Patch Notes - 1.4.107 - 21-Mar-2017
#121
Posted 20 March 2017 - 05:46 PM
#122
Posted 20 March 2017 - 06:08 PM
#123
Posted 20 March 2017 - 06:38 PM
Xaat Xuun, on 18 March 2017 - 04:36 PM, said:
• Bitchin' Betty: Added alert for weapon jam.
now she's never going to shut up
Could be worse. Betty could be spewing what cheapskates Russ thinks we are.
"WARNING...YOU ARE A CHEAPSKATE."
Edited by HUNTERS MOON, 20 March 2017 - 06:39 PM.
#125
Posted 20 March 2017 - 07:07 PM
So how about just making every weapon do the exact same damage? Say 1 point, but with all the different visuals and sound. Flamers and MGs could do no damage at all. Just psychological effect. Keep the heat and ghost heat for every thing. Keep the ranges. Well no, better re-re-nerf the GAUS. Missiles launchers could just do 1 damage regardless of size or spread. Lasers would just do 1 damage but have the damage only occur at the end of the beam duration. You could have all the Clan weapons do 1.00537 damage instead of just 1 like the IS weapons. On account of their stuff is better.
You could even have a random, rotating bug that actually makes one or two players weapons add hit points for a second or two with out any warning or notification! Then just for poops and giggles have a random chance that some pilots ground crew were totally incompetent and their mech just has a random critical!
I got a whole bunch more good idears too but the nurse is coming with my meds...
#126
Posted 20 March 2017 - 08:12 PM
CaptainNapalm, on 20 March 2017 - 07:07 PM, said:
So how about just making every weapon do the exact same damage? Say 1 point, but with all the different visuals and sound.
Because that would be stupid, and only an insolent would suggest it.
How about you face the fact that "nerfing" something does not mean the game is made more negative. Nerfing the Long Tom did not make the game worse. Nerfing Clan Mechs after launch did not make the game worse. Nerfing Clan XL engines to add speed and heat penalties did not make the game worse. Nerfing Clan Large Pulse Laser range damage did not make the game worse. Nerfing the 1 ton, 1 slot targeting computer did not make MWO a worse game.
Deal with it. Sometimes you have to Nerf something because it's far easier than buffing EVERYTHING else in the entire game to compensate and raise the entire freaking baseline.
Edited by Prosperity Park, 20 March 2017 - 08:13 PM.
#127
Posted 20 March 2017 - 08:24 PM
#128
Posted 20 March 2017 - 09:12 PM
Grus, on 20 March 2017 - 08:24 PM, said:
Inner Sphere Medium Laser does 5 damage over 0.90 seconds, so every tenth of a second it does 0.55 damage.
Clan ER Medium Laser does 7 damage over 1.15 seconds, so every tenth of second it does 0.61 damage.
In the time an IS Medium Laser does 5 damage, the Clan ER Medium Laser does 5.48 damage.
In case you didn't know, Clan laser vomit is blatantly superior to IS laser vomit, even with IS laser duration, cooldown and heat generation quirks.
Eg, compare a Black Knight that has -10% energy heat generation quirk, running 3x Large Laser and 5x Medium Laser with 19 double heatsinks and 68.0 kph top speed.
Versus a Timber Wolf with no quirks, running 2x Large Pulse Laser and 4x ER Medium Laser with 26 double heat sinks and 81.0 kph top speed.
Black Knight has a 52 damage alpha strike that causes 36.9 heat. It also has 3.85 heat dissipation per second and a heat cap of 69.5.
This gives it a maximum DPS of 12.76 with a sustained DPS of 5.43, a single alpha strike brings it to 53.1% heat and it dissipates the heat from an alpha strike in 9.58 seconds.
Timber Wolf has a 54 damage alpha strike that causes 44 heat. It also has 5.06 heat dissipation per second and a heat cap of 80.
This gives it a maximum DPS of 12.70 with a sustained DPS of 6.20, a single alpha strike brings it to 55.0% heat and it dissipates the heat from an alpha strike in 8.70 seconds.
End result? Timby is running cooler because it can dissipate heat faster, resulting in a 14% advantage in sustained DPS.
The Timby also has a 225 meter advantage in effective range and 13 kph advantage in top speed.
Edited by Zergling, 20 March 2017 - 09:48 PM.
#129
Posted 20 March 2017 - 10:50 PM
#130
Posted 20 March 2017 - 11:14 PM
the argument, that there should be no tech balance?: this is a shooter, not a simulation and you know that. as long there is no possibility to do asymetrical matchmaking, PGI has to work with what they have, with what they can influence.
the argument, that the customers bought clan mechs for real money, which are worth a bit less after nerfing?: oh, so horrible - guess what, so did other customers on IS mechs that became hopelessly undergunned/underperforming or just outright obsolete. and while you clanners were feeding your superiorty complexes with the horribly OP timberwolf and co., those players were stomped into the dirt to the point where they left the game just as i did during that time. the then-argument "you just have to gid gud" in the forums was BS, no one had fun in fighting mechs superior in absoltely every thinkable way.
we are closer to an actual (even when asimetrical) balancing than ever before. the new tech will not be enough to encourage players to change back to IS, clan mechs will, especially with the introduction of the skill tree, stay what they are: the best in all weightclasses.
Edited by Genesis23, 20 March 2017 - 11:19 PM.
#131
Posted 20 March 2017 - 11:17 PM
Edward Hazen, on 20 March 2017 - 05:03 PM, said:
Umm the Feb Skill Tree wont go Live before June and you think weapons will be done before 2018 ? ty for making me laugh.
HUNTERS MOON, on 20 March 2017 - 06:38 PM, said:
FTFY
#133
Posted 20 March 2017 - 11:49 PM
Zergling, on 20 March 2017 - 05:17 PM, said:
I'm a lorenerd, so I'm well away of both Clan and IS force organisation.
Further, rewards will do little more than encourage newbie/less experienced players to play IS, because the experienced and highly skilled players aren't playing for rewards.
As a result, that would cause a larger skill disparity between Clans and IS than already exists.
There would still be people who play IS, not everyone is a min-maxing meta player. It is only hardcore players that degrade and insult new players for doing poorly that turn new players off of certain units / factions. And yes, rewards could be made enticing enough to attract players to IS. For example, Clan rewards could be reduced if you take a heavier mech and increased if you take lighter mechs. Is lances that coordinate well and achieve their objectives should get MC rewards. Clan Warriors actually did not need to get paid because everything was provided to them by the lower castes in exchange for defense, so Clan Warriors should have rewards that are based on honor, like the ability to pilot a heavier mech and get an increased reward.
Edited by Edward Hazen, 20 March 2017 - 11:49 PM.
#134
Posted 21 March 2017 - 12:03 AM
Edward Hazen, on 20 March 2017 - 11:49 PM, said:
There still would be IS players, but there wouldn't be enough players for any sort of reasonable queue times. And the players that would be playing IS, would be inexperienced, putting IS teams at an even larger disadvantage.
Your idea would produce two things:
1) Severe queue times for Clan players
2) IS teams being stacked with inexperienced players, resulting in Clan dominance
#2 will result in PGI trying to balance things by giving IS teams larger numbers/drop weights, or even greater rewards, which will cause an even greater skill/experience disparity between the sides, so do nothing to resolve the balance.
It's a terrible idea that simply doesn't work, because you aren't accounting for player behaviour at all, and trying to force things that players don't want to do.
Edward Hazen, on 20 March 2017 - 11:49 PM, said:
Good luck trying to quantify a nebulous thing like 'honor'.
Edited by Zergling, 21 March 2017 - 12:03 AM.
#135
Posted 21 March 2017 - 12:07 AM
Edward Hazen, on 20 March 2017 - 11:49 PM, said:
And yes, rewards could be made enticing enough to attract players to IS. For example, Clan rewards could be reduced if you take a heavier mech and increased if you take lighter mechs. Is lances that coordinate well and achieve their objectives should get MC rewards. Clan Warriors actually did not need to get paid because everything was provided to them by the lower castes in exchange for defense, so Clan Warriors should have rewards that are based on honor, like the ability to pilot a heavier mech and get an increased reward.
Your post is full of hopes and dreams. It's beautiful. I almost shed a tear.
The reality is that clan mechs go faster, do more damage, and are harder to bring down.
They are both more accessible to new players and cheaper if you consider the hidden costs of upgrading IS mechs. You want a more consistent performer that will earn the most C-bills? You go Clan.
And people like winning. Winning feels nice even if you play checkers with your grandma. Winning against some randoms over the internet? Nobody feels guilty about that. It's their fault they chose to bring knives to a gunfight.
The most honorable you can get in MWO is when you kill swiftly and efficiently. Without griefing and damage farming.
Edited by Kmieciu, 21 March 2017 - 12:14 AM.
#136
Posted 21 March 2017 - 12:21 AM
clanners cant die to ammo explosions because they allready have CASE everywhere, so where is the problem? get over it allready.
#137
Posted 21 March 2017 - 01:00 AM
James Wirth, on 20 March 2017 - 04:07 AM, said:
And that's somehow the Clan players' fault in this game, after PGI lumped both Clan and IS mechs together in Quickplay when the first omnimech packages were released in summer 2014?
Here's another issue. We Clan players are also PGI customers, and many if not all have invested in the game by buying our mech packages with real money. Those mechs were advertised and sold with certain quirks and abilities for gameplay, in the expectation that PGI would fix the problems it created in 2012-2013 and develop a Community/Faction Warfare system that was much deeper and more sophisticated than the hot mess we have now. Since then, those quirks have either been significantly nerfed or eliminated outright, thereby reducing the value of our purchases well beyond normal depreciation levels, all for the sake of a technology "balance" that should NOT exist in the game. For instance, I spent $25 for the Ultaviolet Dire Wolf in October, which had some outstanding UAC/ballistic quirks. Those quirks were then reduced to almost nothing soon afterward in follow-on patches, leaving me, as a customer, feeling ripped off, since that Dire Wolf is now no better than the B Variant, just with a prettier paint job and a few extra C-Bills per match (which I do not need).
Now on this thread, I see a lot of selfish Inner Spheroids gloating about the continuous neutering of Clan technology and expressing a complete disregard or even contempt for the rich MechWarrior universe that us old-timers grew up with in the 1980s and 1990s. Just let me say that it will not bode well for the game's future or the MWO community if half that community continues to feel cheated by this company, which makes big promises but has repeatedly failed to deliver, instead coming up with shiny new gimmicks (like timeline advances) and quick-fix band-aids, resulting in the inevitable departure of that disaffected part of the player base.
Is this what you guys really want so that you can have a big IS sandbox all to yourself?
Its not so much that most people are gloating more that suddenly things have shifted from one side to another in a potentially dramatic way. I play both sides (mostly as CSJ admittedly) but I can only imagine the pain of being a loyalist IS player till now.
Then again there are always people trolling each other on these forums so some are probably gloating.
#138
Posted 21 March 2017 - 01:40 AM
what's new?
#139
Posted 21 March 2017 - 04:16 AM
Weltrath, on 17 March 2017 - 09:33 PM, said:
Yes! Finally another person who shares with me the same opinion about the obligatory 3 variant system. I thought I was alone in finding it the most ridiculous, unnecessary and useless implementation of this stagnant but still somewhat interesting video game.
#140
Posted 21 March 2017 - 04:29 AM
Kernel Jam, on 21 March 2017 - 04:16 AM, said:
Yes! Finally another person who shares with me the same opinion about the obligatory 3 variant system. I thought I was alone in finding it the most ridiculous, unnecessary and useless implementation of this stagnant but still somewhat interesting video game.
Lololol if that's PGI's worst offense...
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