

The Underpowered Clan Ultra Ac 2
#1
Posted 20 March 2017 - 08:20 AM
#2
Posted 20 March 2017 - 08:25 AM
Kalimaster, on 20 March 2017 - 08:20 AM, said:
Clan Ultra AC2 does 2 damage a shot
#3
Posted 20 March 2017 - 09:06 AM
The crits were not the focus of the weapon, though. It's the raw DPS you can put out with them WITH shorter jam time than a UAC5/10/20 and enough of the same weapon for jams not to matter.
As for it doing "half the damage;" each slug does 2 damage. When you double tap fire, you spit out 4 damage.
It's not hard to understand.
#4
Posted 20 March 2017 - 09:14 AM
My stock Huntsman with only one uac2 does, but who the hell uses a single UAC2 if they have any sense
#5
Posted 20 March 2017 - 09:25 AM
#7
Posted 20 March 2017 - 09:27 AM
Snazzy Dragon, on 20 March 2017 - 09:26 AM, said:
nnnnnnnnnnnnnnnnnnnoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
explain?
right now jam times are:
cuac2. 3s
cuac5. 6.5s
iuac5.. 6s
cuac10 8s
cuac20 8s
all im saying is to do this
cuac2. 2s
cuac5. 5.5s
iuac5.. 5s
cuac10 7s
cuac20 7s
thats not a huge buff. rngesus still gets to jerk your chain, just not as hard. that last round of nerfs killed the uac line for me. in fact the 2 was the only one that i would even use, and thats because when you have 4-8 of them you can tolerate some jam. take away the crit and its just a mediocre dps weapon. one less second of jam time gives it a little more overall dps, but il concede taking it to 2.5 seconds of jam time.
Edited by LordNothing, 20 March 2017 - 09:38 AM.
#8
Posted 20 March 2017 - 09:38 AM
I don't even understand why you need to mess with game changes or anything like that. Just make them run hot, problem solved.
I mean you can get around it a little with fire control.
I just want UAC-2's for my maullllerrrrrr(s), bring it!!!!!!
Edited by Humpday, 20 March 2017 - 09:38 AM.
#9
Posted 20 March 2017 - 09:39 AM
#10
Posted 20 March 2017 - 09:44 AM
Kalimaster, on 20 March 2017 - 08:20 AM, said:
The cUAC2 was changed a while ago to not be burst fire. It fires a single round that does 2 damage.
Do you even ultra-2, bro?
More to the point, the cUAC2 still shoots damn far and does a lot of DPS. This change wont stop me from boating them in the HBK IIC.
#11
Posted 20 March 2017 - 10:44 AM
#12
Posted 20 March 2017 - 01:56 PM
LordNothing, on 20 March 2017 - 09:27 AM, said:
explain?
right now jam times are:
cuac2. 3s
cuac5. 6.5s
iuac5.. 6s
cuac10 8s
cuac20 8s
all im saying is to do this
cuac2. 2s
cuac5. 5.5s
iuac5.. 5s
cuac10 7s
cuac20 7s
thats not a huge buff. rngesus still gets to jerk your chain, just not as hard. that last round of nerfs killed the uac line for me. in fact the 2 was the only one that i would even use, and thats because when you have 4-8 of them you can tolerate some jam. take away the crit and its just a mediocre dps weapon. one less second of jam time gives it a little more overall dps, but il concede taking it to 2.5 seconds of jam time.
Its too big though...
Cut your buff in half and we might have something to talk about...
2- stay at 3
5- 6.0
IS 5- 5.4 (once new tech comes out)
10- 6.5
20- 7.0
The only ones i find useless now even when boated are 10's. 20's were always useless because Spooky Heat on the double tap. Now they just jam for 50% of the match also.
#13
Posted 20 March 2017 - 04:41 PM
#14
Posted 20 March 2017 - 04:58 PM
DrSaphron, on 20 March 2017 - 04:41 PM, said:
They are affected by Targeting comps! You get crit chance and velocity bonuses...
Snazzy Dragon, on 20 March 2017 - 09:06 AM, said:
The crits were not the focus of the weapon, though. It's the raw DPS you can put out with them WITH shorter jam time than a UAC5/10/20 and enough of the same weapon for jams not to matter.
Only issue is most UAC2 Boats, are ammo limited.
Hunchie and Night Gyr are both heavily ammo capped, for someone with half decent aim you're looking at 650-700dmg. More if you can aim better, either way you do need to think about your shots and the range to get decent damage out of it.
So in some respects the raw DPS of the mech is actually hamstrung by the amount of ammo you can actually carry. You have to be careful with the shots, I find myself running outta ammo around the 700-850dmg region most of the time. A good fun weapon to pepper people with.
That said I've no issue with the actual crits being altered.
#15
Posted 20 March 2017 - 05:01 PM
#16
Posted 20 March 2017 - 05:30 PM
Fire control... bah!

Great suppression weapon
Edited by 50 50, 20 March 2017 - 05:31 PM.
#18
Posted 20 March 2017 - 05:50 PM
Khobai, on 20 March 2017 - 05:01 PM, said:
In general, CUAC2 does 17% more DPS than CAC2. In actual practice, CUAC2 deals far more effective damage than CAC2 due to its burst fire, especially in hit-and-fade situations. I just wish there was more reason to equip CAC2 and LB2X.
Edited by El Bandito, 20 March 2017 - 05:53 PM.
#19
Posted 20 March 2017 - 06:06 PM
The one weapon system that could use a real buff are standard clan autocannons and LBX autocannons. They're pretty weak, albeit the LBX less so.
Edited by Clanner Scum, 20 March 2017 - 06:07 PM.
#20
Posted 20 March 2017 - 06:15 PM
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