Jump to content

My Idea On Incusrion Change


No replies to this topic

#1 H LaWMaN H

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 47 posts

Posted 26 March 2017 - 03:38 AM

Changes that would improve this Mode

Remove battery cells and use an area affect in the base where within 100m of a tower it will draw power off any Mechs nuke engine in that area and produce heat buildup to that Mech so defense is a balance of heat verses fire power. If more than one Mech is within range less heat draw from each mech.

Jammer and radar towers should be the same but the range should only cover 200m out side the base limits just an early warning system. and instead of a drop ship it should be one or two artillery strike with in the 200m beyond the walls of the base every 30sec as a dropship is just to much. So you have time to assault the walls but have to keep moving before the next strike.

All tower but Laser should have a force field that covers the top of the tower so you cant snipe them from long range on some maps, and have a shield generator randomly placed in the base so you need to find it first to destroy it remembering you will turn the defense towers on when you are looking for it, giving away your position and building up heat.

Laser turrets should be on a tower stand inside the base and be abled to get sniped from out side the wall at range as well as have tag laser to pinpoint the targets under ECM .

This would make the match a balance of defend or attack depending on your drop, if you have mostly brawlers you may want to defend and use you lights as scouts to probe the enemy.


Just some ideas for a better Mode than running around when one side just waits at the cell pick up because there no need to attack the base, just kill them all first game over no tactics again.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users