however their is some problems ive noticed playing the mode,
Universal to All Tower,
due to the relatively low health of Towers and nature of Active Towers,
the enemy team will will always target the Active Tower first and destroy it,
also as the Top is the Target, they are often destroyed before even entering a base,
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i feel that all base Equipment health needs to be Doubled(except Turrets)
also i would suggest giving active Towers Invulnerability wail Active,
(this will give defending Teams more Freedom from base Rushers)
Air Control Tower
will call in a friendly DropShip to hover over the Team Base has a Range of 540 meters.
after 5 seconds it will leave for 7-17 seconds,
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though this is good, ive seen 2-3 Mechs in a base take everything out in 2minutes,
with a drop ship they just hide where the Drop ship cant get them, them come out after,
i would have the Drop Ship Hang Around the Base for the Entire Duration,
but for balance reduce the Air Support Duration to 1-1.5Minutes,
Radar Tower
conducts a full radar sweep showing enemy positions,
this duration is 5 seconds and re-occurs every 25 seconds,
Radar sweeps will not detect ‘Mechs under protection from ECM.
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personally i feel this is good, its more an Offensive buff then a Defensive one,
i feel this is good, the only problem is the above mentioned tower destruction problem,
Jamming Tower
will Cause a jamming effect about half-way between the Tower and the Fuel Generators,
This Jamming signal is perpetually active for as long as the Tower has power,
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this i think needs the most help, i would suggest the Static get worse the closer to the Tower you are,
and also increase the time to 2.5-3Minutes as to also buff its use as a tower,
Thoughts, Comments, Concerns?
Thanks,
Edited by Andi Nagasia, 25 March 2017 - 05:31 PM.