- XP used to unlock variant skills
- CB’s used to purchase modules
- GXP used to unlock modules
- Mech XP locked to variants
- The skill status of each Mechs in a player’s collection
Any compensation system must prevent:
- Players from losing value they have earned under the existing system which will also exist under the new system. This includes indirect value such as status and function.
- Player using large pools of XP, GXP and CB’s to game the compensation system and gain more value than they have earned.
The proposed compensation system:
- Give each Mech a player owns free skill points proportional to the skills that have been unlocked for it. MechFreeSkillPoints = XPSpentToUnlockMechSkills / TotalXPRequiredToMasterMech * TotalNumberOfSkillPointsRequiredToMaster. Rounded up.
- Give the player a CB refund for modules owned less the cost of the free skill points provided above. CBRefund = TotalCBSpentOnModules – (TotalFreeSkillPointsProvided * CBCostOfASkillPoint). If the number is negative, then the player receives no CB refund.
- Give the player a GXP refund for XP/GXP spent on Mech skills and GXP spent unlocking modules. GXPRefund = ToalXPGXPSpentUnlockingMechSkills + TotalGXPSpentUnlockingModules – (TotalFreeSkillPointsProvided * XPCostOfASkillPoint). If the number is negative, then the player receives no GXP refund.
- Implement PGI’s proposed historic XP system which allows players transfer XP currently locked to a variant to individual Mechs of that variant.
Respec considerations and suggestions:
- Once a Mech is mastered, Mech XP is currently only useful for GXP conversion. Under the new skill system this additional Mech XP will gain value as it can now be used to respec mechs.
- Under the current system players can respec Mechs at no additional XP/CB cost using previously purchased modules and equipment. The CB value of modules will be lost under the new system however the XP value will be compensated for with the increased value of Mech XP.
- To compensate for the CB respec value I suggest the following. Once a skill node has been purchased with a combination of XP/GXP and CB’s it refunds only XP and is repurchased with only XP/GXP.