Edited by G4LV4TR0N, 19 March 2017 - 11:23 AM.
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Did Anyone Try Full Jump Jet Tree On Assaults With Few Jj's?
Started by G4LV4TR0N, Mar 19 2017 11:23 AM
1 reply to this topic
#1
Posted 19 March 2017 - 11:23 AM
Best examples are Supernova or Executioner. How did they pilot and did those JJ skills change anything? Did it make JJ's bit more dynamic or are those still most basic hooverjets that just steal tonnage?
#2
Posted 20 March 2017 - 01:26 PM
Tried it on the Executioner.
It did gain a reasonable bit of height and maybe doubled it's forward distance from a standing position.
Jump speed wasn't overly noticeable, it still took a bit of time to get that momentum.
The extra duration then helped as the pickup of speed started to kick in towards the end just before running out of fuel.
The mech is so heavy the jump jets are not really there for agility purposes but it would certainly help you get the mech into and out of locations better.
It did gain a reasonable bit of height and maybe doubled it's forward distance from a standing position.
Jump speed wasn't overly noticeable, it still took a bit of time to get that momentum.
The extra duration then helped as the pickup of speed started to kick in towards the end just before running out of fuel.
The mech is so heavy the jump jets are not really there for agility purposes but it would certainly help you get the mech into and out of locations better.
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