Any Reason To Come Back?
#1
Posted 24 March 2017 - 07:56 AM
#2
Posted 24 March 2017 - 07:58 AM
#3
Posted 24 March 2017 - 08:06 AM
#6
Posted 24 March 2017 - 09:37 AM
Amsro, on 24 March 2017 - 08:52 AM, said:
It is definitely much different now. Still not great IMO. Quick play FTW.
Well, not tower defense for starters. More strategy than "pick a lane, any lane" or doing some sort of cheesy 12 Locust rush.
I tried quickplay again a couple months ago and my vist to MWO lasted about 3 hours. I just couldn't handle more of the same 12v12 team death match. All the logistics and strategy in Arma spoiled me forever. I just can't go back to lobby/arena type games. Last time I played CW was when the Long Tom first came out and did all the fighting for one side or the other.
Snazzy Dragon, on 24 March 2017 - 08:36 AM, said:
Uh... if that's the only reason you'll come back, it's probably a safe bet we'll never see you again at this rate.
Is the single player game coming along? Are they doing coop?
#7
Posted 24 March 2017 - 10:02 AM
adamts01, on 24 March 2017 - 09:37 AM, said:
I tried quickplay again a couple months ago and my vist to MWO lasted about 3 hours. I just couldn't handle more of the same 12v12 team death match. All the logistics and strategy in Arma spoiled me forever. I just can't go back to lobby/arena type games. Last time I played CW was when the Long Tom first came out and did all the fighting for one side or the other.
Is the single player game coming along? Are they doing coop?
Currently CW using all game modes and changes between them over time. So think quickplay game modes + 4 mechs.
The old CW is still in play too, now it's called "siege". There is also a new mode due in the next month or so. Incursion, supposed to replace assault, I think.
4.1 is better in some ways but the same **** mode overall.
No idea what MW5 is going to be. But if the game engine works out it may allow MWO to become better if they change it to the new engine as well.
Time will tell, but overall the game isn't as deep as it could be.
#8
Posted 24 March 2017 - 10:03 AM
adamts01, on 24 March 2017 - 09:37 AM, said:
It's still coming along as far as anyone knows, but it's being developed by PGI instead of an actually competent developer (Looking at you Hairbrained Schemes) with a scope that makes MW2 Mercs look positively tiny. They want to cover 3015 all the way up to the start of the Clan invasion in 3049 in the same game. I didn't have much faith in their abilities to deliver on a 3015 story line, I have even less faith that PGI can deliver on 34 years of Battletech lore in one game. I also find it hilarious that Russ wants to implement fixed loadouts in MW5 to "respond to complaints by the player base and ensure mech variants feel unique" instead of putting them in MWO where they belong and letting us have our wacky fun in an environment where we won't ruin the fun of everyone else by insta-killing them with meta trash.
Edited by Sidefire, 24 March 2017 - 10:08 AM.
#9
Posted 24 March 2017 - 04:47 PM
Sidefire, on 24 March 2017 - 10:03 AM, said:
I have now reached a point where limiting the customization possible in the MechLab (or going full lore) is something I will not have a problem with.
Edited by Mystere, 24 March 2017 - 04:48 PM.
#10
Posted 24 March 2017 - 04:50 PM
#11
Posted 24 March 2017 - 05:01 PM
Mystere, on 24 March 2017 - 04:47 PM, said:
I have now reached a point where limiting the customization possible in the MechLab (or going full lore) is something I will not have a problem with.
I love customization as much as the next man, but walking around the corner only to have whatever flavor of the month vomit instantly send your CT into the "I can't be aggressive any more" zone is about as fun as fighting a Stone Rhino II with a minigun. Sure you've got a minigun, but the Stone Rhino has a naval grade railgun.
#12
Posted 24 March 2017 - 05:59 PM
The one thing that seems to improve a little bit less stomp events though it still occurs too frequently, and one thing that went down is TTK on larger mechs, making agility, speed and maneuverability important for survival --- and for assault mechs, teamwork and positioning.
The game feels increasingly "skirmishy", with peek and boos, than assault led deathballs.
#13
Posted 24 March 2017 - 06:03 PM
Anjian, on 24 March 2017 - 05:59 PM, said:
The one thing that seems to improve a little bit less stomp events though it still occurs too frequently, and one thing that went down is TTK on larger mechs, making agility, speed and maneuverability important for survival --- and for assault mechs, teamwork and positioning.
The game feels increasingly "skirmishy", with peek and boos, than assault led deathballs.
I've been around for about as long on and off, and I agree. It feels less like Mechwarrior and more like Robo Twitch Shooter 9000.
#14
Posted 24 March 2017 - 06:08 PM
#15
Posted 24 March 2017 - 06:17 PM
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