dario03, on 19 March 2017 - 08:14 PM, said:
Lot of different things go into how much cbills you make. But without cbill boosts like heroes or premium time you can pretty easily earn less than 150k per match with 3-400 damage and a win. Actually its not that uncommon to make less than 150k on a win with over 400 damage.
Wow, I can't think of ever seeing below 200k+ when I had close to 400 damage.
I'm not saying it hasn't happened to me, but I can't remember ever seeing it happen.
But, maybe it's how I play:
I tend to stay with my lance (cbill bonus)
I tend to target what I'm shooting at (pressing R), allowing others to see/target/hit (cbill bonus)
I tend to use UAV's (cbill bonus)
I tend to use strikes (damage/cbill bonus)
I tend to try and focus on targets other people are targeting and shooting at (cbill bonus)
Etc., etc.
There is a style of play that results in these bonuses and they DO add up, considerably, at the end of a match.
The other thing I do differently, that I strongly believe makes a difference in my accumulation of cbills is, I very rarely, if ever, sell anything from my inventory.
You'd think the result would be my bank account would slowly deplete itself, but there is actually a point where you've accumulated so many extra of everything, when you're equipping a 'mech you never (or at least extremely rarely) have to buy anything.
Keeping in mind everything you sell, you have sell at HALF what you'd have to pay to buy it new, it ends up having a significant impact.
There's times I've completely refit 'mechs and except for having to pay for things you can't stockpile (like the various upgrades for artemis, FF, endo-steel) I've had zero 'out of pocket' costs.
I have to be doing something right, I've got nearly a half-billion in cbills, and my bank account has been that way, even in spite of only playing 8 to 10 hours a week...