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Uziel Quirks


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#1 Hit the Deck

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Posted 19 March 2017 - 05:00 AM

+50% to JJ acceleration
-15% to PPC family heat generation
+10 to leg armor

PGI wants to make it as a jumper so I guess those would be apropriate.

#2 El Bandito

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Posted 19 March 2017 - 05:16 AM

For a moment I thought you were talking about the ideal set of quirks for the Shadow Cat.

Edited by El Bandito, 19 March 2017 - 06:14 AM.


#3 Hit the Deck

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Posted 19 March 2017 - 05:19 AM

View PostEl Bandito, on 19 March 2017 - 05:16 AM, said:

For a moment I thought you were talking about the best set of quirks for the Shadow Cat.

Nah..., it haz ecm so it can only get mediocre quirks.

#4 El Bandito

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Posted 19 March 2017 - 05:30 AM

View PostHit the Deck, on 19 March 2017 - 05:19 AM, said:

Nah..., it haz ecm so it can only get mediocre quirks.


Wish that didn't apply to CTF-0XP. Anyway, I wonder how early we can see the quirks for the new mechs.

#5 Ryokens leap

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Posted 19 March 2017 - 05:35 AM

View PostEl Bandito, on 19 March 2017 - 05:16 AM, said:

For a moment I thought you were talking about the best set of quirks for the Shadow Cat.


No it had its quirks removed because it was totally dominating the battlefield...

#6 Bud Crue

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Posted 19 March 2017 - 06:13 AM

View PostRyokens leap, on 19 March 2017 - 05:35 AM, said:

No it had its quirks removed because it was totally dominating the battlefield...


Hangs out with my Quickdraws.

#7 Acehilator

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Posted 19 March 2017 - 08:43 AM

Realistically speaking, Uziel quirks will be along the lines of 5% missile cooldown and +5% for another offensive stat.

Can't have IS mechs challenging the almighty Clan Overlords. You should know that by now Posted Image

#8 Andi Nagasia

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Posted 19 March 2017 - 08:48 AM

arnt those stats still like 1/3rd a year away, or almost 4 months? ;)

#9 TheMadTypist

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Posted 19 March 2017 - 08:52 AM

The addition of all the new tech at the same time makes the new environment too chaotic to predict quirks.

Possibly some durability quirks akin to those present on other IS 50 ton mediums, but beyond that it's hard to say how anything's going to go. It'll be a brand new world, IS is practically doubling the number of individual weapons they have to choose from.

#10 Hit the Deck

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Posted 19 March 2017 - 08:52 AM

View PostAndi Nagasia, on 19 March 2017 - 08:48 AM, said:

arnt those stats still like 1/3rd a year away, or almost 4 months? Posted Image

I'm giving PGI some ideas in the slim chance that they stumble upon this thread.

#11 Jay Leon Hart

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Posted 19 March 2017 - 09:17 AM

UZL-3S
Missile cooldown -20%
Missile velocity +20%
Ballistic cooldown -10%
Ballistic velocity +10%
LBX spread -10%

UZL-2S
Missile cooldown -20%
Missile velocity +20%
Machine Gun ROF +20%
Energy range +5%
PPC velocity +5%

UZL-3P
Missile cooldown -20%
Missile velocity +20%
UAC jam chance -5%
Energy cooldown -10%
Energy range +10%

UZL-5P
Missile cooldown -5%
Missile velocity +5%
Missile range +10%
Machine gun ROF +20%
Energy cooldown -5%
PPC velocity +15%

UZL-6P
Energy range +10%
PPC Velocity +10%
Energy heat generation -5%

UZL-BE
Missile cooldown -5%
Missile velocity +5%
Missile range +10%
Energy range +10%
PPC velocity +5%

Then some standard arm and side torso armor buffs





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