Jump to content

Feature Request: Opt Out Of Maps


37 replies to this topic

#21 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 22 March 2017 - 08:50 AM

View Postmogs01gt, on 22 March 2017 - 08:03 AM, said:

But if you are able to select the modes you want, your mech types and not just builds benefit from that. Example would be lights playing cap based modes typically supports their play style.

However in Skirmish and kill based modes, they become spotters and harassers which also fill their playstyle.

#22 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 22 March 2017 - 09:57 AM

View PostAthom83, on 22 March 2017 - 08:50 AM, said:

However in Skirmish and kill based modes, they become spotters and harassers which also fill their playstyle.

What? Since when do people try to play lights like that! Posted Image

Edited by mogs01gt, 22 March 2017 - 09:57 AM.


#23 Nameless King

    Member

  • PipPipPipPipPipPipPip
  • The King
  • The King
  • 692 posts

Posted 22 March 2017 - 12:34 PM

View Postmogs01gt, on 22 March 2017 - 08:03 AM, said:

But if you are able to select the modes you want, your mech types and not just builds benefit from that. Example would be lights playing cap based modes typically supports their play style.


Nope random, put everyone in the same boat and have to learn to play what ever mech on what ever map. Picking mode and/or maps makes meta even more meta and that is boring.

View Postmogs01gt, on 22 March 2017 - 09:57 AM, said:

What? Since when do people try to play lights like that! Posted Image


Just about every match I have ever been in lol

That is how I use lights.

#24 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 22 March 2017 - 12:40 PM

View PostKing Alen, on 22 March 2017 - 12:34 PM, said:

Nope random, put everyone in the same boat and have to learn to play what ever mech on what ever map. Picking mode and/or maps makes meta even more meta and that is boring.
Just about every match I have ever been in lol
That is how I use lights.

All well and good if we had proper balancing. Meta mechs work every where.

#25 Nameless King

    Member

  • PipPipPipPipPipPipPip
  • The King
  • The King
  • 692 posts

Posted 22 March 2017 - 12:45 PM

View Postmogs01gt, on 22 March 2017 - 12:40 PM, said:

All well and good if we had proper balancing. Meta mechs work every where.


Not exaclty otherwise why would the cold maps be more desired?

#26 Shiroi Tsuki

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,205 posts
  • LocationCosplaying Ruby from Rwby in Aiur, Auckland, GA America, Interior Union, Mar Sara and Remnant

Posted 22 March 2017 - 12:50 PM

Would be nice if maps were completely randomized but you get to pick what modes to play just like in the old days

#27 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 22 March 2017 - 12:50 PM

View PostKing Alen, on 22 March 2017 - 12:45 PM, said:

Not exaclty otherwise why would the cold maps be more desired?

Because most cold maps are long range and open. Very easy sniping maps.

#28 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,703 posts
  • LocationThe Republic of Texas

Posted 22 March 2017 - 12:51 PM

As much as I dislike Forest Colony and Crimson Straits I make it work for me.
The very last thing we need is the ability to troll certain maps.
Posted Image

#29 Nameless King

    Member

  • PipPipPipPipPipPipPip
  • The King
  • The King
  • 692 posts

Posted 22 March 2017 - 12:57 PM

View Postmogs01gt, on 22 March 2017 - 12:50 PM, said:

Because most cold maps are long range and open. Very easy sniping maps.


Which proves my point. Meta is better on some maps.

#30 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 22 March 2017 - 01:00 PM

View PostKing Alen, on 22 March 2017 - 12:57 PM, said:

Which proves my point. Meta is better on some maps.

uhh? Meta works on all maps. Better or worse is irrelevant because I have no idea what you are comparing it to.

#31 Nameless King

    Member

  • PipPipPipPipPipPipPip
  • The King
  • The King
  • 692 posts

Posted 22 March 2017 - 01:03 PM

View Postmogs01gt, on 22 March 2017 - 01:00 PM, said:

uhh? Meta works on all maps. Better or worse is irrelevant because I have no idea what you are comparing it to.


My point this whole time is maps and modes need to be random, and meta does not work on all maps equally.

#32 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 22 March 2017 - 01:13 PM

or just return to the good old days of random maps and modes.

get so tired of the same wuss choices.

#33 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 22 March 2017 - 01:21 PM

View PostPaigan, on 22 March 2017 - 06:14 AM, said:

So much this.
I hate brawlers complaining about Polar Highlands more than those brawlers hate that map.

If your build only works on certain maps, then you are the problem, not the map.


Side note fun fact:
I met a forumwarrior once on Polar (was that you, Juodas? Can't remember...) who was in a brawling Atlas.
He whined all match long that he would be completely useless on this map.
In the end, he was top scorer and decided the match for his team.
Best Polar match ever (despite my team losing) Posted Image.



Here is the funny thing, Polar Highlands is an excellent brawling map IF you and your team play like your ON POLAR and not like your on Canyon network or some other tiny choked with massive cover map (HPG,Mining Collective,Crimson Straight,River City...)

Polar requires MOVING. You should always be on the move and closing to the enemy by using the massive amount of low canals and channels between the snowy hills.

Get your team communicating and coordinating and you can have an incredibly violent up close and personal brawl on Polar.

#34 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 22 March 2017 - 02:13 PM

View PostBattlemaster56, on 22 March 2017 - 06:37 AM, said:

So basically you saying if I build my Orion IIC-A with a lbx20 and 4 srm6 and try vote a brawler friendly map with a 4x time vote multiplier, and still get polar it's my fault for not building that mech for every map that the game offer us since I specialize in a certain way?

That's stupid, and I can completely understand brawlers who voice the hatred for polar, and mostly seeing it on the vote screen 6-7 times a day, and see that more than any other map in the game (from my observation of map selection system) you get sick of it being useless and knowing how pugs operate you don't rely on them to much since it all to chaotic to get a cohesive form of teamplay out of them unless you luck with the mental mind lock knowing what to do without typing or saying a word, or you and or someone else go on voip and try to communicate.

I support all random map, map voting only support bad players to compensate their weakness in the game, like heat management or sparing armor to acquire your own locks, etc. Also escort pretty much shafted good brawling maps or maps that are completely balance certain styles of play.

That is not what I was saying. Read the post again and try to understand it correctly.
What I said was:
IF you build a pure brawler Mech, you have to have a strategy to make it work. If you build a brawler Mech without that, then that's nothing but naivety and a gamble to get a suitable map. For example: Polar has trenches. You just have to play tactical and with combat awareness.

What you are demanding and how you falsely interpreted my post just means that you don't want to think ahead but want the circumstances to meet your personal style. And if they don't, you complain.


edit:
Also see what Lykaon wrote.
And please don't insult me if you don't understand the topic.

Edited by Paigan, 22 March 2017 - 02:16 PM.


#35 jjm1

    Member

  • PipPipPipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 1,384 posts

Posted 22 March 2017 - 02:47 PM

View PostLykaon, on 22 March 2017 - 01:21 PM, said:

Get your team communicating and coordinating and you can have an incredibly violent up close and personal brawl on Polar.


Well that all hinges on whether the enemy team is packing 40DPS worth of lurms behind their brawlers. Best you can hope for is someone else getting wrecked first. That tedious mind game of patience and outmaneuvering lurm boats might have been fun at first (not really) now after doing it a thousand times I consider it a down right waste of my gaming time.

I just want to see options, other than suffer it or quit. Its a game, so quitting will most peoples choice if it comes to that wont it.

#36 Clanner Scum

    Member

  • PipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 338 posts
  • LocationTexas

Posted 22 March 2017 - 02:54 PM

I have been wanting this feature for sooooooo long.

I'd like to be able to que up for maps X,Y,Z on modes X,Y,Z.

That way I never have to play crimson strait ever again. Or escort for that matter.

#37 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,824 posts
  • LocationOn the not so distant moon on Endor

Posted 22 March 2017 - 06:10 PM

View PostPaigan, on 22 March 2017 - 02:13 PM, said:

That is not what I was saying. Read the post again and try to understand it correctly.
What I said was:
IF you build a pure brawler Mech, you have to have a strategy to make it work. If you build a brawler Mech without that, then that's nothing but naivety and a gamble to get a suitable map. For example: Polar has trenches. You just have to play tactical and with combat awareness.

What you are demanding and how you falsely interpreted my post just means that you don't want to think ahead but want the circumstances to meet your personal style.
And if they don't, you complain

edit:
Also see what Lykaon wrote.
And please don't insult me if you don't understand the topic.

. I never insulted you in my post. And I aware of the trenches but I know good we'll most players ignore the trenches and rush to the middle. I can guide them but it all come down to them to follow you but most likely go off and do their own thing. If a player constantly be put in polar over and over you tend to be get sick of the setting.

And what you guessing about me is false. Once I set up my mech and when I click play I'm at the mercy of map selection RNG. If I don't get my map I don't care and try to do my best and move on. But seeing frozen and polar 3/4 and seeing them be pick constantly I get bored of seeing the same map and attempt to do the same strategy over and over.




#38 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 23 March 2017 - 02:51 AM

View PostKing Alen, on 22 March 2017 - 12:45 PM, said:


Not exaclty otherwise why would the cold maps be more desired?


Guass/PPC works well even on terra therma. The cold maps happen to be the most open, though, with good visibility. Most of your "metawhores" would rather play on HPG, mining, or canyon however, but unfortunately those maps have become rarities because escort prevents them from showing up in the vote.

Every other map has some kind of visibility and/or performance issue. Terra therma is dark as ****, forest colony is best played in black and white, viridian bog has fog sometimes and the leaves can only be seen through with black and white heat vision, night in river city is ridiculously dark, crimson strait doesn't run well for some people, caustic isn't exactly pleasing to the eye, etc etc

Edited by Snazzy Dragon, 23 March 2017 - 02:54 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users