#1
Posted 12 August 2017 - 07:35 AM
Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.
#2
Posted 12 August 2017 - 07:49 AM
Aos, on 12 August 2017 - 07:35 AM, said:
Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.
You're about 5 threads too late to the party sadly.
I made a suggestion in several threads,but I don't see it going away any time soon. It makes CW a totally unfun experience,and group play a murderous slog for whatever team that doesn't bring a full rack of strikes.
PGI will probably leave as is as it makes you spend Cbills out the wazoo and youll wanna buy premium time and mechs to make up for all the Cbills these players piss away.
But for a lot of them it doesn't even matter anymore as they have hundreds of millions of Cbills so to them,this is nothing.
#3
Posted 12 August 2017 - 05:05 PM
#4
Posted 12 August 2017 - 05:10 PM
Aos, on 12 August 2017 - 07:35 AM, said:
Can we please get them limited to X-number per team/match/some unit of time. Seems like a super easy fix to prevent spam.
Nope. Consumables damage is one of the biggest ways PGI gets people to burn C-bills, thereby slowing spacebucks gain and keeping them actually playing longer overall to get X shiny robot. They -want- you to spam redsmoke.
#5
Posted 12 August 2017 - 05:38 PM
El Bandito, on 12 August 2017 - 05:05 PM, said:
The solution is easy then: remove the damage from strikes from a player's score.
#6
Posted 12 August 2017 - 05:48 PM
Edited by draiocht, 13 August 2017 - 10:56 AM.
unconstructive
#7
Posted 12 August 2017 - 06:07 PM
Would probably need a circle on the map to indicate where it's hitting though so people can stay out of the radius better. Or maybe just the constant explosions would be enough. Spamming might also still be an issue like it is now, just a lot less frustrating because it won't just slice your armor off in an instant if you get caught in it. I'm pretty sure the only change we'll get though is a reduction down to 1 per mech like it was before.
#8
Posted 12 August 2017 - 08:29 PM
#9
Posted 12 August 2017 - 09:56 PM
strikes dont take up tonnage or crits but do more damage than rocket launchers. its just kicking rocket launchers in the nuts.
#10
Posted 12 August 2017 - 11:56 PM
Mystere, on 12 August 2017 - 05:38 PM, said:
Won't work, cause I play to win--which means double strikes+double coolshots all time every time. Scores are miniscule in comparison to victory.
#11
Posted 13 August 2017 - 01:49 AM
El Bandito, on 12 August 2017 - 11:56 PM, said:
Won't work, cause I play to win--which means double strikes+double coolshots all time every time. Scores are miniscule in comparison to victory.
ditto. 10 nodes of the aux tree is the only thing consistent on my skill trees.
#12
Posted 13 August 2017 - 01:54 AM
#13
Posted 13 August 2017 - 01:56 AM
But they will remain because PGI loves it when we spend our CBills on things other than Mechs.
#16
Posted 13 August 2017 - 02:12 AM
#17
Posted 13 August 2017 - 02:14 AM
Good luck seeing THAT one coming.
Willard Phule, on 13 August 2017 - 02:12 AM, said:
If you're zoomed in and tunnel visioned constantly, you get everything you deserve for crippling your own situational awareness.
Trial robots not getting consumables is probably for the better, though. They're meant to be an economic way to try things out, making them C-bill sinks is probably counterproductive to that, even if it reduces their potential effectiveness.
#18
Posted 13 August 2017 - 04:24 AM
1. Anything slow and clumsy, they neither have the turn rate nor the speed to get out of it in time. As moving in the direction of smoke generally means facetanking enemy firing line, clumsy mechs(low turn rate) generally have to take the damage. That is about half the mechs in game, prob even more.
2. Smoke behind a building/under a building(watch B33f's videos, he kills people on top of HPG while airstriking down below theta with a light), behind a hill so literally you have no line of sight with the smoke.
3. Far away smoke somewhere, somehow reaches you while you dont expect because that thing has like 200m strike range and you had no idea of what angle it was going to strike.
All these situations guarantee that if you have decent timing, you will hit multiple people with your airstrikes, which can mean anywhere between 200-1000 dmg total damage from airstrikes alone. People like B33F can dish out 1K just with them, just watch his videos. It is far too easy to deal far too much damage for no investment beyond small cash(nothing to premium users or veterans). It is a pay to win mechanic, it is not mechanically fun either, and consumable no weight items (like potions from a MMO) has no place in a Mech Warrior enviroment. A 1 shot Rocket Launcher 20 deals 35 dmg for 1.5 tons an 3slots? An airstrike deals 165 dmg PER mech with no weight/crit/hardpoint requirements. I wonder if that sounds OP, hmmm....
#19
Posted 14 August 2017 - 12:39 AM
Lordhammer, on 13 August 2017 - 04:24 AM, said:
1. Anything slow and clumsy, they neither have the turn rate nor the speed to get out of it in time. As moving in the direction of smoke generally means facetanking enemy firing line, clumsy mechs(low turn rate) generally have to take the damage. That is about half the mechs in game, prob even more.
2. Smoke behind a building/under a building(watch B33f's videos, he kills people on top of HPG while airstriking down below theta with a light), behind a hill so literally you have no line of sight with the smoke.
3. Far away smoke somewhere, somehow reaches you while you dont expect because that thing has like 200m strike range and you had no idea of what angle it was going to strike.
All these situations guarantee that if you have decent timing, you will hit multiple people with your airstrikes, which can mean anywhere between 200-1000 dmg total damage from airstrikes alone. People like B33F can dish out 1K just with them, just watch his videos. It is far too easy to deal far too much damage for no investment beyond small cash(nothing to premium users or veterans). It is a pay to win mechanic, it is not mechanically fun either, and consumable no weight items (like potions from a MMO) has no place in a Mech Warrior enviroment. A 1 shot Rocket Launcher 20 deals 35 dmg for 1.5 tons an 3slots? An airstrike deals 165 dmg PER mech with no weight/crit/hardpoint requirements. I wonder if that sounds OP, hmmm....
well keep in mind the air strike is dropping 5 FASCAM bombs (i think) is a concentrated area, you ever seen 5 arrows hit around the same place at around the same time, it is a lot of pain. airstrikes keep people on their toes and and are made to cripple large concentrations of people, spacing is quite important and not many people get that in this game
#20
Posted 14 August 2017 - 07:34 AM
Dawn Treader, on 14 August 2017 - 12:39 AM, said:
What you are thinking of is artillery strike, which is not as bad as airstrike. Airstrike is the one that can strike you from 200m away from smoke and deals all of its damage instantly. Also noone cares about reallife corrolations, if we did Battlemechs wouldn't exist . Immersion only relies on a games own rules.
Personal opinion, i think you should refrain from making comments about gameplay balance when you are at T4. Dont get me wrong im not trying to be elitist and bash you or anything, but i made alt accounts to play stock mechs. Its bloody impossible to stay in T5-T4 even with stock mechs if you are halfway decent at the game. If you think it is being used to force spacing, you do not get the problem. It deals enough damage to be a threat to any single mech. If you hit more than one mech, that is the bonus. I lose consistent 20-22% total hp with mediums and 10%ish with assaults. That is a big **** you considering how many people can bring them in a game. And mechanic has nothing to do with mech combat.
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