CUACs are considered better than CACs, yet the CACs take more slots than CUACs... (though CAUCs gen more heat). However, why not just switch the CUACs and CACs crit slot stat? It would provide a larger benefit to the proclaimed 'useless' CACs, saving both crit slots and heat gen (taking the same tonnage), and possibly making it one more step harder for CUAC boats to be as abusive with the higher crit usage.
It also seems to make more sense that the mechanism allowing CUACs to refire would take more space than the CACs static fire rate, right?
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Edit: Alternatively, just leave CAC/LBX alone and increase CUAC to equal or take 1 more crit slots than the aforementioned?
MauttyKoray, on 25 March 2017 - 01:32 PM, said:
My original opinion on the matter (and now with IS UACs coming out), is honestly still kept with making CACs single tap and IS UACs multitap, differentiating the weapon types instead of flavoring the weapons first by faction.
ACs Now
ACs Proposed Rebalance
Edited by MauttyKoray, 25 March 2017 - 10:45 PM.