You are more likely to lose a trade. Think about it, you pop out of cover, enemy does as well, he fires 40 damage alpha and you fire 26 (2 LGR + ERPPC), sure you can pop again faster but the same guy won't be there for you to deal more damage and the other one might out trade you as well.
  • More exposure, you have to engage in more trades to do what other builds do more efficiently.

View PostrazenWing, on 15 March 2017 - 08:46 AM, said:


This is simple. Ask any Clan pilots, hey... do you want to spend 2 extra tons for your gauss rifle to go 800 meters optimal? 100% would say yes.


You're right, who would refuse still lighter AND now longer reaching Gauss compared to IS one.

Edited by kapusta11, 15 March 2017 - 09:01 AM.


#15 cazidin

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Posted 15 March 2017 - 08:59 AM

The Word of Cazidin looks unfavorably down upon your idea.

#16 Amsro

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Posted 15 March 2017 - 09:08 AM

View PostrazenWing, on 15 March 2017 - 08:46 AM, said:

Longer effective range and people want no charge and/or more damage?


Ok so 90 entire meter range advantage, same tonnage, 7 less damage. That is pretty well half damage. With no real range advantage.

Does that sound balanced to you?

Now if light gauss gets a huge range buff then perhaps it can balance out. Even then.

But this isn't a new thing, clan gauss has been flat out better since day 1.

#17 razenWing

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Posted 15 March 2017 - 08:35 PM

View PostAmsro, on 15 March 2017 - 09:08 AM, said:

Ok so 90 entire meter range advantage, same tonnage, 7 less damage. That is pretty well half damage. With no real range advantage.

Does that sound balanced to you?

Now if light gauss gets a huge range buff then perhaps it can balance out. Even then.

But this isn't a new thing, clan gauss has been flat out better since day 1.


pretty sure light gauss is 2 tons lighter than clan gauss.

#18 Y E O N N E

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Posted 15 March 2017 - 08:37 PM

View PostrazenWing, on 15 March 2017 - 08:35 PM, said:


pretty sure light gauss is 2 tons lighter than clan gauss.


Light Gauss is 12 tons, just like cGauss. The difference is that Light Gauss only deals 8 damage.

#19 Skanderborg

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Posted 15 March 2017 - 08:38 PM

While were at it IS AC20 should have nuclear shells.

#20 Deathlike

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Posted 15 March 2017 - 08:44 PM

Uh, you're better off buffing the IS Gauss than nerfing the Clan Gauss.

Here's a few options:
Cooldown (decrease)
Charge time (decrease)
Length of fire windows after charge (increase)
Health/Durability (increase)
Weapon Explosion Damage (decrease)

As currently constituted, Clan Gauss is outright better than IS Gauss. It's not hard to tweak and/or fix it to make up for the 3 ton +1 crit difference.

Edited by Deathlike, 15 March 2017 - 08:44 PM.






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