Kiran Yagami, on 27 March 2017 - 10:38 AM, said:
You missed the giant LB-20X that was occupying the rest of the weight.
You omitted the fact that you dropped the LB-20X.
Kiran Yagami, on 27 March 2017 - 10:38 AM, said:
And your ability to read hasn't improved since the first topic. This last statement of yours is a complete lie.
Kiran Yagami, on 21 March 2017 - 05:32 AM, said:
To deserve a nerf? As an IS pilot, I only use SRM 4 if I can fit at least 6 of them, and even then only if I'm taking another weapon as a finisher. The whole point of them is that they're just tight enough to not make Artemis mandatory, but not so tight as to be able to finish off a mech with SRM 4s alone. I'd almost always take 4 x ASRM 6 over 6 x SRM 4 if I could afford the weight, since 6 x ASRM 4 is way too heavy, but on some mechs that extra weight Artemis tags on to the SRM 6 pack gimps your ammo stores, hence the SRM 4 sans Artemis option. So which mechs were so OP with non-Artemis SRM 4s that caused it to get the nerf bat? Why take SRM 4 over SRM 6 + Artemis now? The spread nerf was pretty significant, so it's questionable if I can even get all missiles on target, let alone in the general area I point them at.
Kiran Yagami, on 21 March 2017 - 05:43 AM, said:
I just hate that the SRM 4 was the only decent Non-Artemis option, but now PGI wants to force everyone into taking Artemis no matter what SRM pack you take. Even the Clan SRM 4 was usable assuming you had another pin-point gun to hammer home the soft spots you created. The SRM 4 alone is horrible at finishing off enemies. Now it won't even be viable at all. May as well just only take SRM 6 + Artemis. The ASRM 4 is heavier per 12 and hotter, which makes it all but useless.
Kiran Yagami, on 21 March 2017 - 06:08 AM, said:
Yea sure, if you only take 1 SRM 4. But no one takes just 1 SRM pack. You take at least 3, and then only if you only have 3 missile hard points. I've never used less than 4 SRM packs, and at 4, the ASRM 6 is lighter and cooler than 6 x ASRM 4. That's 2 tons that could be ammo, and actually more like 4 tons because that's 2 heat sinks you don't have to take. SRM 4s are only better than SRM 6s without Artemis because the spread is tight enough to be usable, but not enough to reliably take out components. You still need another weapon to thread the needle. Now, there's almost no point in taking SRM 4s at all. As I just said, once you add Artemis SRM 6s are actually lighter.
Kiran Yagami, on 21 March 2017 - 06:28 AM, said:
You hear, but you don't listen. The SRM 4 is only better than the 6 without Artemis. With Artemis the 6 is hands down better. It's lighter and cooler, and I don't care at all about "the deeps" because SRMs are all about the alpha. It doesn't matter what your opinion on TTK is, nerfing SRM 4s doesn't really change that. It just makes SRM 4s unusable. I'll still just pack the ASRM 6's like I always have, only now the 2 mechs(yes, a whole 2) that I did use SRM 4s on I won't use them on anymore. I'll just use ASRM 6. The SRM 4 has no place.
3 x SRM 4 and 2 x SRM 6 weigh the same and do the same alpha, but SRM 4 groups are tighter. Disadvantage: 3 x SRM 4 generates more heat. That's a give and take, but still gives the SRM 4 a place.
Add on Artemis and now the ASRM 6 is tight enough that the only thing the ASRM 4 does is add more heat. Spread advantage has been neutralized. Not to mention 3 x ASRM 4 is also heavier. There's no contest here. ASRM 6 is straight better.
So if you destroy what made the SRM 4 better than the 6 without Artemis then the SRM 4 becomes obsolete altogether. A few extra "deeps" here and there won't save it. ASRM 6s are already better than ASRM 4s, so nothing's really changed there.
Kiran Yagami, on 21 March 2017 - 07:29 AM, said:
Huh? An SRM 4 nerf won't touch TTK. 4 x ASRM 6s is still a one shot wrecking ball and still my go to, only now my two builds that used SRM 4s to soften things up for other guns won't be viable, more engaging alternatives. Now all SRM mechs are ASRM 6 mechs.
Oh please, you only compare apples that don't actually exist in game. No one takes 1 SRM 4 or 1 SRM 6, hence why I matched them up in numbers that actually matter. But you already knew that, didn't you champ? Hence why you're attempting to pick at technicalities that don't actually construct an argument.
Kiran Yagami, on 21 March 2017 - 12:00 PM, said:
Huh? I always take ASRM 6 over SRM 4s if I have the tonnage. SRM 4s were barely good enough before to be usable, but nowhere near pinpoint. You needed another weapon to hammer the soft spots your SRM 4s created. ASRM 6 are good enough to use as your one an only weapon. 4 of them in a fire group is a huge punch to one hit box. Even only 3 SRM4s usually hit 2 or more spots. Not bad, but definitely no ASRM 6.
Shall I continue?