2: Offense/Defense balance. Yes, to a certain degree, a team with more skill will win. I don't dispute that. But assuming that both team have equal skill, the offense will win more often than not, for the simple fact that there are TWO ways for them to win, as opposed to one. Sure, I guess technically, defense have 2 ways to win as well, but offense doesn't have 2 ways to LOSE.
To balance it, defense needs to know the path of the VIP. No protection detail will ever escort someone without the route in mind. It's not like Donald Trump just "wing it" whenever he goes out in his presidential motorcade. Defense needs to know route to setup ambush or plan diversion. Right now, they can do neither because the VIP randomly walks all over the place like an idiot.
(Well, defense just have to be more aggressive in striking early)
True, but then, this is just another skirmish. What's the point of having a dumb baggage in the first place then? Isn't the whole point is to slow the game down to get a semblance of an intelligent battle? Or is it just to go all meta build to see who can f-up the other guys the fastest? Cause you can't have both, and you have to let us know which direction you plan on taking.
3: For the love of god, put Escort on small map. No one really give a crap about VIP Hide and Seek. The point is whether one team can protect, not whether your map is big enough to hide the VIP. (Then wtf, just make a new mode called Hide and Seek with just players... which, actually doesn't sound like that bad of a idea)
I echo McGral18 when I say this... I am so f-ing sick and tired of seeing the same big maps over and over again with some of the fan favorites (TMC, Canyon, HPG) appearing ever so infrequent because they aren't escort eligible.
You guys are literally creating a meta instead of diversification as people are mounting only weapons that will be effective in these settings. I thought the point is to bring back the awesome action you see on the loading screen. Will, this unnatural meta creation has the opposite effect.
//extra//
And for map designers, there's a reason why people like certain maps. It's because you didn't put ****** environmental effect over them 50% of the time. It's great that once in a while, you are like, "WOW, it's so cool to fight in the sunset!" But... over 50% of the time? It gets old real fast when you just want to shoot them up without going through those stupid night vision lenses.
(please nerf the chance of low visibility setting from appearing... I can live with 15-20%, not higher)
//end extra//
Edited by razenWing, 23 March 2017 - 09:29 AM.

























