Edited by grayfox1, 04 April 2017 - 05:23 AM.


Unregistered Damage
Started by Deathwish1, Apr 04 2017 05:21 AM
10 replies to this topic
#1
Posted 04 April 2017 - 05:21 AM
Something I have noticed is hitting a part with insane amount of damage but it not disintegrating like should. For example I have a scorch build and alpha'ed a arctic cheetahs leg with 70+ dmg and it did not melt like butter as it should, stripped armor yes, but thats all. I understand some of the LB-20 and SRM6 may miss, but most hit. That is almost double the hp of the leg, actually I believe it is. This has happened often. A linebacker has around 60 hp in center torso give or take, so why does a 70+ alpha not kill it immediately. I'm sure there is something I am just not getting here. Ive tested some of this in testing grounds as well.
#2
Posted 04 April 2017 - 05:53 AM
Hit registration, while improved compared to the past, still can get wonky. Combine that with lag on either you, or your opponents' side, and things get confusing. I personally just pray to RNGesus every time I start up MWO.
#3
Posted 04 April 2017 - 06:00 AM
Just an FYI, I'm pretty sure most Testing Grounds mechs run stock armor levels. So it is deceiving how quickly you can kill.
I think you are also experiencing hit registration issues. Record, send to support and post, because they don't believe those issues exist.
I think you are also experiencing hit registration issues. Record, send to support and post, because they don't believe those issues exist.
#4
Posted 04 April 2017 - 07:37 AM
grayfox1, on 04 April 2017 - 05:21 AM, said:
I understand some of the LB-20 and SRM6 may miss, but most hit. That is almost double the hp of the leg, actually I believe it is.
There's your problem right there.
As skinny as a cheeter's leg is... *most* of them are going to miss, or hit another component.
... And that's ignoring the aforementioned hit registration and/or lag issues.
Also, a fully armored ACH leg has 28 armor and 14 HP meaning you need to hit with 42 damage to blow it off outright.
A 70-pt alpha consisting of sandblaster weapons (LBx and SRM-6, for example) will almost assuredly not hit that one spot with more than half of its damage.
grayfox1, on 04 April 2017 - 05:21 AM, said:
A linebacker has around 60 hp in center torso give or take, so why does a 70+ alpha not kill it immediately.
A Linebacker can carry up to 84 armor in its front CT. Realistically, it needs to carry about 10 armor in its rear, so your looking at about 74 armor on top of the 42 HP internal, which means you'd need about 116 point alpha, all landing on the CT, to kill it outright. And again, sandblaster weapons will almost never land all on one component, even standing very close to them.
#5
Posted 04 April 2017 - 08:53 AM
Anyone else see this as funny? A person is complaining that a mech he bought with cash isn't outright killing everything in one hit... think on that for a minute.
#6
Posted 04 April 2017 - 10:27 AM
Hit reg is a crap shoot in this game.
So's my aim.
Bad Combination.
So's my aim.
Bad Combination.
#7
Posted 04 April 2017 - 10:38 AM
grayfox1, on 04 April 2017 - 05:21 AM, said:
A linebacker has around 60 hp in center torso give or take, so why does a 70+ alpha not kill it immediately.
Its about double 60 hp actually. Mechs have structure which is equal to *at least* half of the maximum armor in that section and most mechs have structure quirks that boost that further. Ontop of that other mechs have armor quirks that boost the armor higher. Past that the Linebacker before quirks is likely to be running 4 rear armor and 80 frontal.
So total it gets 80 frontal armor, 11 armor from quirks, and 42 structure for a total of 133 armor. Ontop of this its very likely that fast mechs will use their speed to torso twist or dodge a considerable amount of damage.
#8
Posted 04 April 2017 - 12:58 PM

#9
Posted 04 April 2017 - 03:48 PM
Has it ever happened to you that even though you die, you can still fire some of your weapons? Albeit not really direct damage.
#10
Posted 06 April 2017 - 05:45 AM
Well, you see, a scorch dumping "an insane amount of damage" at a cheetah's leg.. I'm pretty sure that has something to do with the spread of SRMs and LBX cannons. Your 70+ point alpha with spread weapons can very well only have 20 or so actually land on a light's leg.
#11
Posted 06 April 2017 - 06:40 AM
Snazzy Dragon, on 06 April 2017 - 05:45 AM, said:
...Your 70+ point alpha with spread weapons can very well only have 20 or so actually land on a light's leg.
which is usually enough to get them to go somewhere else with the quickness anyways; unless buddy has backup. Still, even the tuned high-alpha builds don't expect to consistently kill in one shot, save a headshot or an unlucky IS mech running XL getting a side torso popped from behind.
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