Probably something like below.
Spoiler
UM-K9
RATE OF HEAT LOSS: 18.00 %
UAC JAM-CHANCE: -30.00 %
BALLISTIC COOLDOWN: 10.00 %
BALLISTIC RANGE: 10.00%
ENERGY RANGE: 10.00%
ENERGY COOLDOWN: 10.00%
LARGE LASER RANGE: 10.00%
BASE ARMOR (CT): 15.00
BASE ARMOR (LT): 10.00
BASE ARMOR (RT): 10.00
BASE ARMOR (LA): 8.00
BASE ARMOR (RA): 8.00
BASE ARMOR (LL): 10.00
BASE ARMOR (RL): 10.00
Since the K9 uses two major weapons, it would come with 2 weapon-specific quirks. And being Police use, it would be hardened for collisions.
How i figured out the values is that i evaluated the trend of the other variant, in relation to the other variants.
RATE OF HEAT LOSS: 18.00 %
UAC JAM-CHANCE: -30.00 %
BALLISTIC COOLDOWN: 10.00 %
BALLISTIC RANGE: 10.00%
ENERGY RANGE: 10.00%
ENERGY COOLDOWN: 10.00%
LARGE LASER RANGE: 10.00%
BASE ARMOR (CT): 15.00
BASE ARMOR (LT): 10.00
BASE ARMOR (RT): 10.00
BASE ARMOR (LA): 8.00
BASE ARMOR (RA): 8.00
BASE ARMOR (LL): 10.00
BASE ARMOR (RL): 10.00
Since the K9 uses two major weapons, it would come with 2 weapon-specific quirks. And being Police use, it would be hardened for collisions.
How i figured out the values is that i evaluated the trend of the other variant, in relation to the other variants.
Spoiler
>The R63 has a total of 70% of the sum of general weapon quirks.
>The R60 has a total of 50% of the sum of general weapon quirks, least weapon bonuses, but has a total of 100% bonus in armor quirk.
>The R60L has a total of 75%, but it has a 10% AC20 cooldown quirk.
Because of the weapon-specific quirk not as usable with every other weapon, i decided that for the sake of calculation it's only worth half with the AC20-CD is really only worth 5%. This puts the "considered" quirk value of R60L to 70%, simmilar to the R63, making their simmilar armor quirk amount justifiable. Now calculating 20% of difference, each 1% would add 5% of more armor quirk bonus. The target is 60%, of "considered" quirk value, so there should be 50% armor bonus, since it's 10% short of the "considered" quirk.
Though 60% is the considered quirk value, the target is 80%, that is only for general quirks. And because it has two main weapons, i can add two weapon-specific quirks that only half of the value is considered.
>The R60 has a total of 50% of the sum of general weapon quirks, least weapon bonuses, but has a total of 100% bonus in armor quirk.
>The R60L has a total of 75%, but it has a 10% AC20 cooldown quirk.
Because of the weapon-specific quirk not as usable with every other weapon, i decided that for the sake of calculation it's only worth half with the AC20-CD is really only worth 5%. This puts the "considered" quirk value of R60L to 70%, simmilar to the R63, making their simmilar armor quirk amount justifiable. Now calculating 20% of difference, each 1% would add 5% of more armor quirk bonus. The target is 60%, of "considered" quirk value, so there should be 50% armor bonus, since it's 10% short of the "considered" quirk.
Though 60% is the considered quirk value, the target is 80%, that is only for general quirks. And because it has two main weapons, i can add two weapon-specific quirks that only half of the value is considered.
Spoiler
KGC-KJ
PPC COOLDOWN: 10.00 %
BALLISTIC COOLDOWN: 10.00 %
BALLISTIC VELOCITY: 15.00 %
ENERGY COOLDOWN: 10.00 %
TORSO TURN RATE (YAW): 25.00 %
BASE ARMOR (LA): 17.00
BASE ARMOR (RA): 17.00
Kaiju is already an energy-version 000, i just have to switch the relevant weapon-centric quirks to the PPC arm weapons.
PPC COOLDOWN: 10.00 %
BALLISTIC COOLDOWN: 10.00 %
BALLISTIC VELOCITY: 15.00 %
ENERGY COOLDOWN: 10.00 %
TORSO TURN RATE (YAW): 25.00 %
BASE ARMOR (LA): 17.00
BASE ARMOR (RA): 17.00
Kaiju is already an energy-version 000, i just have to switch the relevant weapon-centric quirks to the PPC arm weapons.
Edited by The6thMessenger, 17 March 2017 - 05:33 AM.


















