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Swiss-Army Mech Builds?


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#1 The6thMessenger

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Posted 22 March 2017 - 05:12 PM

Had you ever went full ******, and build a mech that can fight at ALL ranges?

Swiss-Army Direwolf

Not necessarily good like specialists build (even horrible :P), but rather it's not just a one-trick pony like just some old PPC-Gauss poptart.

#2 Redwo1f

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Posted 22 March 2017 - 05:17 PM

Looking through my mechs, I actually, in general, have more fun with the ones that have mixed weapons and can hit at various ranges.

#3 SuomiWarder

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Posted 22 March 2017 - 05:20 PM

Almost all of my Mechs are built for multi-range (almost all of mine are IS). Medium lasers and maybe SRMs for up close, large lasers for medium to longer and usually at least one LRM 10 or so for long range as I move into the fight area.

#4 Mister Blastman

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Posted 22 March 2017 - 05:21 PM




;)

#5 L1f3H4ck

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Posted 22 March 2017 - 05:22 PM

Yeah, it's called a "Bracket Build", refering to the different range brackets. You can make them work on skirmishers, for which the Direwhale is a bit too slow imho.

Edit: And what's with all them builds in the general section?

Edited by Frechdachs, 22 March 2017 - 05:22 PM.


#6 El Bandito

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Posted 22 March 2017 - 05:22 PM

I prefer to have at most 3 groups of weapons. I dislike waste.

#7 Redwo1f

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Posted 22 March 2017 - 05:23 PM

View PostSuomiWarder, on 22 March 2017 - 05:20 PM, said:

Almost all of my Mechs are built for multi-range (almost all of mine are IS). Medium lasers and maybe SRMs for up close, large lasers for medium to longer and usually at least one LRM 10 or so for long range as I move into the fight area.

Shhh! you are NOT allowed! That aint META!!!! lol Posted Image Posted Image

(p.s. I swear the game would be a lot better if all weapon slots were required to be filled).

Edited by Redwo1f, 22 March 2017 - 05:24 PM.


#8 Clownwarlord

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Posted 22 March 2017 - 05:26 PM

When I read the title I was thinking of a mech with scissors, a magnifying glass, a couple blades, a saw, and some other random things that pop out of it.

#9 Tyler Valentine

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Posted 22 March 2017 - 05:46 PM

My favorite mech is a Highlander IIC with 2xERPPCs 4xASRM6s and an Ultra20. Pretty decent performer too.

#10 Mystere

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Posted 22 March 2017 - 05:54 PM

Well it seems that according to quite a number of people, if you're not bringing metawhoring Mechs with metawhoring loadouts, you're ruining their fun.

(edited for "you're")

Edited by Mystere, 23 March 2017 - 10:58 AM.


#11 Malcolm Vordermark

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Posted 22 March 2017 - 05:54 PM

View PostThe6thMessenger, on 22 March 2017 - 05:12 PM, said:

but rather it's not just a one-trick pony like just some old PPC-Gauss poptart.


I mean, play what you like if you don't care about performance, but this build is not as well rounded as a PPC-Gauss poptart and has no tricks or ponies to speak of.

#12 LordNothing

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Posted 22 March 2017 - 05:56 PM

i usually limit myself to 2 or 3 distinct weapon systems. more than that gets difficult to manage. i like a close in high damage weapon, a long range stand off weapon of some sorts, usually in concert with a hot weapon and a cold weapon. for example ac20 and lerms, or gauss and srm. if im using a third system, it usually overlaps both of these in range so it can be paired with one or the other depending on range. like erppc, ac10 and srms, or streak n lerm builds backed by ermls. if i do equip a fourth weapon, its usually a utility weapon of sorts like narc or tag. like if i carry streaks il stick a tag in their group to speed up locks. i like mixing lerms, jumpjets and narc for some kind of oddball form of poptart shenanigans (that was an interesting gyr build).

Edited by LordNothing, 22 March 2017 - 05:57 PM.


#13 Anjian

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Posted 22 March 2017 - 06:00 PM

Builds boating UACs. Can work both close range to long middle.

Builds boating AC5s.

Builds using mixed UACs or AC5s with medium lasers or medium pulses.

Builds focused on ER PPCs backed with SRMs. I find this acceptable for assaults that were meant to be missile boats.

Builds focused on ER large lasers supported with medium and medium pulses. Hot though.

Builds with ER PPCs backed with LBXes. Lately my favorite.

Edited by Anjian, 22 March 2017 - 06:01 PM.


#14 RestosIII

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Posted 22 March 2017 - 06:07 PM

Pilot a Dire Wolf Prime lore build. If you can manage to operate the damn thing without blowing yourself up, or resort to hiring a team of experts to train you on how to use it, you'll be able to fight at any range, any time. :P

#15 Shiroi Tsuki

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Posted 22 March 2017 - 08:27 PM

TDR-9S back when it only had 1 Missile Hardpoint with 6 Medium Pulses, 2 MGs and a LRM-5.
Also CN9-A with my regular SRM brawling but with an ER Large Laser

#16 DaZur

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Posted 22 March 2017 - 08:34 PM

View PostMystere, on 22 March 2017 - 05:54 PM, said:

Well it seems that according to quite a number of people, if you're not bringing metawhoring Mechs with metawhoring loadouts, your ruining their fun.

Clearly, you fail to grasp the serious business it is to not be a liability for your meta-team. Posted Image Geez...

Honestly, I would not be so irritated by players that bend to the meta if those who do bend were generally not condescending douche bags. Posted Image

#17 LordNothing

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Posted 22 March 2017 - 08:50 PM

these kinds of build are good for pugs because you never know what your "team" is going to want to do from match to match. if you have to trade at range you can, also if you have to brawl you can. it will never be as good as a mech that is built for either task, but at least you arent sitting in a ditch for 10 minutes waiting for your team to pick a fight that you can participate in with your loadout. i have had some brutal games in mixed builds, and since im always able to hurt the enemy i end up with greater scores.

you gotta mesh weapons based on range overlap and heat management. your ranged weapons can run a little hotter, you just have to not use them in a brawl. close in weapons need to run cool. shutting down at 900 meters is less deadly than at point blank range. a little bit of range overlap gives you some hot zones in your range/damage curves, you can use these to put the hurt on provided you can maintain appropriate distance.

if you have a team with any kind of build coordination then meh you are better off boating something for the range the team wants to fight at. the mixed builds really loose their effectiveness in that situation. its no substitute. on the other hand when your guest commander tells you to trade at 800m you will be glad you brought that erppc with your srm racks.

#18 Hit the Deck

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Posted 22 March 2017 - 09:43 PM

View PostAnjian, on 22 March 2017 - 06:00 PM, said:

Builds boating UACs. Can work both close range to long middle.

Builds boating AC5s.
...

Yeah, dakka boats are one-trick ponies which work for almost all situations and have a wide range bracket.

#19 Dark Wooki33 IIC

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Posted 22 March 2017 - 10:46 PM

View PostThe6thMessenger, on 22 March 2017 - 05:12 PM, said:

Had you ever went full ******, and build a mech that can fight at ALL ranges?

Swiss-Army Direwolf

Not necessarily good like specialists build (even horrible Posted Image), but rather it's not just a one-trick pony like just some old PPC-Gauss poptart.


Yes, i went full ****** and builded bracket builds.

But good ones Posted Image . Only one that i liked and still have, is this ntg-a .

The DWF build is bad, you dont have artemis and bap for your launchers, you have way to much ammo, the mixture of erml/ersml makes no sense and the lack of a targeting comp is meh.

Edited by Dark Wooki33 IIC, 22 March 2017 - 10:48 PM.


#20 Vxheous

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Posted 22 March 2017 - 10:51 PM

Traditional Clan laser vomit builds (2CLPL+4-6CERML) are the swiss army knife build. It can poke out to 800m (LPL) and still thrive in 200m (not as good as a pure brawl build, but still usable)





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