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Bases Are Too Weak


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#1 Cato Zilks

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Posted 24 March 2017 - 08:54 PM

As it is, three lights can wreck the base and it much too easy to destroy the towers because they are so very tall and exposed. This really should be a job that requires some heavier mechs. I would suggest a few things:

1) we add more turrets, we need more second line turrets. I would suggest SRM turrets near the towers. They are certainly beatable, but they would stop lights from making the game mode boring.

2) we add LRM turrets, have these target primarily with the radar. So if you keep the radar powered, the base has Lrm support (maybe like 2 lrm 10's).

3) we make specific mobile field bases power specific turrets. This way turrets and defenses can be brought down, and by denyinig them power systems like Lrms can be brought down as well.

#2 Nesutizale

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Posted 25 March 2017 - 04:37 AM

From what I have seen in vids, I agree completly.
The mode feels less like attacking a base but an outpost in the middle of nowhere.





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