Mad Iic Scorch - Advice
#21
Posted 24 March 2017 - 05:54 AM
Thanks
#22
Posted 24 March 2017 - 08:12 AM
Edited by Snazzy Dragon, 24 March 2017 - 08:13 AM.
#23
Posted 24 March 2017 - 09:30 AM
#24
Posted 24 March 2017 - 09:53 AM
#25
Posted 24 March 2017 - 09:57 AM
I roll with C UAC 10x2 and A+SRM 6 x4 and selectively double tap when I absolutely need that damage increase. To me, the A+SRM 6 x4 is the heart of the Scorch's brawling damage as opposed to the guns it brings.
Edit - also, I don't get why people go for the SRM x6 without artemis. That spread is flippin' HUGE without it.
Edited by FireStoat, 24 March 2017 - 09:58 AM.
#26
Posted 24 March 2017 - 10:33 AM
#27
Posted 24 March 2017 - 11:01 AM
2 uac20, 4 srm4: works fine til you jam both guns in middle of a brawl. But those times they don't jam... ho ho.. Runs hottest
2 lbx20, 4 srm6: like people have said, a delete button for anything that pops close to you but range is an issue
2 gauss 2 ppc: ppc mounts are a little low for my liking.. and convergence is a beech leading targets at range...
Recently been experimenting with this one and have had decent success
2 gauss, 4 srm6A: affords some range trading at start without too much indication where you are. Soften targets with the sandpaper srms and punch thru the components with gauss. Rarely run hot and really nasty when they get in range
#28
Posted 24 March 2017 - 12:55 PM
NZT Limitless, on 24 March 2017 - 03:49 AM, said:
My Scorch is one of my top performers and in my opinon one of the top mechs in the entire game.
The Scorch has symetrical hardpoints so it's not gimped by losing it's RT like many other MAD IIc varients are so it tends to fair well in close range brawling.
I use a 350XL 14 DHS endo and ferro armor capped except for a little peeled of each leg.
Weapon loadout is
2 LB10X with 2 tons ammo per gun
2 sml pulse
4 ASRM6 with 1 ton ammo per launcher
Try to engage head on and reduce lateral exposure (do not be shot at from the side if you can help it) The relativley narrow profile and symetrical hardpoint layout allows you to be very effective at rolling damage.
#29
Posted 24 March 2017 - 01:01 PM
Trev Firestorm, on 24 March 2017 - 10:33 AM, said:
It knuckle drags with the PPCs, however, and players have learned that shooting the arms off marauder IICs is incredibly easy to do. Leave that build to the kodiak.
#30
Posted 24 March 2017 - 01:28 PM
Also; the chassis spreads damage like an absolute beast: just face waggle instead of full on twisting.
#32
Posted 24 March 2017 - 02:23 PM
Snazzy Dragon, on 24 March 2017 - 08:12 AM, said:
all 3 has the same cooldown dunno what you talking about.
invernomuto, on 24 March 2017 - 01:46 PM, said:
Which engine?
XL325
#34
Posted 24 March 2017 - 04:01 PM
Palfatreos, on 24 March 2017 - 02:23 PM, said:
all 3 has the same cooldown dunno what you talking about.
XL325
Cooldown isn't the point, it's the number of slugs and how long you have to stare at someone to get all 4 of a uAC20's to hit, much less all 8 on a double tap.
Hence why I called it "frontloaded damage."
#35
Posted 24 March 2017 - 04:05 PM
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