Patch Notes - 1.4.107 - 21-Mar-2017
#141
Posted 21 March 2017 - 05:03 AM
#142
Posted 21 March 2017 - 07:21 AM
Xaat Xuun, on 21 March 2017 - 05:03 AM, said:
That is somewhat funny, but far too SJW, basically a "neckbeard" is a guy with low self esteem that is afraid to tell people to F-off.
Kmieciu, on 21 March 2017 - 12:07 AM, said:
Your post is full of hopes and dreams. It's beautiful. I almost shed a tear.
The reality is that clan mechs go faster, do more damage, and are harder to bring down.
They are both more accessible to new players and cheaper if you consider the hidden costs of upgrading IS mechs. You want a more consistent performer that will earn the most C-bills? You go Clan.
And people like winning. Winning feels nice even if you play checkers with your grandma. Winning against some randoms over the internet? Nobody feels guilty about that. It's their fault they chose to bring knives to a gunfight.
The most honorable you can get in MWO is when you kill swiftly and efficiently. Without griefing and damage farming.
Let us see how "hard" it is to take down Clan Mechs after the crit "fix" in today's patch. Yes, if it was a legitimate bug that was giving Clans an advantage, then it should be fixed.
#143
Posted 21 March 2017 - 07:34 AM
If Clans had lost Tukayyid I and II and were losing whole swaths of territory with better players on the IS breathing down their necks, you can sure as hell bet these changes would be going the other way.
#144
Posted 21 March 2017 - 07:54 AM
As stated earlier here, it would be nice if they could add the old maps back into the game. They were fun, and I wouldn't think they would involve a lot of work to get back into the game.
One bug that I have noticed more than usual lately is getting shot on one side and taking the damage on the other. I think it's usually Gauss ,AC, and PPCs that do this. Always fun to get shot in the face and have my back cored out.
I've also noticed, at least with PPCs, that my shots sometimes go through people. It's not common, but it happens enough. And these weren't under the arms or legs, but dead center shots that just didn't connect.
Oh, and the 2 minute timer on disconnects. Could this be increased?
I DCed the other day a few times due to an application issue, which I figured out and resolved. But it took me about 3 or 4 minutes and 3 attempts to get back into the game. It was a FW game, and I got in just as the fun was starting, but because i was disconnected for longer than 2 minutes I got nothing for that game. No XP, no Cbils, nothing. (FW matches are long...I feel like I was cheated.)
If I was just after the XP and Cbils, and I knew that I couldn't get back before 2 minutes, then why even try. After 2 minutes, there's no incentive to get back in.
Other than that, we'll see how it goes after the patch. Like every other patch, I adapt.
#145
Posted 21 March 2017 - 08:03 AM
- Why clan balistic > the normal one can't be Up with one SINGLE thing ... Burst Projectile like IS Version ?? Seriously i'm pretty sure every clanner use more CSSRM2 than CAC2/5/10(not sure about this one)/20 ......
- If the ClanTech is soso OP ... Why not give everytech for everyone ? i'm not a lorefan but PGI seem to hardly f**k the lore since the clan release why not PTS this and see some stats ?
#147
Posted 21 March 2017 - 08:44 AM
Grus, on 20 March 2017 - 08:24 PM, said:
I see someone is unable to use Critical Thinking and basic Arithmetic
7 damage
1.15 Duration
7/11.5=0.608 Dam/Tick (tenth of a second)
5 damage
0.9s duration
5/9=0.555 Dam/tick
Hey, look at that! The Clam laser does MORE damage in the same 0.9s of the isML
That holds true (equal or greater) for ALL BUT TWO lasers, the MPL and LPL
They're also generally the same reload, but total recycle being marginally slower due to duration (IE, 0.25s longer for the ERML)
#148
Posted 21 March 2017 - 08:47 AM
Take away the right to say "f***" and you take away the right to say "f*** the government."
See what I did there?
We all have a right to express our opinions on this game. I have played it for years and I can't understand why PGI has manipulated it constantly and infinitely. I can't decide whether to invest $$ in the game if 3 or so months later my mechs (yes I know PGI owns my paid for mechs and I don't) they operate and perform totally differently.
It is like trying to nail jello to the wall.
Why not revamp each year and give us a break. Can't you show some planning PGI?
I am moving my time and cash to another game over this "breaking of the clan mechs" and I bet I am not alone. I will check back later but will not be surprised to find this has become a Barbi pet rescue game.
#149
Posted 21 March 2017 - 08:48 AM
CaptainNapalm, on 21 March 2017 - 04:46 AM, said:
And you are a Super Spud
Seriously...how are people SO BAD at this game?
133 AMS, 0.33 Kd, 1.2 WL
Nerfs are necessary
Buffs are necessary
isSLs are absolutely worthless, and should be buffed
cGauss is outright superior to the isGauss, functionally identical, but 3 tons lighter.
This can be a buff, or a nerf. Seeing as the Gauss is the best weapon in the game, you could nerf the cGauss recycle.
Or give the isGauss 3x range back.
Now, please git gud
It's painful to see your stats.
#150
Posted 21 March 2017 - 08:51 AM
Edward Hazen, on 20 March 2017 - 11:49 PM, said:
My friends and I would play on as Steiner. We played Battle Tech 3025 for years and read the books since the beginning so we're IS loyalists since our youth.
Consider it dumb or as a 'stupid handicap' but we dont play mechs in their most efficient variant, first of all we play them for fun. If rewards would be closer to the good old mechwarrior universe it would be great but I guess this will never happen.
In a first step I would welcome a reward system adjusted to the played game mode. "Capture the enemy base" and you get nearly null points if you captured the base without killing a mech. Or you capture ressource point after ressource point, dodging the enemy and securing the win through victory points but your pilot tier drops because you got no kill/made no damage. This is much more frustrating than taking a deeper look at the disbalance between Clan and IS. (what is frustrating too, especially if you're piloting IS mechs with basic skills)
A (sad) 'running gag' of our group is the skirmish mode which we call "the most sincere game mode" as nearly every game mode is transmogrified into "skirmish with an unimportant side quest".
Aramuside, on 21 March 2017 - 01:00 AM, said:
Yep, if you're relatively new to this game (I only played the beta and re-joined the game some weeks ago) and play with basic IS mechs this game really (really) hurts. ,)
Edited by Simulacrum, 21 March 2017 - 08:57 AM.
#151
Posted 21 March 2017 - 08:58 AM
Also... WHERE IS THE BLOODY FIX THAT'S OVERDUE FOR THE TUTORIAL BATTLEGRID MAP BUG?!?!? WHO THE HECK IS KEEPING Dave Forsey's PATCH FOR THAT FROM REACHING THE GAME? THIS HAS BEEN ONGOING FOR MONTHS NOW!!!
~Mr. D. V. "A bit torqued, just before the Patch..." Devnull
#152
Posted 21 March 2017 - 10:16 AM
D V Devnull, on 21 March 2017 - 08:58 AM, said:
Man, chill, way too much CAPSLOCK for a Tutorial glitch.. Let 'em focus on the actual game..
#153
Posted 21 March 2017 - 10:36 AM
Willothius, on 21 March 2017 - 10:16 AM, said:
D V Devnull, on 21 March 2017 - 08:58 AM, said:
Man, chill, way too much CAPSLOCK for a Tutorial glitch.. Let 'em focus on the actual game..
It's been ongoing for well more than 5 months now. I'm normally chill until about the third patch goes by after I find a bug like that. Why do I start getting heated? Because I can see from the view point of the newbie, all the way up to the view point of a veteran. I can understand how we're all affected when we try to use the Tutorial Area's BattleGrid Map while trying to check out our Mech designs, or even for the newest player when they're trying to do the First-Time Tutorial, only to find that what we see there isn't reflected by the physical area that we're actually present in. Anyway, I then come to realize that somebody is keeping somebody else from getting things fixed. That ends up demanding a satisfactory answer as to why these glaringly obvious things are failing to get fixed, all while we end up seeing "yet another nerf, without any buffs" to other gameplay and such.
I also just tripped, once again, upon my own Bug Report regarding MechLab fiddling in the In-Game Store interface, and have noticed that this was NEVER completely fixed, if at all. And then there's the Issue with this 1.4.107 Patch about the Achievement Pop-Ups when you're in a Match, where they won't display properly. Frankly, I would love to know who the heck keeps passing over these things that even touch slightly upon Quality-Of-Life with the User Experience. Are they trying to drive away people by making their User Experience a partial living hell?
~Mr. D. V. "Yeah, I'm a little overloaded here, but the reasons keep stacking up." Devnull
#154
Posted 21 March 2017 - 10:38 AM
D V Devnull, on 21 March 2017 - 08:58 AM, said:
Also... WHERE IS THE BLOODY FIX THAT'S OVERDUE FOR THE TUTORIAL BATTLEGRID MAP BUG?!?!? WHO THE HECK IS KEEPING Dave Forsey's PATCH FOR THAT FROM REACHING THE GAME? THIS HAS BEEN ONGOING FOR MONTHS NOW!!!
~Mr. D. V. "A bit torqued, just before the Patch..." Devnull
According to Reddit, Dave is now on MW5, hence no more MWO Tut work
#155
Posted 21 March 2017 - 10:42 AM
#157
Posted 21 March 2017 - 11:03 AM
#158
Posted 21 March 2017 - 11:05 AM
#159
Posted 21 March 2017 - 11:10 AM
#160
Posted 21 March 2017 - 11:10 AM
Did they ever finished a patch on time (I don't mean "mech release patch")?
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