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Lbx Switching Modes, When?


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#21 Bud Crue

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Posted 26 March 2017 - 01:31 PM

Anyone thought of maybe a kickstarter or other fundraising project to try and raise enough cash for Russ to hire the fellow who Russ said "wrote that portion of the code but is no longer with PGI" as a contractor for a one-off job to fix/update/rewrite this oh so secret and complex portion of the game that apparently no one else in the whole world can manage?

Ill bet we can make this happen, just gotta get Russ and this legendary missing coder on board. Throw enough $ at the fellow and I am sure we can get him to fix this. Come on Russ, give us the guys last known contact info. I'll do a skip-trace on him, throw some cash his way and boom, fixed LBX. Let's get moving on this. I'll even write the contract for you in exchange for getting my Quickdraw 5K's quirks back. Whadiyasay Russ?

#22 Y E O N N E

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Posted 26 March 2017 - 01:41 PM

View PostRouken Vordermark, on 26 March 2017 - 01:18 PM, said:


I did not include that because it forces the brawler to stare at their target, not something I would want to be forced to do as brawler.


Staring in a brawl has its uses as long as the damage output is there. The Nova is, or was, a common choice for brawl in MRBC Drop 1 for its nuking potential, which it has to stare to use.

#23 Malcolm Vordermark

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Posted 26 March 2017 - 02:13 PM

View PostYeonne Greene, on 26 March 2017 - 01:41 PM, said:


Staring in a brawl has its uses as long as the damage output is there. The Nova is, or was, a common choice for brawl in MRBC Drop 1 for its nuking potential, which it has to stare to use.


The nova is good despite staring, not because of it. Also, MRBC drop 1 is all legs all the time.

It accomplishes the same thing as increasing damage, it just also introduces a weakness. I don't see a reason for it.

#24 Y E O N N E

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Posted 26 March 2017 - 03:00 PM

View PostRouken Vordermark, on 26 March 2017 - 02:13 PM, said:


The nova is good despite staring, not because of it. Also, MRBC drop 1 is all legs all the time.


Distinction without a difference, and legs or torso is besides the point, no?

Quote

It accomplishes the same thing as increasing damage, it just also introduces a weakness. I don't see a reason for it.


The boon is significantly greater than the drawback. And, honestly, we should not be trying to make every gun play more to the sword-and-board type of usage that you are envisioning. We have more than enough options for that.

#25 Snazzy Dragon

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Posted 26 March 2017 - 03:05 PM

View PostYeonne Greene, on 26 March 2017 - 01:13 PM, said:


Or allow them to fire dramatically faster than they do. Which, effectively, gives them more damage without actually giving them more damage.

LB-10X with a 10% spread reduction and 25% increase to rate of fire is a good place to start after eyeballing the performance from the Legend Killer and IV4.


Good thing most of those quirks' strength disappeared under the skill tree's proposed quirk system

#26 Khobai

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Posted 26 March 2017 - 03:30 PM

Quote

LB-10X with a 10% spread reduction and 25% increase to rate of fire is a good place to start after eyeballing the performance from the Legend Killer and IV4.


Except thats the wrong way to buff LBX.

LBX is not supposed to be a dps weapon. Its supposed to be a crit seeking weapon.

The way they need to fix LBX is to 1) fix the crit system and 2) remove crits doing extra damage to internal structure because its counterintuitive 3) make LBX better at getting crits

The crit system doesnt work now because the internal structure of a location dies faster than equipment/weapons in the same location. The easiest way to fix that is to increase internal structure across the board (id say anywhere from a 50%-100% structure increase but tiered so lighter mechs get a bigger increase than heavier mechs).

they also need to remove critical hits doing extra internal structure damage. because killing internal structure faster defeats the purpose of crits which is to kill equipment/weapons BEFORE the internal structure gets destroyed.

And the easiest way to make LBX better at getting crits is simply to increase its crit multiplier. That way when you spray lbx at a mech the pellets that get into the internal structure will all do more damage on a crit.

Edited by Khobai, 26 March 2017 - 03:41 PM.


#27 Y E O N N E

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Posted 26 March 2017 - 04:04 PM

View PostKhobai, on 26 March 2017 - 03:30 PM, said:


Except thats the wrong way to buff LBX.

LBX is not supposed to be a dps weapon. Its supposed to be a crit seeking weapon.


Crits are stupid and trying to enhance the mechanic is counterproductive.

Next poorly conceived idea, please.

#28 Deathlike

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Posted 26 March 2017 - 04:05 PM

View PostKhobai, on 26 March 2017 - 03:30 PM, said:


Except thats the wrong way to buff LBX.

LBX is not supposed to be a dps weapon. Its supposed to be a crit seeking weapon.


It's good at neither.

It succeeds at being a far more overweight MG that has a lie for optimal range (because it's only good at close range) and super situational because you'd still have to have serious weapons to open up mech armor.

#29 Y E O N N E

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Posted 26 March 2017 - 04:07 PM

The LB-X should be good at being a sandblaster. That's what it is physically set up to be, so let it be so.

#30 SQW

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Posted 26 March 2017 - 04:13 PM

Just up the LBX dmg a few pts and everyone will be happy.

Ignoring the lore, LBX in MWO IS a big sandblaster and its effect is easily distinguishable from the normal AC - we just need a good sandblaster instead of a sub-optimal one.

#31 Khobai

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Posted 26 March 2017 - 04:37 PM

well if atms and heavy gauss are going to have damage that drops off with range

why cant they apply that same concept to the lbx?

make it a proper shotgun that does more damage the closer the target is

#32 Y E O N N E

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Posted 26 March 2017 - 04:46 PM

View PostKhobai, on 26 March 2017 - 04:37 PM, said:

well if atms and heavy gauss are going to have damage that drops off with range

why cant they apply that same concept to the lbx?

make it a proper shotgun that does more damage the closer the target is


That's what the spread is supposed to do. That's how shotguns work in every videogame since ever; you get closer, more pellets hit a component and, therefore, more damage is done per component.

You can emulate that here by uniformly increasing the pellet damage or rate of fire and letting the cone take care of the rest. The bottom line is that it should be more effective than a standard AC below a certain range, something it currently lacks on all but a small number of chassis (i.e. Legend Killer, which is pretty phenomenal with them from 230-ish meters on down)

#33 PhoenixFire55

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Posted 27 March 2017 - 02:58 AM

SoonTM.

#34 C E Dwyer

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Posted 27 March 2017 - 03:23 AM

View PostBud Crue, on 26 March 2017 - 01:31 PM, said:

Anyone thought of maybe a kickstarter or other fundraising project to try and raise enough cash for Russ to hire the fellow who Russ said "wrote that portion of the code but is no longer with PGI" as a contractor for a one-off job to fix/update/rewrite this oh so secret and complex portion of the game that apparently no one else in the whole world can manage?

Ill bet we can make this happen, just gotta get Russ and this legendary missing coder on board. Throw enough $ at the fellow and I am sure we can get him to fix this. Come on Russ, give us the guys last known contact info. I'll do a skip-trace on him, throw some cash his way and boom, fixed LBX. Let's get moving on this. I'll even write the contract for you in exchange for getting my Quickdraw 5K's quirks back. Whadiyasay Russ?


Super secret code written by an old employee or not, surely if they can write new code for the new weapons, they can either,

A, modify the code for old weapons or,

B, write new code for the LBX.

#35 Kmieciu

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Posted 27 March 2017 - 03:51 AM

LBX is outmatched by SRMs at close range, and by UACs at longer range.

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#36 Bud Crue

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Posted 27 March 2017 - 03:51 AM

View PostCathy, on 27 March 2017 - 03:23 AM, said:


Super secret code written by an old employee or not, surely if they can write new code for the new weapons, they can either,

A, modify the code for old weapons or,

B, write new code for the LBX.


I would certainly think so. Alas, apparently not though.





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