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Srsly Pgi, Just Rename Game "transformers"


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#61 Quicksilver Aberration

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Posted 28 March 2017 - 10:54 AM

View PostKhobai, on 28 March 2017 - 10:44 AM, said:

um thats caused by the gamemode being asymmetrical. one team is the attacker the other is the defender. of course the defenders are going to camp. they have no reason not to.

No, that has to do with bad game mode design, it has nothing to do with asymmetry (again, payload maps are asymmetrical in Overwatch/TF2).

View PostKhobai, on 28 March 2017 - 10:44 AM, said:

where im talking about symmetrical gamemodes. And having capture objectives that bleed the enemy teams tickets forces action. You cant sit in your base and camp because you will get bled to death on tickets.

Don't we have that already? I think it's something called conquest?

View PostKhobai, on 28 March 2017 - 10:44 AM, said:

thats the whole point of tickets, it prevents camping and forces action because of ticket bleeding.

You realize this becomes all about attrition then right? You are affecting how many times a team can respawn so that eventually you can kill them all. Seems rather round-about way of just making the game attrition based.

View PostKhobai, on 28 March 2017 - 10:44 AM, said:

its to add parity to weight classes. so assaults and heavies arnt always better than mediums and lights.

Only if you aren't winning the combat.....

View PostKhobai, on 28 March 2017 - 10:44 AM, said:

it doesnt force it at all.

you still have the option of using a heavier mech

It forces it if you are low on tickets......which is the only time you would legitimately take a bunch of lights unless you are doing a light rush to the cap points (which again you want to discourage that sort of tactic as much as possible).

Edited by Quicksilver Kalasa, 28 March 2017 - 10:54 AM.


#62 Mystere

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Posted 28 March 2017 - 10:54 AM

View PostQuicksilver Kalasa, on 28 March 2017 - 10:14 AM, said:

If we want a true objective game mode, just give infinite respawns but keep the drop deck for allowing variety so you aren't necessarily stuck doing the same thing repeatedly, that way Objectives are truly THE ONLY way to win.


It shouldn't be infinite. Have a maximum limit per player and you get replaced by someone else in the queue if you reach the limit.

In that way, Leeroys are spread across battles instead of hampering just one team. Posted Image


View PostKhobai, on 28 March 2017 - 10:21 AM, said:

but dying over and over needs consequences. tickets represent the fact that your side has limited resources to deploy and doesnt have an infinite number of mechs.


See above.

Edited by Mystere, 28 March 2017 - 10:57 AM.






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