Bug:
Kill counter not functioning in any drop attempted.
Possible Bug:
Quote
Victory Conditions:
- Destroy the Enemy base (or)
- Destroy all Enemy combatants and have a Base Damage advantage* (or)
- Have a Base Damage advantage when the match timer expires
Actual Victory conditions:
- Destroy all Enemy combatants and have a Base Damage advantage AND do 1+ point damage to the enemy base after the enemy combatants have been defeated.
this was true under the following conditions:
- Surviving team had Base Damage Advantage (had done more damage to enemy base)
- Surviving team did not have Base Damage Advantage (had done less damage to enemy base)
- Surviving team had equal Base Damage to defeated team.
Other observations:
- Consider additional hit points for Wall sections. They come down a little too easily.
- Consider additional Superior Defense Turrets on top of walls on HPG Manifold. We were able to just destroy one turret to get a down-firing position on the enemy base.
- Defense towers should not be taller than their protective walls. I get the aesthetic, but the walls protect some scaffolding, but the easy-to-hit top of the towers were simply sniped and destroyed.
- Consider sniping and LOS to the different base components.
- Consider upping the reward values for light mechs charging batteries and defense towers. If they're getting those batteries, they're not doing as much fighting and so their end-of-game rewards can be significantly less.
Thanks for providing a new game mode - this one being more complex than the others, I think it has great potential. We really enjoyed the opportunity to check it out and provide feedback, and look forward to it being included in the mission line up.
Several of us also thought it would be a great option to work it in to Faction warfare.