why did you take the path of completely rewriting the skill tree and removing modules when you could just have removed the 3 mechs to master limitation and keep the old skill tree as it was?
just without the need to get 3 mechs of the same chassis?
also about modules, you could have just streamlined the module system to decrease a bit the overwhelming amount of grind
like merging together cooldown and range modules for every weapon into the same module and also merging together clan and IS modules for each weapon type
example:
generic SRM module would affect all SRMs (2, 4 and 6) for both clan and IS
same for gauss
then a generic autocannon module for both range and cooldown of all autocannons both IS and clan
then one for PPCs and ERPPCs together
and so on
maybe increase the XP cost but streamline the system so that if i have a mech with medium lasers and AC20 and only 2 weapon module slots for example i would only need the laser and the autocannon modules to boost both range and cooldown for both weapons, and if i decide that i dont want medium lasers anymore but i prefer pulse lasers and a smaller autocannon the modules i unlocked and bought would still work
i think these two simple improvements would have been not only much easier to implement and code but wouldnt have pissed off so many whales and make them cancel your preorders for mech packs
also mechs would have been able to keep their quirks to not create a mess of game balance between clan and IS
in the end i think something like this would have mde both veterans and whales and new players happy as well
Edited by KAPPE8, 29 March 2017 - 12:25 AM.
















