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The Underpowered Clan Ultra Ac 2


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#1 Kalimaster

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Posted 20 March 2017 - 08:20 AM

Okay, the Clan Ultra AC 2 is about to get nerfed some more, removing the critical damage it can do. It has a good chance that it's going to jam. Now if you do the math on this little item, you will see that it is completely underpowered for what it is, and that is in how much damage it could do when compared to a normal AC 2. Reason. An AC 2 has 75 shots with each shot doing 2 damage per shot. The Clan Ultra AC 2 has 75 shots also, with each round doing 1 point of damage. That means overall, it does only half damage. They need to increase the amount of ammo the thing carries per ton to at least 120 rounds, if not 150 per ton to make things fair.

#2 Kaeb Odellas

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Posted 20 March 2017 - 08:25 AM

View PostKalimaster, on 20 March 2017 - 08:20 AM, said:

Okay, the Clan Ultra AC 2 is about to get nerfed some more, removing the critical damage it can do. It has a good chance that it's going to jam. Now if you do the math on this little item, you will see that it is completely underpowered for what it is, and that is in how much damage it could do when compared to a normal AC 2. Reason. An AC 2 has 75 shots with each shot doing 2 damage per shot. The Clan Ultra AC 2 has 75 shots also, with each round doing 1 point of damage. That means overall, it does only half damage. They need to increase the amount of ammo the thing carries per ton to at least 120 rounds, if not 150 per ton to make things fair.


Clan Ultra AC2 does 2 damage a shot

#3 Snazzy Dragon

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Posted 20 March 2017 - 09:06 AM

You can blame the raw effectiveness of a quad UAC2 hunchback and PGI's decision to let dire wolves mount 8 of them.

The crits were not the focus of the weapon, though. It's the raw DPS you can put out with them WITH shorter jam time than a UAC5/10/20 and enough of the same weapon for jams not to matter.

As for it doing "half the damage;" each slug does 2 damage. When you double tap fire, you spit out 4 damage.

It's not hard to understand.

#4 C E Dwyer

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Posted 20 March 2017 - 09:14 AM

My Ultra Violet sees no issue

My stock Huntsman with only one uac2 does, but who the hell uses a single UAC2 if they have any sense

#5 LordNothing

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Posted 20 March 2017 - 09:25 AM

i was getting an absurd number of crit kills with uac2 boats (ultraviolet, gyr). their dps feels about right though. but i think if you are going to take the crit chance away, you really should lower the jam time a hair. in fact bring jam time down 1 second across the board. jam is so bad im using cacs most of the time.

#6 Snazzy Dragon

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Posted 20 March 2017 - 09:26 AM

View PostLordNothing, on 20 March 2017 - 09:25 AM, said:

in fact bring jam time down 1 second across the board.


nnnnnnnnnnnnnnnnnnnoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

#7 LordNothing

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Posted 20 March 2017 - 09:27 AM

View PostSnazzy Dragon, on 20 March 2017 - 09:26 AM, said:


nnnnnnnnnnnnnnnnnnnoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


explain?

right now jam times are:

cuac2. 3s
cuac5. 6.5s
iuac5.. 6s
cuac10 8s
cuac20 8s

all im saying is to do this

cuac2. 2s
cuac5. 5.5s
iuac5.. 5s
cuac10 7s
cuac20 7s

thats not a huge buff. rngesus still gets to jerk your chain, just not as hard. that last round of nerfs killed the uac line for me. in fact the 2 was the only one that i would even use, and thats because when you have 4-8 of them you can tolerate some jam. take away the crit and its just a mediocre dps weapon. one less second of jam time gives it a little more overall dps, but il concede taking it to 2.5 seconds of jam time.

Edited by LordNothing, 20 March 2017 - 09:38 AM.


#8 Humpday

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Posted 20 March 2017 - 09:38 AM

Were the heck do you guys find out whats getting nerf'd or buffed?
I don't even understand why you need to mess with game changes or anything like that. Just make them run hot, problem solved.

I mean you can get around it a little with fire control.

I just want UAC-2's for my maullllerrrrrr(s), bring it!!!!!!

Edited by Humpday, 20 March 2017 - 09:38 AM.


#9 LordNothing

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Posted 20 March 2017 - 09:39 AM

patch notes, read them!

#10 RoadblockXL

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Posted 20 March 2017 - 09:44 AM

View PostKalimaster, on 20 March 2017 - 08:20 AM, said:

The Clan Ultra AC 2 has 75 shots also, with each round doing 1 point of damage.


The cUAC2 was changed a while ago to not be burst fire. It fires a single round that does 2 damage.

Do you even ultra-2, bro?

More to the point, the cUAC2 still shoots damn far and does a lot of DPS. This change wont stop me from boating them in the HBK IIC.

#11 Kalimaster

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Posted 20 March 2017 - 10:44 AM

Sorry, I thought they only did one damage per shot. I can admit my mistakes.

#12 Revis Volek

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Posted 20 March 2017 - 01:56 PM

View PostLordNothing, on 20 March 2017 - 09:27 AM, said:


explain?

right now jam times are:

cuac2. 3s
cuac5. 6.5s
iuac5.. 6s
cuac10 8s
cuac20 8s

all im saying is to do this

cuac2. 2s
cuac5. 5.5s
iuac5.. 5s
cuac10 7s
cuac20 7s

thats not a huge buff. rngesus still gets to jerk your chain, just not as hard. that last round of nerfs killed the uac line for me. in fact the 2 was the only one that i would even use, and thats because when you have 4-8 of them you can tolerate some jam. take away the crit and its just a mediocre dps weapon. one less second of jam time gives it a little more overall dps, but il concede taking it to 2.5 seconds of jam time.




Its too big though...

Cut your buff in half and we might have something to talk about...

2- stay at 3
5- 6.0
IS 5- 5.4 (once new tech comes out)
10- 6.5
20- 7.0

The only ones i find useless now even when boated are 10's. 20's were always useless because Spooky Heat on the double tap. Now they just jam for 50% of the match also.

#13 DrSaphron

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Posted 20 March 2017 - 04:41 PM

If the take the natural crit rate of the UAC2s but make it so they are affected by targeting computers then I am perfectly OK with that! I'll gladly trade that MG crit rate for slightly less crit, more optimal range, and higher velocity!

#14 justcallme A S H

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Posted 20 March 2017 - 04:58 PM

Ugh, so much incorrect info being posted in this thread :/

View PostDrSaphron, on 20 March 2017 - 04:41 PM, said:

If the take the natural crit rate of the UAC2s but make it so they are affected by targeting computers then I am perfectly OK with that! I'll gladly trade that MG crit rate for slightly less crit, more optimal range, and higher velocity!


They are affected by Targeting comps! You get crit chance and velocity bonuses...


View PostSnazzy Dragon, on 20 March 2017 - 09:06 AM, said:

You can blame the raw effectiveness of a quad UAC2 hunchback and PGI's decision to let dire wolves mount 8 of them.

The crits were not the focus of the weapon, though. It's the raw DPS you can put out with them WITH shorter jam time than a UAC5/10/20 and enough of the same weapon for jams not to matter.


Only issue is most UAC2 Boats, are ammo limited.

Hunchie and Night Gyr are both heavily ammo capped, for someone with half decent aim you're looking at 650-700dmg. More if you can aim better, either way you do need to think about your shots and the range to get decent damage out of it.

So in some respects the raw DPS of the mech is actually hamstrung by the amount of ammo you can actually carry. You have to be careful with the shots, I find myself running outta ammo around the 700-850dmg region most of the time. A good fun weapon to pepper people with.

That said I've no issue with the actual crits being altered.

#15 Khobai

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Posted 20 March 2017 - 05:01 PM

no the issue with the UAC2 is because it jams so often it does less dps than an AC2.

#16 50 50

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Posted 20 March 2017 - 05:30 PM

If you can mount 3 of them, you can put them in two groups, both on chain fire then hold both triggers for rapid fire happiness.
Fire control... bah!
Posted Image

Great suppression weapon

Edited by 50 50, 20 March 2017 - 05:31 PM.


#17 Jingseng

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Posted 20 March 2017 - 05:38 PM

View PostCathy, on 20 March 2017 - 09:14 AM, said:

My Ultra Violet sees no issue

My stock Huntsman with only one uac2 does, but who the hell uses a single UAC2 if they have any sense


you? ;)

Anyway, isn't it all about the screen shake and panic? =p

#18 El Bandito

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Posted 20 March 2017 - 05:50 PM

View PostKhobai, on 20 March 2017 - 05:01 PM, said:

no the issue with the UAC2 is because it jams so often it does less dps than an AC2.


In general, CUAC2 does 17% more DPS than CAC2. In actual practice, CUAC2 deals far more effective damage than CAC2 due to its burst fire, especially in hit-and-fade situations. I just wish there was more reason to equip CAC2 and LB2X.

Edited by El Bandito, 20 March 2017 - 05:53 PM.


#19 Clanner Scum

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Posted 20 March 2017 - 06:06 PM

UAC2's do 2 points of damage per shot not one. The crit nerf on them is negligible. They're still pretty strong weapons IMO. I like smaller UACs because the jam duration isn't as long.

The one weapon system that could use a real buff are standard clan autocannons and LBX autocannons. They're pretty weak, albeit the LBX less so.

Edited by Clanner Scum, 20 March 2017 - 06:07 PM.


#20 Bohxim

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Posted 20 March 2017 - 06:15 PM

I don't see that much of an ammo issue in the gyrs. 5uac2 still let's me load 750 rounds and rarely do I get the chance to fire til hot as I reposition





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