Dogstar, on 25 March 2017 - 02:23 PM, said:
@Athom83 You're still presenting the same weak argument: 'there's no variants like that so there shouldn't be any variants like that' - it' a circular argument and a logical fallacy
You present a circular argument without disproving anything that I say. Which is also a logical fallacy.
https://en.wikipedia...nt_from_fallacy
Dogstar, on 25 March 2017 - 02:23 PM, said:
My point is to actually improve things and give us more choice, f*ck the lore, let us put some big guns on our mechs - it's not difficult to implement because they already have the code in place for omnimechs so just cut and paste it over to IS and can battlemechs - an hours work for a competent programmer and a massive benefit for the players.
When IS get OmniMechs (which we will be in the next Mechpack after the current one of Uziel, Annihilator, Cougar, and MC MkII, or PGI will burn), they will be able to do this. The whole "**** the lore" thing would bite them in the *** when their playerbase of lore warriors pull their money (which is quite a bit). And you also seem to be assuming they won't release any more variants for mechs already in the game. There are quite a few variants designed for just about every mech during the civil war era. Some of those can mount larger weapons in the arms (UAC/20s, LB-20s). Like the Centurion D3D, D4D, and D5, or the Dragon 7n, or the Cataphract 4L, et cetera.
Dogstar, on 25 March 2017 - 02:23 PM, said:
and for the lore hounds let me ask you this - did you only play the TT game with predesigned mechs or did you build your own? There' nothing I the TT rules that enforces actuators - you can simple cross them off the mech sheet and fit what you like.
What 2 mechwarrior games have the exact same mech customization (besides DLCs/Add-ons)?
Dogstar, on 25 March 2017 - 02:23 PM, said:
There's no downside to this.
But there isn't a meaningful upside either. And being able to do this makes a multitude of variants in the game invalid. Their only upsides was that they could mount a larger/more weapon in its arm, otherwise they have fewer/worse hardpoints.
Erronius, on 25 March 2017 - 07:54 PM, said:
True. You can't make sarcastic masturbatory hand gestures at the enemy if your mech doesn't have hands.
They could also make it so in the new mode you have to have hand actuators to pick up the core.
Valhallan, on 25 March 2017 - 05:05 PM, said:
Especially when you see that the actual lore allows Crit splitting (a far better system imo, which the same guys are also against), the only way lore mechs (helepolis) mount snipers/thumpers
.
I'm not against crit-splitting, I'm just on the fence on how it should be implemented. Whether it can only be done for certain weapons/components, or certain weapons are just naturally split (like an XL engine), et cetera.