- 15% Dissipation (Cool Run)
- 20% Increased Heat threshold (Heat Containment)
- 15% Acceleration (Kinetic Burst)
- 5% Twist angle (Twist X)
- 15% Deceleration (Hard Brake)
- 5% Twist speed (Twist Speed)
- 5% Arm speed (Arm Reflex)
- 5% Turning speed (Anchor Turn)
- 33% Start Up, Shut Down sequence (Quick Ignition)
- 5% Weapon Cool down (Fast Fire)
15% Convergence (Pin Point)- 7.5% Top Speed (Speed Tweak)
- 10% Weapon Range Module on MPL
- 12% Weapon Cool down Module on MPL
- Radar Deprivation
- Advanced Seismic Sensor
- 1 Advanced UAV
- 1 Cool shot 9 by 9
These are the same bonuses and outfitting of my ACH, SHC, HBR, DWF.
What I'd like out of the skill tree is all of those bonuses for my points. I want to be as powerful as I am now, I don't need to be MORE powerful, just as powerful as I currently am.
For 91 points I should get almost ~17% weapon cool down, 20% Heat cap, 15% dissipation Radar Dep and Seismic with a cool shot and a UAV.
What would be nice is having enough left over to skill up some of the armor and structure bonuses to make my mech last longer and increase TTK for us all.
I don't think we need to make a tree that makes us weaker than we are now, the bonus armor and structure tree would be excellent for increases in TTK but shouldn't be too much of my investment.
I understand give and take, I understand avoiding Min/Max thinking and straight up buffing the over achievers we already have but I think we have a base line to shoot for and should reach for it as best we can.
I don't want to have to skill into Gyro and Hill climb to get to Heat Containment or to get Cool run. I don't want to invest in nodes that will not benefit my mech to any reasonable degree. I don't want to invest in arm speed when I try to invest in mobility.
There can be some give and take but arbitrary nodes is not how you introduce sacrifice or is a really BAD way to do it.
I want to see the end of 3 mechs to master, I would buy MANY more Heroes if it doesn't take buying 2 more crap variants to level and then sell. I did that with my Pretty Baby and Heavy Metal.
I want to see the mechs that need quirks KEEPING their quirks. You are taking too much off of them and expecting too much out of the skill tree to boost them back up. It just isn't happening.
Maybe some of you agree, maybe you don't, this is just my opinion and I'm sorry if it bothers you, I am not forcing you to read it.
Edited by Xetelian, 30 April 2017 - 03:53 AM.