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Arm Reticle Control: How It Should Have Been Implemented.

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#21 Elizander

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Posted 18 March 2017 - 04:46 AM

I'd prefer if the screen centered on arm crosshair instead when it's unlocked or have a toggle to swap between arm and torso crosshairs for centering.

#22 Tarmac

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Posted 18 March 2017 - 05:11 AM

Make this happen. At the very least make this something you can toggle under settings.

#23 jjm1

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Posted 18 March 2017 - 06:36 AM

Yes please.

And also squinting at that light blue circle is making me blind.

#24 Tiyos

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Posted 18 March 2017 - 10:15 PM

This needs to be done.

#25 Ryoken

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Posted 19 March 2017 - 04:13 AM

View PostElizander, on 18 March 2017 - 04:46 AM, said:

I'd prefer if the screen centered on arm crosshair instead when it's unlocked or have a toggle to swap between arm and torso crosshairs for centering.

That's what I think as well.

Nice idea to OP! And second thought should be to make it optional or even changeable/toggleable ingame because mechs with more weapons in the torsi or in the arms may call for different reticle centering.

#26 Navid A1

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Posted 04 April 2017 - 09:30 AM

I'm gonna bump this everyday until we get a response from PGI.

#27 Mystere

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Posted 04 April 2017 - 09:52 AM

View PostSQW, on 17 March 2017 - 04:01 PM, said:

You are expecting more from a company that coded the arm reticle the same color as explosion so you can't even see that tiny circle when sh*t starts flying towards your cockpit?

It's literally a 5sec job to change the color code for the UI.


No it's not if you also consider the following:
  • developer testing
  • building the deployment file
  • Q&A testing
  • building the patch
  • deploying the patch
  • writing the patch notes
Did I miss anything?

#28 Athom83

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Posted 04 April 2017 - 10:26 AM

View PostMystere, on 04 April 2017 - 09:52 AM, said:

Did I miss anything?

Error checking. Reading the cries of people who don't like the change. Trying to implement a new change to please those who weren't pleased. Repeat.

#29 Pixel Hunter

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Posted 04 April 2017 - 03:06 PM

I like this idea

#30 Alex Morgaine

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Posted 04 April 2017 - 09:07 PM

Would it be a problem to program ui color choice via unlocked/one shot but with mech colors?
#mikedrop

#31 Navid A1

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Posted 05 April 2017 - 03:16 PM

Paul... are you seeing this?

#32 Grey Ghost

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Posted 05 April 2017 - 03:48 PM

I would really like this an an option.

#33 RAM

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Posted 05 April 2017 - 07:34 PM

View PostShock21, on 17 March 2017 - 06:08 PM, said:

View follows the cockpit, which is locked to the torso, not the arms.

First even if this were true, most cockpits have windows out to the left and right; as it is not, it is irrelevant.

View PostYeonne Greene, on 17 March 2017 - 08:48 PM, said:

Can you turn your head? Is your pilot technically wearing a neurohelmet? Yes? View follows the head, which is most likely following the arms because you aren't going to shoot what you aren't looking at.

Technically as the neurohelmet shows a 360* view there would be no need to turn your head, although you certainly could.


RAM
ELH

#34 Y E O N N E

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Posted 05 April 2017 - 07:37 PM

View PostRAM, on 05 April 2017 - 07:34 PM, said:

Technically as the neurohelmet shows a 360* view there would be no need to turn your head, although you certainly could.

RAM
ELH


I know I probably would just out of force of habit.

#35 RAM

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Posted 05 April 2017 - 07:42 PM

View PostTarogato, on 17 March 2017 - 05:57 PM, said:

Ew. That system was just awkward.

Perhaps for you, but in any event it remains the closest representation thus far.


RAM
ELH

#36 Navid A1

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Posted 24 April 2017 - 07:33 PM

Paul... are you there?

#37 Pr8Dator2

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Posted 24 April 2017 - 10:04 PM

View PostTarogato, on 17 March 2017 - 04:54 PM, said:

No. If you are in a mech with no lower arm actuation, then you can't aim side-to-side. Besides, even with mechs that have full actuation, it's still clunky as helI.




Very specifically this. One of the things that bothers me about the free arm reticule is that as you wave it around, the center of view doesn't follow it - it's kinda tied to the torso, and lags behind. So when you try to snap aim at something, the view doesn't catch up, and it centers your arm reticule where you view landed - actually causing the arm reticule to move in reverse, back towards the torso crosshair.


If you pay attention carefully, you'll notice I'm trying to snap to the little white light. Sometimes you'll see as my arm reticule snaps right to it, but as the torso crosshair catches up, the arm reticule goes backward again, so it ends up short of the target - NOT ACCURATE. This really really really bothers me, and it's why I use arm lock in my Novas, Gargoyles, and such. Aiming with free arms is just a chore, because the mechanics are literally working against you.




Damn... this was how we trained for Battlefield 4 back then... hours a day of aiming at little dots across various distances... and some people wonder why they can't aim... training!

#38 Khobai

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Posted 24 April 2017 - 11:39 PM

Quote

I'd prefer if the screen centered on arm crosshair instead when it's unlocked or have a toggle to swap between arm and torso crosshairs for centering.


a toggle would be better

some people dont want this feature forced on them

#39 Almond Brown

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Posted 25 April 2017 - 05:52 AM

View PostYeonne Greene, on 17 March 2017 - 08:48 PM, said:


Can you turn your head? Is your pilot technically wearing a neurohelmet? Yes? View follows the head, which is most likely following the arms because you aren't going to shoot what you aren't looking at.


The Neuro helmet is not represented in MWO. Otherwise a pilot would not have need to ever turn their head. The best case scenario would be for those Mechs with good visibility out the side of their cockpits. If that were the case, how long before the "WHINING" started about how "My Mech has ****** peripheral vision. PGI screwed me over and I want my moneys back".

Whining is the one thing we have in Spades around here. No need to add any more at this time. :)

#40 vettie

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Posted 25 April 2017 - 09:21 AM

View PostMystere, on 04 April 2017 - 09:52 AM, said:


No it's not if you also consider the following:
  • developer testing
  • building the deployment file
  • Q&A testing
  • building the patch
  • deploying the patch
  • writing the patch notes
Did I miss anything?



Sorry to say, yes you did

HOT FIX





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