Invasion Is Objectively Unbalanced.
#1
Posted 23 March 2017 - 06:07 PM
I played 7~8 games in invasion now, 2 i winned, from those 2 victories one was all right, the other one was strange, a good cordinated team against a spreaded out clan enemy team that, for some reason, did better than us most of the game despite being all scattered over the place, then we, with much effort, turned the table on our side. I was considering, "why is like that and why i see clans winning the planets all the time?", well because even PUG is more competitive than that, lets say that you pick a fight against a organized unit, if you are in IS on a average team, you lost, there is no point fighting, but you are forced if you want the mech bays, they will bring the meta tryhard night gyrs/ebon jaguar builds and spawncamp all your team. This if they dont just go to the lake in the forest map and form a fireline impossible to penetrate, where if you gather up you are killed faster and make the job easier for the enemy since on the push you are blocking your own teammates fireline... A entire IS team against an entire CLAN team is jsut outright unbalanced, you can distort with your interpretation and try to defend the game, but it's useless since it's objectively, it's on the numbers.
I know this is part of the lore, but jesus, was it that bad? Like, an entire team begging in the all chat for a single kill before their 47 mechs droped down?
#2
Posted 23 March 2017 - 06:17 PM
Yes, there is something unbalanced against IS and Clan tech. However it's possible to beat Clans via IS, and vise versa, and that is with a team more coordination than the enemy.
I have played 77 times on Siege, win 28 times, lost 48 times.
#3
Posted 23 March 2017 - 06:19 PM
But I will say this the better coordinated teams tend to win more often.
Only reason I bother is becuase my unit needs me.
Otherwise I see no reason to play FW anymore.
Now don't get me wrong a well coordinated will beat you.
Wherever or not it's IS or Clan tech.
I'd just wait until the new tech drops.
Hopefully that will redress out the tech imbalance.
But for now it's WW1 tech vs. Modern era tech.
#4
Posted 23 March 2017 - 06:20 PM
The6thMessenger, on 23 March 2017 - 06:17 PM, said:
Yes, there is something unbalanced against IS and Clan tech. However it's possible to beat Clans via IS, and vise versa, and that is with a team more coordination than the enemy.
I have played 77 times on Siege, win 28 times, lost 48 times.
As it is possible to beat a full team of atlases with a urbanmech, it is possible, there is the probability, maybe.
If it is not to be played by "noobs", put the mech bays to c-bills, there is no point of me playing qp without a event if i'm not progressing in my account.
#5
Posted 23 March 2017 - 06:21 PM
#6
Posted 23 March 2017 - 06:24 PM
Novakaine, on 23 March 2017 - 06:19 PM, said:
But I will say this the better coordinated teams tend to win more often.
Only reason I bother is becuase my unit needs me.
Otherwise I see no reason to play FW anymore.
Now don't get me wrong a well coordinated will beat you.
Wherever or not it's IS or Clan tech.
I'd just wait until the new tech drops.
Hopefully that will redress out the tech imbalance.
But for now it's WW1 tech vs. Modern era tech.
They are already here lol.
Meta tryhards that cry when their mechs dont win games anymore for them...
As the tech goes, i understad it is from the lore, and that PGI tries to balance things out, still, we can get as much lasers we can from the new tech, they aren't equaly good as the clan, same with the other weapons, our only hope is on RAC...
#7
Posted 23 March 2017 - 06:26 PM
HiAndromon, on 23 March 2017 - 06:07 PM, said:
...and IS brings a boatload of Battlemasters, and the like. Both sides play meta hardcore in FW, the regular QP queue, solo or group, is casual mode. I've played FW Invasion/Siege as both IS and Clan, both sides can win, I've done it. I even won plenty as IS before the clans got their tonnage caps nerfed.
#8
Posted 23 March 2017 - 06:28 PM
Edited by LordNothing, 23 March 2017 - 06:33 PM.
#9
Posted 23 March 2017 - 06:31 PM
Edited by Novakaine, 23 March 2017 - 06:32 PM.
#10
Posted 23 March 2017 - 07:08 PM
There have been a few times when an actual IS pug team running halfway decent builds with effective drop caller goes up against a green Clan merc unit who have not optimized their Clan mechs, running them like they would their IS mechs, primarily long/mid range energy builds, too many weapons. For pug vs pug, it will come down to communication/teamwork followed by most running semi-effective IS builds, but when dropping and a green unit of 4-5 are running trial mechs with 2-3 others running similar mechs.. . ugghh.. at least with a Clan mech, it is difficult to really screw them up, it is more about how they are used.
That is my story and I am sticking to it
Edited by Tarl Cabot, 23 March 2017 - 07:25 PM.
#11
Posted 23 March 2017 - 07:40 PM
Eyewitness reports indicate that a highly disorganized Clan force gave an elite Davion unit a bloody nose ...
In other news, the Taliban captured the strategic district of Sangin in the southern province of Helmand on Thursday as the Afghan army engaged in what local government and military officials described as a "tactical withdrawal" ...
Edited by Mystere, 23 March 2017 - 07:42 PM.
#12
Posted 24 March 2017 - 03:09 AM
#13
Posted 24 March 2017 - 05:09 AM
Second: old IS hands charge to scene defending n00b.
Third: Clan get nerfed hard to please n00bs.
Fourth: all mercs drift to IS, Clan gets hammered, n00bs still lose..
Return to First.
And last few days FW has stood firmly on skirmish, none gets Siege grabs. Well done all.
Edited by SmokeGuar, 24 March 2017 - 05:29 AM.
#14
Posted 24 March 2017 - 05:36 AM
even then playing vs a group of vets in this game can be painful no matter your personal skill level. Focus fire is OP.
make it so only one player can shoot at a time.!! NERF TEAMWORK. I joke I kid.
#15
Posted 24 March 2017 - 09:14 AM
Naglinator, on 23 March 2017 - 06:21 PM, said:
I can't think of a single IS mech I can slap 12 small pulse lasers on with 280ish meters max range
I also cannot think of a single IS mech that can mount 4SRM6+A and 2LB20X, much less a single LB20X
Edited by Snazzy Dragon, 24 March 2017 - 09:15 AM.
#16
Posted 24 March 2017 - 10:58 AM
1. It takes a 3:1 advantage to defeat an entrenched opponent.
2. Clans do not use the same unit structure the IS does.
http://www.sarna.net...itary_Structure
http://www.sarna.net...itary_Structure
There is no lore here. There isn't even IRL military tactics.
#17
Posted 24 March 2017 - 11:05 AM
solo players are always going to lose against group players, so it makes no sense to have them in the same queue. thats neither balanced for solo players or challenging for group players.
the 4v4 gamemode was supposed to be created for solo players, except they still allow solo players vs 4 man groups in 4v4 so it never really addressed the problem.
faction warfare is just an overall bad experience for solo players
Edited by Khobai, 24 March 2017 - 11:08 AM.
#19
Posted 24 March 2017 - 04:01 PM
And that a group will beat Skittles?
Astounding.
The top Clam mechs are indeed better than the best Spheroid, but that's not the issue in CW, where there is no MM.
Naglinator, on 23 March 2017 - 06:21 PM, said:
Clams are the best brawlers, with a couple Token Spheroid Quirk Monster (Griffin 3M, dat structure)
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