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Escort Mode Rant - You Can Have Your Stupid Atlas Statue
#1
Posted 15 December 2016 - 11:35 AM
1) Escort mode is completely unbalanced and generally lame. There couldn't be any more lack of balance here. The attackers have to kill an additional mech which has an insane amount of HP and the defenders can just walk behind it and always control the engagement no matter what. Both trying to kill the Atlas and trying to kill the enemy team end up being bad strats from what I've seen. I am sure your data shows the W/L ration being absolutely skewed but I doubt you'd share that data with us. I have yet to win an attack and have dropped at least 10 times in escort. Which leads me to point 2...
2) For all the times I have dropped and gotten Escort as the game mode I have never been the defender. Statistically that is not very possible unless your team allocation algorithm is badly flawed... 10+ times on escort and not a single time on defense of those times. How is someone supposed to complete your event requirement? I could care less about the useless junk you try to fill our cockpits with, but I would like one daily challenge to take less than 8 hours play time to complete.
Again, and I don't know why I can be surprised at this point, it seems like nothing you implement has been properly thought out or tested. Yes you are a very low tier developer with slim resources and inexperienced low-paid staff, but it still seems strange that nothing comes out balanced and bug free. And I should say I am relatively new to this but it's been about 1.5 years now and in all that time nothing that has been released has had the reaction from the community "wow they really got this right." It just isn't happening.
Anyway... annoying. We all are trying desperately to love this game because we love the franchise so much, and really the combat is quite good to be honest, but everything else SUCKS. I will keep handing you money hoping it is a down payment on some sort of viable substance to this game, but let's just say I have my doubts. And let's be honest you are probably spending my money on MW5 at this point and the odds are that turns out poorly thought out, buggy and unbalanced. Low budget amateur mode as usual?
End rant! Feel free to delete. You don't need any more bad press I am sure.
#2
Posted 15 December 2016 - 11:41 AM
Edited by Monkey Lover, 15 December 2016 - 11:42 AM.
#4
Posted 15 December 2016 - 11:56 AM
Warden Xim, on 15 December 2016 - 11:42 AM, said:
Yeah lets pilot the Atlas directly to the revenzous point and win the match without any lose.
/facepalm
If winning is so easy then drop the armor on the atlas. Points need to be spread out. Let's use the whole map. Is that really so hard?
Edited by Monkey Lover, 15 December 2016 - 11:56 AM.
#5
Posted 15 December 2016 - 12:13 PM
Monkey Lover, on 15 December 2016 - 11:41 AM, said:
Considering the thing has no weapons and is limited to about 20kph, I really can't see it being any fun for the poor guy that gets stuck piloting it.
#6
Posted 15 December 2016 - 12:25 PM
metan, on 15 December 2016 - 12:13 PM, said:
Considering the thing has no weapons and is limited to about 20kph, I really can't see it being any fun for the poor guy that gets stuck piloting it.
Switch the Atlas into a wheeled/treaded ground vehicle, and I'll gladly drive it every match.
#7
Posted 15 December 2016 - 12:34 PM
Strategic use of ECM towers can really help your side. Engaging near towers your team controls gives you extra spotting abilities and can nullify enemy lock on abilities.
#8
Posted 15 December 2016 - 12:39 PM
metan, on 15 December 2016 - 12:13 PM, said:
Considering the thing has no weapons and is limited to about 20kph, I really can't see it being any fun for the poor guy that gets stuck piloting it.
I tweeted Russ to think about it following the team captain s orders. They can use the command map for directions. Then if the pugs really want to potato they can use the standard AI.
#9
Posted 15 December 2016 - 12:41 PM
#10
Posted 15 December 2016 - 12:48 PM
Savage Wolf, on 15 December 2016 - 12:41 PM, said:
Depends on the map, in Polar Highlands the attackers start pretty far from the towers, which gives the defenders a good idea where the attackers are when they finally get to them.
Even if, as the attacker, you start right next to some towers and flip them, they don't do you any good unless you ambush from there. Pushing ahead and fighting around non-capped towers is disadvantageous.
#11
Posted 15 December 2016 - 12:52 PM
I would rather prefer this gamemode without towers and turrets.
#12
Posted 15 December 2016 - 01:04 PM
Monkey Lover, on 15 December 2016 - 11:41 AM, said:
I think this is the point more people should consider. The more you try to restrict the damage that stupid players can do, the more you also restrict the fun and creative things that smart players can do. So by making the VIP an AI, you eliminate the chance of anyone doing something really stupid, like going out of bounds or camping the edge of the map. However, you also eliminate the chance of anyone doing something creative and interesting.
You have to allow the players some freedom and power in order to make the game mode fun, even at the cost of a few people ruining the fun every now and again.
Again, this is why most game modes similar to VIP escort in other games involve player controlled VIPs.
- Capture the flag
- Plant the bomb
- Hostage rescue
- Commander assassination
PGI is constantly making the mistake of making the gameplay too static, too stagnant, too predictable. Capturing squares, capturing circles, maps with chokepoints. The same scenario being played out 9000 times in a row. Circling Citadel. Rushing the platform. Fighting over the hill. When objectives are static or pre-programmed, you get predictable gameplay.
#13
Posted 15 December 2016 - 01:06 PM
RestosIII, on 15 December 2016 - 12:25 PM, said:
Switch the Atlas into a wheeled/treaded ground vehicle, and I'll gladly drive it every match.
This. Just make the Atlas a convoy of tanks (Demolishers and Shrecks or Manitcores and Myrmidons for something less evil). You can still give them suped up turret hp so they can't be insta-gibbed but they'll be smaller targets and moderately dangerous to ward off overeager solo lights.
Plus that'll really nail home the feeling of battlemech combat.
#14
Posted 15 December 2016 - 01:07 PM
#15
Posted 15 December 2016 - 01:08 PM
FeralGSXR, on 15 December 2016 - 11:35 AM, said:
Do this calculation. Let's say there are 2000 people playing this week and they all play Escort 10 times. The chance of never defending in 10 attempts is 0.5^10 What are the odds of none of those 2000 people getting 10 attacker drops in a row on Escort mode and coming to the forums to complain that the system is broken?
#16
Posted 15 December 2016 - 01:19 PM
#17
Posted 15 December 2016 - 01:28 PM
#18
Posted 15 December 2016 - 01:30 PM
FeralGSXR, on 15 December 2016 - 11:35 AM, said:
1) Escort mode is completely unbalanced and generally lame. There couldn't be any more lack of balance here. The attackers have to kill an additional mech which has an insane amount of HP and the defenders can just walk behind it and always control the engagement no matter what. Both trying to kill the Atlas and trying to kill the enemy team end up being bad strats from what I've seen. I am sure your data shows the W/L ration being absolutely skewed but I doubt you'd share that data with us. I have yet to win an attack and have dropped at least 10 times in escort. Which leads me to point 2...
2) For all the times I have dropped and gotten Escort as the game mode I have never been the defender. Statistically that is not very possible unless your team allocation algorithm is badly flawed... 10+ times on escort and not a single time on defense of those times. How is someone supposed to complete your event requirement? I could care less about the useless junk you try to fill our cockpits with, but I would like one daily challenge to take less than 8 hours play time to complete.
Again, and I don't know why I can be surprised at this point, it seems like nothing you implement has been properly thought out or tested. Yes you are a very low tier developer with slim resources and inexperienced low-paid staff, but it still seems strange that nothing comes out balanced and bug free. And I should say I am relatively new to this but it's been about 1.5 years now and in all that time nothing that has been released has had the reaction from the community "wow they really got this right." It just isn't happening.
Anyway... annoying. We all are trying desperately to love this game because we love the franchise so much, and really the combat is quite good to be honest, but everything else SUCKS. I will keep handing you money hoping it is a down payment on some sort of viable substance to this game, but let's just say I have my doubts. And let's be honest you are probably spending my money on MW5 at this point and the odds are that turns out poorly thought out, buggy and unbalanced. Low budget amateur mode as usual?
End rant! Feel free to delete. You don't need any more bad press I am sure.
1) its asymmetrical, its not suppose to be balanced, which is great. This is something the playerbase has been asking for years. If you continue to fail repeatedly at escort, its you and your team thats failing. You win by 1 of 3 ways. First, kill the enemy team to the point that they are no longer able to defend the escort, and then **** up the escort without being fired upon. Second, have your entire team focus on the legs of the atlas. the legs have the lowest armor, and fairly easy to hit, take out both and you win, stop going for the torso. Third, if the enemy team makes a mistake and completely ignores their VIP, its an easy kill. NGNG literally posted a video showing a team doing just that. They tunnel-visioned and focused on fighting and ignored their VIP and got punished.
2) I completed the Event requirement after 3 out of 5 escort missions I did. You just got to stop playing stupid and learn to play the objective. You just got to keep playing the game. Bad RNG sucks, but I am skeptical of how many games you claim you did and didnt get the defender.
It just sounds like you are a bad player who refuses to learn how to be a good player. Escort isnt perfect yet, but if you are expecting any company to be able to launch a new game mode without hiccups, you are wrong. Overwatch isn't perfect, TF2 certainly had some major hiccups every time a new mod gets launched. Even LoL has issues with seasonal/event modes that have been in the game for years.
seriously, getgud. Because if you're new here, then you have no idea just how big of a salt mine this forum is since beta. The game is never going to be perfectly balance, because the tech, the mechs, and even weapon systems arent meant to be symmetrical. You got to learn how to play smart. Something that will be rather difficult for you with that attitude.
#19
Posted 15 December 2016 - 01:37 PM
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#20
Posted 15 December 2016 - 01:44 PM
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