Cementi, on 16 March 2017 - 12:12 PM, said:
I am pretty miserly with my missile ammo consumption I guess. I really do not fire too often unless I know I am gonna get hit. I also do not like to have any missile system as my primary weapon. So my perceptions might be skewed somewhat.
My experience in TT though says ATM trumps LRM's and SRM's hands down. If you make the ammo only 10 rounds per ton less than SRM's there simply is not enough extra weight in the ATM launchers to account for that 3 point per missile vs the 2 point per missile.
Unless they buff SRM ammo I really cannot see myself ever using something other than ATM's and that is even considering 60 shots per ton. Bump it to 90, or as some said 120 and it would easily replace all missile weapons systems, at least for me.
well remember SRMs are dumb Fire, they dont Track, also they work even if you are under Enemy ECM,
with that ECM counters ATM Launchers completely, ATM + Enemy ECM = ATM paperweight,
LRMs can fire indirectly where as ATMs have no indirect fire capability, they are LOS only,
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LRMs and SRMs still have Advantages over ATMs they are also likely to have Better Ammo Efficiency,
which is why im against ATMs having any less than 100Ammo/Ton, it hurts using ATMs to fire Mid/Long Range,
Khobai, on 16 March 2017 - 12:22 PM, said:
the only thing ATMs will replace is Streaks because Streaks already have long cooldowns like ATMs will, but ATMs will offer better range than Streaks. ATMs are basically a direct upgrade to Streaks.
i see streaks still being used as how they work(targeting a Mechs Bones)
i see ATMs as acting more like LRMs and aiming for center mass, also Velocity and Spread are Huge Factors,
if all ATMs have the Spread of LRMs(No Artimis) & the Speed of such thats a huge Penalty,