

Is Ac2 - 1 Crit Slot, Clan Ac2 - 3 Crit Slots. What The Hell?
#1
Posted 28 March 2017 - 11:32 AM
I dont even.
#2
Posted 28 March 2017 - 11:35 AM
This isn't very important in the grand scheme of things because:
1. Both versions of the vanilla AC/2 are poop.
2. The Clans aren't supposed to even have a vanilla AC/2 to begin with.
#3
Posted 28 March 2017 - 11:36 AM
Edit: And speaking of tons, this still favors clans in that regard.
Edited by Trev Firestorm, 28 March 2017 - 11:41 AM.
#4
Posted 28 March 2017 - 11:36 AM
It's just a permanent placeholder for the LBX ACs with slugs instead of cluster shot.
#5
Posted 28 March 2017 - 11:38 AM
Let's ignore the cGauss being 3 tons lighter!
#6
Posted 28 March 2017 - 12:14 PM
#7
Posted 28 March 2017 - 12:31 PM
MechaBattler, on 28 March 2017 - 12:14 PM, said:
To late. http://metamechs.com...-lists/is-list/ Its ranked Tier 2.
#9
Posted 28 March 2017 - 12:43 PM
JackalBeast, on 28 March 2017 - 12:40 PM, said:
Because neither are 1:1 comparisons and thus all ballistics are fair game, if you want to compare Clan AC to something it needs to be IS LBX because clan AC /is/ the clan LBX but with slug ammo.
#10
Posted 28 March 2017 - 12:46 PM
JackalBeast, on 28 March 2017 - 12:40 PM, said:
Note his OP
He correlates the AC2 (an altogether mediocre weapon system) as an argument against the superiority of Clam tech
I provided one (of many) examples of superior Clam tech which could be substituted
I could have said that the cAC2 is also a ton lighter, but that didn't have the same impact
The OP could very well be a satirical post, but the poster has shown in the past to be a Clam apologist
That means Ship Toast
Edited by Mcgral18, 28 March 2017 - 12:46 PM.
#11
Posted 28 March 2017 - 12:52 PM
Unless you are boating 2s on the Clan side of things, it's not really worth the crap stain dps. Hunchie2C, Night Gyr, and Dire are about the only C-mechs that can actually make the AC2, or more often the UAC2 even remotely viable. I only ever throw a couple of AC2s on my gyr after I get tired of jamming UACs, and want to still have some continual fire while jams clear.
Save some Inner Sphere variants that are quirked proper and big enough running AT LEAST 2 AC2s, and even then they are situational.
But in all seriousness, not a big deal. Certainly won't gain any traction in the current clime on these forums. Besides bigger fish to fry.
Mcgral18, on 28 March 2017 - 12:46 PM, said:
The OP could very well be a satirical post, but the poster has shown in the past to be a Clam apologist
That means Ship Toast
OK Fiiiiiiiiiiiiinnne, I retract my assertion, apologies.
Edited by JackalBeast, 28 March 2017 - 12:53 PM.
#13
Posted 28 March 2017 - 02:46 PM
brroleg, on 28 March 2017 - 11:32 AM, said:
I dont even.
Clan AC2 is 3 crits and 5 tons I.S. AC2 is 1 crit 6 tons
Clan AC5 is 4 crits and 7 tons I.S. AC5 is 5 crits 8 tons
Clan AC10 is 5 crits 10 tons I.S. AC10 is 7 crits and 12 tons
Clan AC20 is 9 crits and 12 tons I.S. AC20 is 10 crits 14 tons
So just the AC2 is bulkier yet lighter than it's I.S. counterpart but every other AC in the clan arsenal is both lighter and smaller.
Are you seriously using this as justification for a counter argument to ..
"And IS fanboys still whining about how clan tech OP?"
You are convienently overlooking
one third smaller double heatsinks
half crit cost Endo Steel
Half crit cost ferro fibrious that is also more efficent
one third smaller XL engines that survive a side torso destruction
Half tonnage missile launchers (both SRM and LRM)
Gauss rifles weighing in at 3 tons lower and 1 crit less
1 crit 4 ton ER lrg lasers
lighter and smaller ER-PPCs
Lighter and much longer ranged lrg pulse lasers
Smaller and lighter ECM and active probes
So I guess one hand picked example of having only a tonnage advantage and not also the crit cost advantages totally validates your stance.
Weak argument and easily defeated.
Edited by Lykaon, 28 March 2017 - 02:47 PM.
#15
Posted 28 March 2017 - 03:01 PM
So, it costs 2 slots to save 1 ton and add 150m+ range. I am not upset about it.
#16
Posted 28 March 2017 - 03:12 PM
#17
Posted 28 March 2017 - 03:18 PM
Mole, on 28 March 2017 - 03:12 PM, said:
In other news, PGI capitalized on the opportunity to create a non-Ultra solid slug 2 damage autocannon with different properties than the Ultra AC/2. Clans now have a choice between an ultra versions that can doubletap and save a slot, or take the CAC/2 that cannot doubletap but does generate less heat/dmg and has a longer range.
You know... Variety.
#18
Posted 28 March 2017 - 03:27 PM
Quote
because its a ridiculous complaint
people complain about stupid crap like CAC2 taking up more crit slots
and it drowns out the actual relevant complaints like cgauss being 3 tons lighter with no real downside
Quote
It doesnt exist as a seperate weapon, but its supposed to be built-in to the LBX2. LBX2 is supposed to be able to fire both as an LBX2 and an AC2.
Since they couldnt combine the weapons into one weapon they had to make it a seperate weapon.
Quote
You know... Variety.
Since LBX and CAC arnt going to be combined into one weapon, the least they could do for us is make the CAC useful.
All of the CACs should fire single slugs like ISACs
They could balance it by giving them higher heat and/or longer cooldown in exchange for better range and less tonnage.
Then we would have variety. Id take that present over garbage micro lasers any day.
Edited by Khobai, 28 March 2017 - 03:35 PM.
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