Gaussfather, on 17 March 2017 - 09:08 AM, said:
So new and more powerful weapons might decrease our time to kill/time to die... which kind of kills our fun if you are on the receiving end of the barrage...
Maybe we can counter that with some more armor upgrades/options?
Stealth armor is interesting but what about
Reflective (aka Glazed or Reflec) -- reduces energy weapon damage by 50%
Reactive - reduces missile/rocket damage by 50%
Ferro-Lamellor (FL)
etc.
well, Reactive Armor should be available to both Sides,
but as Rockets / Missiles arnt in the best place when it comes to Viability i can see why this wasnt included,
(ECM + StealthArmor) or (LasAMS + ReactiveArmor) both = Useless Missiles,
now, Reflective Armor was Experimental Tech until 3080(PGI hasnt included any Experimental Tech)
this could be to test the waters with New Tech First, before moving into deeper Tech,\
Ferro-Lamellor? well thats Clan Only i beleave so out of time line, i think its also Experimental as well,
also Clan mechs with -20% damage is abit harsh and not likely to get added any Time soon,
Personally i feel they should have brought in
HardenedArmor,
in TT it reduced Crit Chance and Stopped Penetration Weapons, but gave a Penalty to Pilot Skill,
in MWO it could reduce Crit Chance, and perhaps a 10% Damage Reduction, at a cost of maybe 10% Speed,