I've posted about this before but I'm at it again.
I would really hope that the skill Tree would be simpler than what is proposed. Don't get me wrong, I think the proposed tree is better than the current one but it is just too complex and tweakers will cry all the time about how they have to mod it continuously whenever they change builds.
I've also really enjoyed, personally, creating mechs in my stable that were useful for roles and try to buy modules that help it fit those. I also think that MWO would enjoy a little role-based mech play. At least more than now.
So my suggestion for a Skill Tree is to make it both simpler and set in a way to get your tweaks based on the role you chose for each one of your chassis. Done in a way that as long as your chassis stays in the same role, you can change your loadout and it'll still make sense and not need to change your Skill Tree.
Here is how it could work.
With your Mech Xp or Gxp, you can buy Roles. Each Role has 3 tiers with more and more bonuses to them. With said Xp, you have enough to buy 6 ranks, each costing you say 10,000 Xp. (for a total cost of 60,000 Xp to Master.
Each Role Tier costs 10,000 Xp, so it means you can buy 6 Ranks total, hence you can fully flesh out two Role trees fully, or fill out one to Tier 3, one to Tier 2 and one to Tier 1, or get Tier 1 in 6 Roles etc... whatever you like (though that would be a generalist mech setup).
Roles would look like this:
Frontline: contains armor and structure / crit chance reduction buffs.
Firepower: Contains all buffs that increase dps such as spread reduction, cooldown, laser duration, enhanced crit etc...
Defensive support: AMS and ECM enhancements, seismic sensors, UAV enhancements
Offensive support: LRM enhancement, weapon range buffs, Airstrike/artillery enhancements.
Engineering: Cooling mostly.
Mobility: Speed, torso twist, accel-deceleration etc.... hill climb
So for your splat Atlas, you may max the Frontline tiers to 3 to make it as tanky as it can get, and depending on pilot preference, you could spread your other 3 points into either Firepower to make him a brawl damage beast, Engineering for dps persistence, or even Mobility to make sure he gets in the fight and can twist like the best of them.
For your AMS support Kit Fox, you may focus on Defensive Support as a primary and then Mobility to make sure your little guy can be in the right position at the right time etc...
You get the idea.
This I would thoroughly enjoy. And really not difficult to change anything if you want to move things around a bit.
Then maybe we'd see a bit more role-based play on the field too.


5 replies to this topic
#1
Posted 18 March 2017 - 07:20 AM
#2
Posted 18 March 2017 - 07:22 AM
+1,000,000,000,000,000,000,000,000,000,000,000,000,000
Cannot like this enough. Not exactly what I would want but close enough.
Cannot like this enough. Not exactly what I would want but close enough.
#3
Posted 18 March 2017 - 07:44 AM
when you break it down your proposal is really not any different to what we are getting
6 trees, max out 2 with bits from others or mid range many
its no different
in the new system, if you max out defenses then load up on firepower, you get very little else to grab
or you can be selective and poke into all trees and try to cherry pick some good stuff, but you sacrifice the strength of a dedicated all in
so ultimately it really will depend on what your trying to do with the mech and its loadout that will determine what you want from the skill tree
6 trees, max out 2 with bits from others or mid range many
its no different
in the new system, if you max out defenses then load up on firepower, you get very little else to grab
or you can be selective and poke into all trees and try to cherry pick some good stuff, but you sacrifice the strength of a dedicated all in
so ultimately it really will depend on what your trying to do with the mech and its loadout that will determine what you want from the skill tree
#4
Posted 18 March 2017 - 08:02 PM
Naduk, on 18 March 2017 - 07:44 AM, said:
when you break it down your proposal is really not any different to what we are getting
6 trees, max out 2 with bits from others or mid range many
its no different
in the new system, if you max out defenses then load up on firepower, you get very little else to grab
or you can be selective and poke into all trees and try to cherry pick some good stuff, but you sacrifice the strength of a dedicated all in
so ultimately it really will depend on what your trying to do with the mech and its loadout that will determine what you want from the skill tree
6 trees, max out 2 with bits from others or mid range many
its no different
in the new system, if you max out defenses then load up on firepower, you get very little else to grab
or you can be selective and poke into all trees and try to cherry pick some good stuff, but you sacrifice the strength of a dedicated all in
so ultimately it really will depend on what your trying to do with the mech and its loadout that will determine what you want from the skill tree
It is extremely different. I prefer choosing 6 nodes versus dicking around with 91 for each of my 50+ mechs.
#5
Posted 18 March 2017 - 10:53 PM
Well 6 nodes is way to simplistic, more nodes gives more room to tweak for us and for PGI.
#6
Posted 18 March 2017 - 11:08 PM
The problem with putting skills into roles is you deny player choice.
We might be able to look at certain templates and suggest that picking skills X, Y and Z work best for a certain role, but we need to allow people the freedom to say that they will take skil X and Y but would prefer to be a little different and take skill B instead of Z.
It might have seemed a bit convoluted, but allowing the freedom to pick and chose what we want is important.
We might be able to look at certain templates and suggest that picking skills X, Y and Z work best for a certain role, but we need to allow people the freedom to say that they will take skil X and Y but would prefer to be a little different and take skill B instead of Z.
It might have seemed a bit convoluted, but allowing the freedom to pick and chose what we want is important.
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