Jump to content

Air Strike/artillery Spam

Gameplay Balance

38 replies to this topic

#1 Aos

    Member

  • Pip
  • The Fearless
  • The Fearless
  • 10 posts

Posted 12 August 2017 - 07:35 AM

Starting off games and eating 5-6 air strikes back-to-back feels ******. Degree of skill involved: nill. Why is this still a thing?

Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.

#2 Dr Hobo

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 530 posts
  • LocationA cardboard box drinkin mah hooch.

Posted 12 August 2017 - 07:49 AM

View PostAos, on 12 August 2017 - 07:35 AM, said:

Starting off games and eating 5-6 air strikes back-to-back feels ******. Degree of skill involved: nill. Why is this still a thing?

Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.



You're about 5 threads too late to the party sadly.

I made a suggestion in several threads,but I don't see it going away any time soon. It makes CW a totally unfun experience,and group play a murderous slog for whatever team that doesn't bring a full rack of strikes.

PGI will probably leave as is as it makes you spend Cbills out the wazoo and youll wanna buy premium time and mechs to make up for all the Cbills these players piss away.

But for a lot of them it doesn't even matter anymore as they have hundreds of millions of Cbills so to them,this is nothing.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 12 August 2017 - 05:05 PM

TBF, placing strikes does require some degree of skill, but yes, Strikes are too prevalent. Not as bad as Season 3 Long Tom but frustrating, nevertheless. On the upside, I am dealing 200+ damage more than my average per mech, thanks to strikes.

#4 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 12 August 2017 - 05:10 PM

View PostAos, on 12 August 2017 - 07:35 AM, said:

Starting off games and eating 5-6 air strikes back-to-back feels ******. Degree of skill involved: nill. Why is this still a thing?

Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.


Nope. Consumables damage is one of the biggest ways PGI gets people to burn C-bills, thereby slowing spacebucks gain and keeping them actually playing longer overall to get X shiny robot. They -want- you to spam redsmoke.

#5 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 August 2017 - 05:38 PM

View PostEl Bandito, on 12 August 2017 - 05:05 PM, said:

TBF, placing strikes does require some degree of skill, but yes, Strikes are too prevalent. Not as bad as Season 3 Long Tom but frustrating, nevertheless. On the upside, I am dealing 200+ damage more than my average per mech, thanks to strikes.


The solution is easy then: remove the damage from strikes from a player's score. Posted Image

#6 Calcite

    Member

  • PipPipPipPipPip
  • The Hammer
  • The Hammer
  • 160 posts

Posted 12 August 2017 - 05:48 PM

[Redacted]

Edited by draiocht, 13 August 2017 - 10:56 AM.
unconstructive


#7 Rovertoo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 408 posts

Posted 12 August 2017 - 06:07 PM

I feel the best way to make Strikes a whole lot less frustrating but still useful is to make them area denial consumables instead of just a 'kill mechs' consumable. Increase radius and duration by like 10 or something, add a bunch more shells, and drop the damage by like 80%. That way it can be used to break apart teams (which is what everyone supporting strikes says the purpose is, so hopefully that's accepted well) without feeling like an I-win button to people on the receiving end. And being able to deny large areas of the map for a period of time would do a lot to mix things up and have people move about to different places on the map, which would be amazing.

Would probably need a circle on the map to indicate where it's hitting though so people can stay out of the radius better. Or maybe just the constant explosions would be enough. Spamming might also still be an issue like it is now, just a lot less frustrating because it won't just slice your armor off in an instant if you get caught in it. I'm pretty sure the only change we'll get though is a reduction down to 1 per mech like it was before.

#8 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 12 August 2017 - 08:29 PM

You cannot actually take that many strikes in succession unless you're #1 standing still and #2 still standing in the same place after the first one hits. There's a team "cooldown" on strikes to prevent multiples simultaneously. Anyone who triggers a strike causes a cool down for everyone else carrying them where they cannot trigger one immediately.

#9 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 12 August 2017 - 09:56 PM

there should still be a one strike per mech limit

strikes dont take up tonnage or crits but do more damage than rocket launchers. its just kicking rocket launchers in the nuts.

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 12 August 2017 - 11:56 PM

View PostMystere, on 12 August 2017 - 05:38 PM, said:

The solution is easy then: remove the damage from strikes from a player's score. Posted Image


Won't work, cause I play to win--which means double strikes+double coolshots all time every time. Scores are miniscule in comparison to victory.

#11 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 13 August 2017 - 01:49 AM

View PostEl Bandito, on 12 August 2017 - 11:56 PM, said:


Won't work, cause I play to win--which means double strikes+double coolshots all time every time. Scores are miniscule in comparison to victory.


ditto. 10 nodes of the aux tree is the only thing consistent on my skill trees.

#12 Jetset Quasar

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 124 posts
  • LocationTexas

Posted 13 August 2017 - 01:54 AM

easy solution, pay attention to your surroundings and move away from the obscenely obvious red smoke

#13 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 13 August 2017 - 01:56 AM

They are a blight on the game.

But they will remain because PGI loves it when we spend our CBills on things other than Mechs.

#14 An Innocent Urbie

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 285 posts

Posted 13 August 2017 - 01:58 AM

View PostDawn Treader, on 13 August 2017 - 01:54 AM, said:

easy solution, pay attention to your surroundings and move away from the obscenely obvious red smoke



I love for you to see it try!

#15 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 13 August 2017 - 02:04 AM

View PostDawn Treader, on 13 August 2017 - 01:54 AM, said:

easy solution, pay attention to your surroundings and move away from the obscenely obvious red smoke


Won't be able to see the smoke if it is placed behind two buildings. Airstrike OP. ;)

#16 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 13 August 2017 - 02:12 AM

It's just not fair to the guys that can't mount them in their free trial mechs, not to mention the guys that can't unzoom to see what's going on around them.

#17 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 13 August 2017 - 02:14 AM

Or the equally infamous "put your strike/arty on top of a UAV" move. Best done by a light getting into the enemy formation, the UAV showing what's around it, then smoke the UAV, arty drops on whatever's under and around it.

Good luck seeing THAT one coming.

View PostWillard Phule, on 13 August 2017 - 02:12 AM, said:

It's just not fair to the guys that can't mount them in their free trial mechs, not to mention the guys that can't unzoom to see what's going on around them.


If you're zoomed in and tunnel visioned constantly, you get everything you deserve for crippling your own situational awareness.

Trial robots not getting consumables is probably for the better, though. They're meant to be an economic way to try things out, making them C-bill sinks is probably counterproductive to that, even if it reduces their potential effectiveness.

#18 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 13 August 2017 - 04:24 AM

There are many situations where one just cannot escape an airstrike here i'll give a few examples

1. Anything slow and clumsy, they neither have the turn rate nor the speed to get out of it in time. As moving in the direction of smoke generally means facetanking enemy firing line, clumsy mechs(low turn rate) generally have to take the damage. That is about half the mechs in game, prob even more.

2. Smoke behind a building/under a building(watch B33f's videos, he kills people on top of HPG while airstriking down below theta with a light), behind a hill so literally you have no line of sight with the smoke.

3. Far away smoke somewhere, somehow reaches you while you dont expect because that thing has like 200m strike range and you had no idea of what angle it was going to strike.

All these situations guarantee that if you have decent timing, you will hit multiple people with your airstrikes, which can mean anywhere between 200-1000 dmg total damage from airstrikes alone. People like B33F can dish out 1K just with them, just watch his videos. It is far too easy to deal far too much damage for no investment beyond small cash(nothing to premium users or veterans). It is a pay to win mechanic, it is not mechanically fun either, and consumable no weight items (like potions from a MMO) has no place in a Mech Warrior enviroment. A 1 shot Rocket Launcher 20 deals 35 dmg for 1.5 tons an 3slots? An airstrike deals 165 dmg PER mech with no weight/crit/hardpoint requirements. I wonder if that sounds OP, hmmm....

#19 Jetset Quasar

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 124 posts
  • LocationTexas

Posted 14 August 2017 - 12:39 AM

View PostLordhammer, on 13 August 2017 - 04:24 AM, said:

There are many situations where one just cannot escape an airstrike here i'll give a few examples

1. Anything slow and clumsy, they neither have the turn rate nor the speed to get out of it in time. As moving in the direction of smoke generally means facetanking enemy firing line, clumsy mechs(low turn rate) generally have to take the damage. That is about half the mechs in game, prob even more.

2. Smoke behind a building/under a building(watch B33f's videos, he kills people on top of HPG while airstriking down below theta with a light), behind a hill so literally you have no line of sight with the smoke.

3. Far away smoke somewhere, somehow reaches you while you dont expect because that thing has like 200m strike range and you had no idea of what angle it was going to strike.

All these situations guarantee that if you have decent timing, you will hit multiple people with your airstrikes, which can mean anywhere between 200-1000 dmg total damage from airstrikes alone. People like B33F can dish out 1K just with them, just watch his videos. It is far too easy to deal far too much damage for no investment beyond small cash(nothing to premium users or veterans). It is a pay to win mechanic, it is not mechanically fun either, and consumable no weight items (like potions from a MMO) has no place in a Mech Warrior enviroment. A 1 shot Rocket Launcher 20 deals 35 dmg for 1.5 tons an 3slots? An airstrike deals 165 dmg PER mech with no weight/crit/hardpoint requirements. I wonder if that sounds OP, hmmm....


well keep in mind the air strike is dropping 5 FASCAM bombs (i think) is a concentrated area, you ever seen 5 arrows hit around the same place at around the same time, it is a lot of pain. airstrikes keep people on their toes and and are made to cripple large concentrations of people, spacing is quite important and not many people get that in this game

#20 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 14 August 2017 - 07:34 AM

View PostDawn Treader, on 14 August 2017 - 12:39 AM, said:

well keep in mind the air strike is dropping 5 FASCAM bombs (i think) is a concentrated area, you ever seen 5 arrows hit around the same place at around the same time, it is a lot of pain. airstrikes keep people on their toes and and are made to cripple large concentrations of people, spacing is quite important and not many people get that in this game


What you are thinking of is artillery strike, which is not as bad as airstrike. Airstrike is the one that can strike you from 200m away from smoke and deals all of its damage instantly. Also noone cares about reallife corrolations, if we did Battlemechs wouldn't exist . Immersion only relies on a games own rules.

Personal opinion, i think you should refrain from making comments about gameplay balance when you are at T4. Dont get me wrong im not trying to be elitist and bash you or anything, but i made alt accounts to play stock mechs. Its bloody impossible to stay in T5-T4 even with stock mechs if you are halfway decent at the game. If you think it is being used to force spacing, you do not get the problem. It deals enough damage to be a threat to any single mech. If you hit more than one mech, that is the bonus. I lose consistent 20-22% total hp with mediums and 10%ish with assaults. That is a big **** you considering how many people can bring them in a game. And mechanic has nothing to do with mech combat.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users