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Patch Notes - 1.4.107 - 21-Mar-2017


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#121 HUNTERS MOON

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Posted 20 March 2017 - 05:46 PM

PGI..THE PERFECT BALANCE IS NO ARMOR, ONLY TAG LASERS, MAX SPEED 2KPH, AND MANDATORY COCKPIT ITEMS EACH MONTH.

#122 Pilotshark

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Posted 20 March 2017 - 06:08 PM

Still no fix for the Supernova hero "Boiler" name displaying in game instead of "SNV-BR"?

#123 HUNTERS MOON

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Posted 20 March 2017 - 06:38 PM

View PostXaat Xuun, on 18 March 2017 - 04:36 PM, said:

oh great, now I have to turn Betty off

Bitchin' Betty: Added alert for weapon jam.

now she's never going to shut up


Could be worse. Betty could be spewing what cheapskates Russ thinks we are.

"WARNING...YOU ARE A CHEAPSKATE."

Edited by HUNTERS MOON, 20 March 2017 - 06:39 PM.


#124 Mcgral18

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Posted 20 March 2017 - 06:46 PM

View PostPilotshark, on 20 March 2017 - 06:08 PM, said:

Still no fix for the Supernova hero "Boiler" name displaying in game instead of "SNV-BR"?


That's not a bug

#125 CaptainNapalm

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Posted 20 March 2017 - 07:07 PM

Oh good. They nerfed. And then they are going to further complicate the game doubtless to be followed by more nerfs. Because balance and increased time to kill...

So how about just making every weapon do the exact same damage? Say 1 point, but with all the different visuals and sound. Flamers and MGs could do no damage at all. Just psychological effect. Keep the heat and ghost heat for every thing. Keep the ranges. Well no, better re-re-nerf the GAUS. Missiles launchers could just do 1 damage regardless of size or spread. Lasers would just do 1 damage but have the damage only occur at the end of the beam duration. You could have all the Clan weapons do 1.00537 damage instead of just 1 like the IS weapons. On account of their stuff is better.

You could even have a random, rotating bug that actually makes one or two players weapons add hit points for a second or two with out any warning or notification! Then just for poops and giggles have a random chance that some pilots ground crew were totally incompetent and their mech just has a random critical!

I got a whole bunch more good idears too but the nurse is coming with my meds...

#126 Felicitatem Parco

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Posted 20 March 2017 - 08:12 PM

View PostCaptainNapalm, on 20 March 2017 - 07:07 PM, said:

Oh good. They nerfed. And then they are going to further complicate the game doubtless to be followed by more nerfs. Because balance and increased time to kill...

So how about just making every weapon do the exact same damage? Say 1 point, but with all the different visuals and sound.


Because that would be stupid, and only an insolent would suggest it.

How about you face the fact that "nerfing" something does not mean the game is made more negative. Nerfing the Long Tom did not make the game worse. Nerfing Clan Mechs after launch did not make the game worse. Nerfing Clan XL engines to add speed and heat penalties did not make the game worse. Nerfing Clan Large Pulse Laser range damage did not make the game worse. Nerfing the 1 ton, 1 slot targeting computer did not make MWO a worse game.

Deal with it. Sometimes you have to Nerf something because it's far easier than buffing EVERYTHING else in the entire game to compensate and raise the entire freaking baseline.

Edited by Prosperity Park, 20 March 2017 - 08:13 PM.


#127 Grus

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Posted 20 March 2017 - 08:24 PM

I want to know the genius and ammount of what ever mushroom you're smokeing. Clan lasers have a longer burn time in order for them to do full damage. If you take away that extra duration they do less damage. For more heat... and a slower reload....

#128 Zergling

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Posted 20 March 2017 - 09:12 PM

View PostGrus, on 20 March 2017 - 08:24 PM, said:

I want to know the genius and ammount of what ever mushroom you're smokeing. Clan lasers have a longer burn time in order for them to do full damage. If you take away that extra duration they do less damage. For more heat... and a slower reload....


Inner Sphere Medium Laser does 5 damage over 0.90 seconds, so every tenth of a second it does 0.55 damage.
Clan ER Medium Laser does 7 damage over 1.15 seconds, so every tenth of second it does 0.61 damage.

In the time an IS Medium Laser does 5 damage, the Clan ER Medium Laser does 5.48 damage.


In case you didn't know, Clan laser vomit is blatantly superior to IS laser vomit, even with IS laser duration, cooldown and heat generation quirks.

Eg, compare a Black Knight that has -10% energy heat generation quirk, running 3x Large Laser and 5x Medium Laser with 19 double heatsinks and 68.0 kph top speed.
Versus a Timber Wolf with no quirks, running 2x Large Pulse Laser and 4x ER Medium Laser with 26 double heat sinks and 81.0 kph top speed.

Black Knight has a 52 damage alpha strike that causes 36.9 heat. It also has 3.85 heat dissipation per second and a heat cap of 69.5.
This gives it a maximum DPS of 12.76 with a sustained DPS of 5.43, a single alpha strike brings it to 53.1% heat and it dissipates the heat from an alpha strike in 9.58 seconds.

Timber Wolf has a 54 damage alpha strike that causes 44 heat. It also has 5.06 heat dissipation per second and a heat cap of 80.
This gives it a maximum DPS of 12.70 with a sustained DPS of 6.20, a single alpha strike brings it to 55.0% heat and it dissipates the heat from an alpha strike in 8.70 seconds.

End result? Timby is running cooler because it can dissipate heat faster, resulting in a 14% advantage in sustained DPS.
The Timby also has a 225 meter advantage in effective range and 13 kph advantage in top speed.

Edited by Zergling, 20 March 2017 - 09:48 PM.


#129 Tiantara

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Posted 20 March 2017 - 10:50 PM

- I still wait for "less quick play faction play" with bigger part of Siege mode and less other (or even better - mixed steps when Siege mode comes more often to the end of fight and less all other modes from QP). Really - playing in FP like QP but with more mech and getting lost between walls - not so fun as should be.

#130 Genesis23

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Posted 20 March 2017 - 11:14 PM

seriously, those clanners are still whining around? they still have superior firepower, armor (bc takes less space), speed and range. the arrival of the clans was what got me leaving the game a few years back and when i returned in summer 2016 many things had changed for the better. IS now has at least a shade of a chance.

the argument, that there should be no tech balance?: this is a shooter, not a simulation and you know that. as long there is no possibility to do asymetrical matchmaking, PGI has to work with what they have, with what they can influence.

the argument, that the customers bought clan mechs for real money, which are worth a bit less after nerfing?: oh, so horrible - guess what, so did other customers on IS mechs that became hopelessly undergunned/underperforming or just outright obsolete. and while you clanners were feeding your superiorty complexes with the horribly OP timberwolf and co., those players were stomped into the dirt to the point where they left the game just as i did during that time. the then-argument "you just have to gid gud" in the forums was BS, no one had fun in fighting mechs superior in absoltely every thinkable way.

we are closer to an actual (even when asimetrical) balancing than ever before. the new tech will not be enough to encourage players to change back to IS, clan mechs will, especially with the introduction of the skill tree, stay what they are: the best in all weightclasses.

Edited by Genesis23, 20 March 2017 - 11:19 PM.


#131 Marius Romanis

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Posted 20 March 2017 - 11:17 PM

View PostEdward Hazen, on 20 March 2017 - 05:03 PM, said:

The disparity between Clan and Inner-Sphere tech will not be that great with the Civil War tech upgrade and with their superior numbers the IS side could win if they used superior tactics and chose their Mechs wisely.


Umm the Feb Skill Tree wont go Live before June and you think weapons will be done before 2018 ? ty for making me laugh.

View PostHUNTERS MOON, on 20 March 2017 - 06:38 PM, said:

"WARNING...YOU ARE A CHEAPSKATE ON AN ISLAND"

FTFY

#132 Edward Hazen

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Posted 20 March 2017 - 11:42 PM

View PostCadoAzazel, on 20 March 2017 - 11:17 PM, said:


Umm the Feb Skill Tree wont go Live before June and you think weapons will be done before 2018 ? ty for making me laugh.


FTFY


People like the tech update, far fewer whiners, whiners killed the skill tree.

#133 Edward Hazen

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Posted 20 March 2017 - 11:49 PM

View PostZergling, on 20 March 2017 - 05:17 PM, said:


I'm a lorenerd, so I'm well away of both Clan and IS force organisation.

Further, rewards will do little more than encourage newbie/less experienced players to play IS, because the experienced and highly skilled players aren't playing for rewards.
As a result, that would cause a larger skill disparity between Clans and IS than already exists.


There would still be people who play IS, not everyone is a min-maxing meta player. It is only hardcore players that degrade and insult new players for doing poorly that turn new players off of certain units / factions. And yes, rewards could be made enticing enough to attract players to IS. For example, Clan rewards could be reduced if you take a heavier mech and increased if you take lighter mechs. Is lances that coordinate well and achieve their objectives should get MC rewards. Clan Warriors actually did not need to get paid because everything was provided to them by the lower castes in exchange for defense, so Clan Warriors should have rewards that are based on honor, like the ability to pilot a heavier mech and get an increased reward.

Edited by Edward Hazen, 20 March 2017 - 11:49 PM.


#134 Zergling

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Posted 21 March 2017 - 12:03 AM

View PostEdward Hazen, on 20 March 2017 - 11:49 PM, said:

There would still be people who play IS, not everyone is a min-maxing meta player. It is only hardcore players that degrade and insult new players for doing poorly that turn new players off of certain units / factions. And yes, rewards could be made enticing enough to attract players to IS. For example, Clan rewards could be reduced if you take a heavier mech and increased if you take lighter mechs. Is lances that coordinate well and achieve their objectives should get MC rewards.


There still would be IS players, but there wouldn't be enough players for any sort of reasonable queue times. And the players that would be playing IS, would be inexperienced, putting IS teams at an even larger disadvantage.

Your idea would produce two things:
1) Severe queue times for Clan players
2) IS teams being stacked with inexperienced players, resulting in Clan dominance

#2 will result in PGI trying to balance things by giving IS teams larger numbers/drop weights, or even greater rewards, which will cause an even greater skill/experience disparity between the sides, so do nothing to resolve the balance.

It's a terrible idea that simply doesn't work, because you aren't accounting for player behaviour at all, and trying to force things that players don't want to do.



View PostEdward Hazen, on 20 March 2017 - 11:49 PM, said:

Clan Warriors actually did not need to get paid because everything was provided to them by the lower castes in exchange for defense, so Clan Warriors should have rewards that are based on honor, like the ability to pilot a heavier mech and get an increased reward.


Good luck trying to quantify a nebulous thing like 'honor'.

Edited by Zergling, 21 March 2017 - 12:03 AM.


#135 Kmieciu

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Posted 21 March 2017 - 12:07 AM

View PostEdward Hazen, on 20 March 2017 - 11:49 PM, said:


And yes, rewards could be made enticing enough to attract players to IS. For example, Clan rewards could be reduced if you take a heavier mech and increased if you take lighter mechs. Is lances that coordinate well and achieve their objectives should get MC rewards. Clan Warriors actually did not need to get paid because everything was provided to them by the lower castes in exchange for defense, so Clan Warriors should have rewards that are based on honor, like the ability to pilot a heavier mech and get an increased reward.



Your post is full of hopes and dreams. It's beautiful. I almost shed a tear.

The reality is that clan mechs go faster, do more damage, and are harder to bring down.
They are both more accessible to new players and cheaper if you consider the hidden costs of upgrading IS mechs. You want a more consistent performer that will earn the most C-bills? You go Clan.

And people like winning. Winning feels nice even if you play checkers with your grandma. Winning against some randoms over the internet? Nobody feels guilty about that. It's their fault they chose to bring knives to a gunfight.

The most honorable you can get in MWO is when you kill swiftly and efficiently. Without griefing and damage farming.

Edited by Kmieciu, 21 March 2017 - 12:14 AM.


#136 Genesis23

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Posted 21 March 2017 - 12:21 AM

better wait and see how the patch works out. if it gets too easy to kill the clanners with my 5K, i even might consider to understand their whining. but as much as i see it, this patch only means that they will lose their weapons a bit easier, something many IS mech suffered from for years now. whenever i critted the ac20 of an atlas, i really felt sorry for him. not enough to spare him, but still.

clanners cant die to ammo explosions because they allready have CASE everywhere, so where is the problem? get over it allready.

#137 Aramuside

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Posted 21 March 2017 - 01:00 AM

View PostJames Wirth, on 20 March 2017 - 04:07 AM, said:


And that's somehow the Clan players' fault in this game, after PGI lumped both Clan and IS mechs together in Quickplay when the first omnimech packages were released in summer 2014?

Here's another issue. We Clan players are also PGI customers, and many if not all have invested in the game by buying our mech packages with real money. Those mechs were advertised and sold with certain quirks and abilities for gameplay, in the expectation that PGI would fix the problems it created in 2012-2013 and develop a Community/Faction Warfare system that was much deeper and more sophisticated than the hot mess we have now. Since then, those quirks have either been significantly nerfed or eliminated outright, thereby reducing the value of our purchases well beyond normal depreciation levels, all for the sake of a technology "balance" that should NOT exist in the game. For instance, I spent $25 for the Ultaviolet Dire Wolf in October, which had some outstanding UAC/ballistic quirks. Those quirks were then reduced to almost nothing soon afterward in follow-on patches, leaving me, as a customer, feeling ripped off, since that Dire Wolf is now no better than the B Variant, just with a prettier paint job and a few extra C-Bills per match (which I do not need).

Now on this thread, I see a lot of selfish Inner Spheroids gloating about the continuous neutering of Clan technology and expressing a complete disregard or even contempt for the rich MechWarrior universe that us old-timers grew up with in the 1980s and 1990s. Just let me say that it will not bode well for the game's future or the MWO community if half that community continues to feel cheated by this company, which makes big promises but has repeatedly failed to deliver, instead coming up with shiny new gimmicks (like timeline advances) and quick-fix band-aids, resulting in the inevitable departure of that disaffected part of the player base.

Is this what you guys really want so that you can have a big IS sandbox all to yourself?


Its not so much that most people are gloating more that suddenly things have shifted from one side to another in a potentially dramatic way. I play both sides (mostly as CSJ admittedly) but I can only imagine the pain of being a loyalist IS player till now.

Then again there are always people trolling each other on these forums so some are probably gloating. ;)

#138 Lucifaust

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Posted 21 March 2017 - 01:40 AM

clans getting nerfed again

what's new?

#139 Kernel Jam

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Posted 21 March 2017 - 04:16 AM

View PostWeltrath, on 17 March 2017 - 09:33 PM, said:

The only thing I'm disappointed with not seeing is the change to needing 3 mechs to Master a chassis/variant. I know that's coming with the skill tree change but it would have been rather nice to see it get rolled out. It's a rather high quality of life improvement for the game.


Yes! Finally another person who shares with me the same opinion about the obligatory 3 variant system. I thought I was alone in finding it the most ridiculous, unnecessary and useless implementation of this stagnant but still somewhat interesting video game.

#140 MovinTarget

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Posted 21 March 2017 - 04:29 AM

View PostKernel Jam, on 21 March 2017 - 04:16 AM, said:


Yes! Finally another person who shares with me the same opinion about the obligatory 3 variant system. I thought I was alone in finding it the most ridiculous, unnecessary and useless implementation of this stagnant but still somewhat interesting video game.


Lololol if that's PGI's worst offense...





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