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Main Goal Of Incursion Mode. How To Make It Visible.


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#1 Tiantara

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Posted 27 March 2017 - 11:47 PM

- After playing few more games and watching some videos from other players, I understand some mistakes which make players feels bad about not proper reward for fuel tank transporting back to base...

Each mech can hold 1 fully charged battery. But he must not run to base right after taking it! That huge mistake, because you need powered towers only when your base under attack not before that. Towers must provide you support when you defend it from attack.

So the tactic looks like that: skirmish in center, someone grab some battery, still fighting until hear perimeter alarm of invasion (or getting enough damage to not fight anymore) from light\medium squad mech. When hear that - fast run to base, provide energy support to towers.
Not running between base and charging pods whole game. It's not a resource collection!!

To make that mechanic more obvious, all towers must work always in 1\2 of their full power (or even 1\3 of it) and become full powered when got not new, but additional power source which make them work for fixed period of time. That make more sense.

Also - need add healthbar of each base and tower on top of screen. Maybe also the count of perimeter weapon (like full number which go down with every turrets killed by enemy) - to make right decision about defending own base or attacking enemy.
Make tower health bigger and mobile bases health twice as bigger as towers.


Tweaks to towers...
Air Control Tower - no changes. With additional health it's ok. Fast mech can activate it when base under attack. Only one tower which not work until powered.

Radar Tower - must have additional four LRM (5-10) weapons which activates along with tower. That also make it more priority target for enemy and make base attack less easy for medium\heavy mech. Work at 1\2 from full power until get additional power-source.

Jamming Tower - as additional for that tower will be better to change laser turrets to PPC charge (with same minimum range withing they do no damage). Work at 1\3 from full power until get additional power-source.

Perimeter turrets - I think it's good to add them seismic radar within 200m around them. Most time they get down from max range but on base that distance become shorter and can make a little alert for defenders.

For the last - that mode need maps from Invasion. That big, long, cool siege maps. They perfect for Incursion.

#2 TooDumbToQuit

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Posted 28 March 2017 - 11:20 AM

Holding on to a power cell in the middle of the map is maybe not the best idea.

BUT, what if at your base you had a place that would hold one or more of them. So you could carry one back, go back to the fight and have someone else put it in a tower when needed.





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