Arm Reticle Control: How It Should Have Been Implemented.
#21
Posted 18 March 2017 - 04:46 AM
#22
Posted 18 March 2017 - 05:11 AM
#23
Posted 18 March 2017 - 06:36 AM
And also squinting at that light blue circle is making me blind.
#24
Posted 18 March 2017 - 10:15 PM
#25
Posted 19 March 2017 - 04:13 AM
Elizander, on 18 March 2017 - 04:46 AM, said:
That's what I think as well.
Nice idea to OP! And second thought should be to make it optional or even changeable/toggleable ingame because mechs with more weapons in the torsi or in the arms may call for different reticle centering.
#26
Posted 04 April 2017 - 09:30 AM
#27
Posted 04 April 2017 - 09:52 AM
SQW, on 17 March 2017 - 04:01 PM, said:
It's literally a 5sec job to change the color code for the UI.
No it's not if you also consider the following:
- developer testing
- building the deployment file
- Q&A testing
- building the patch
- deploying the patch
- writing the patch notes
#29
Posted 04 April 2017 - 03:06 PM
#30
Posted 04 April 2017 - 09:07 PM
#mikedrop
#31
Posted 05 April 2017 - 03:16 PM
#32
Posted 05 April 2017 - 03:48 PM
#33
Posted 05 April 2017 - 07:34 PM
Shock21, on 17 March 2017 - 06:08 PM, said:
First even if this were true, most cockpits have windows out to the left and right; as it is not, it is irrelevant.
Yeonne Greene, on 17 March 2017 - 08:48 PM, said:
Technically as the neurohelmet shows a 360* view there would be no need to turn your head, although you certainly could.
RAM
ELH
#36
Posted 24 April 2017 - 07:33 PM
#37
Posted 24 April 2017 - 10:04 PM
Tarogato, on 17 March 2017 - 04:54 PM, said:
Very specifically this. One of the things that bothers me about the free arm reticule is that as you wave it around, the center of view doesn't follow it - it's kinda tied to the torso, and lags behind. So when you try to snap aim at something, the view doesn't catch up, and it centers your arm reticule where you view landed - actually causing the arm reticule to move in reverse, back towards the torso crosshair.
If you pay attention carefully, you'll notice I'm trying to snap to the little white light. Sometimes you'll see as my arm reticule snaps right to it, but as the torso crosshair catches up, the arm reticule goes backward again, so it ends up short of the target - NOT ACCURATE. This really really really bothers me, and it's why I use arm lock in my Novas, Gargoyles, and such. Aiming with free arms is just a chore, because the mechanics are literally working against you.
Damn... this was how we trained for Battlefield 4 back then... hours a day of aiming at little dots across various distances... and some people wonder why they can't aim... training!
#38
Posted 24 April 2017 - 11:39 PM
Quote
a toggle would be better
some people dont want this feature forced on them
#39
Posted 25 April 2017 - 05:52 AM
Yeonne Greene, on 17 March 2017 - 08:48 PM, said:
Can you turn your head? Is your pilot technically wearing a neurohelmet? Yes? View follows the head, which is most likely following the arms because you aren't going to shoot what you aren't looking at.
The Neuro helmet is not represented in MWO. Otherwise a pilot would not have need to ever turn their head. The best case scenario would be for those Mechs with good visibility out the side of their cockpits. If that were the case, how long before the "WHINING" started about how "My Mech has ****** peripheral vision. PGI screwed me over and I want my moneys back".
Whining is the one thing we have in Spades around here. No need to add any more at this time.
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