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New Tech Won't Save You


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#21 Khobai

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Posted 28 March 2017 - 06:54 PM

Quote

SRM24 is 48 damage
MRM40 is 40 damage


but MRM40s only take up one hardpoint

three MRM40s is only 3 hardpoints but 120 damage

to do 120 damage with SRMs youd need 10 missile hardpoints... more than any mech currently has

but more importantly MRMs will presumably have better velocity making them easier to hit with and will definitely have way better range.

I can see MRM120 being the new splatapult. not really a serious build but kindve scary if it fires all those missiles at you at a close enough range where they all hit.

Edited by Khobai, 28 March 2017 - 06:57 PM.


#22 Mcgral18

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Posted 28 March 2017 - 06:57 PM

View PostKhobai, on 28 March 2017 - 06:42 PM, said:

Kitfox seems to benefit the most of the clan lights from the new tech

it can use 3 heavy medium lasers, 4 heavy machine guns, and 3 laser ams

its -15% heat generation quirk will help it with those heavy lasers too

Thats about the only use I see for the new clan tech.... raising the kitfox from completely awful to below average. for the most part the new clan tech is a huge disappointment.

View PostProsperity Park, on 28 March 2017 - 06:47 PM, said:

I would only put laser AMS on an all-gauss or autocannon build... My 3 AMS kitfix is hot enough with just 3-4 tons of laser on it... Triple Laser AMS would be *really* hot when combined with lasers. Triple ammo-based AMS is cool as a cucumber.


I think I'd just go HLL
LAMS should never actually RAISE your heat, but on the Cute Fox, it would cut it down to ~5 SHS
Terrible, but still dissipating.

Get the extra range, and still able to fire it. Likely less heat (if only barely) than the 3 HMLs, but gaining almost 200M range.

#23 Khobai

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Posted 28 March 2017 - 07:00 PM

Quote

Get the extra range, and still able to fire it. Likely less heat (if only barely) than the 3 HMLs, but gaining almost 200M range.


HLLs are 4 tons each though. While HMLs are only 3 tons for three of them. Three HMLs do more damage than one HLL.

HLLs are probably going to have a pretty strict ghost heat limit too for obvious reasons. I would not be surprised if its ghost heat limit is 1 or 2 at most. You definitely will not be able to boat them.

Edited by Khobai, 28 March 2017 - 07:02 PM.


#24 Mcgral18

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Posted 28 March 2017 - 07:06 PM

View PostKhobai, on 28 March 2017 - 07:00 PM, said:


HLLs are 4 tons each though. While HMLs are only 3 tons for three of them. Three HMLs do more damage than one HLL.

HLLs are probably going to have a pretty strict ghost heat limit too for obvious reasons. I would not be surprised if its ghost heat limit is 1 or 2 at most. You definitely will not be able to boat them.


A Cute Fox won't be using more than 1
He likely can't support 3 HMLs either. Not while also bringing AMS, and MGs.

#25 Coolant

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Posted 28 March 2017 - 07:11 PM

I mostly agree with the OP...it's still gonna be about hard points and position of hard points...however, it's not really about that, it's about new-ness, finally something that will breathe life into the game.

#26 MechaBattler

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Posted 28 March 2017 - 07:59 PM

I'm hoping RACs wuill

View PostKhobai, on 28 March 2017 - 06:54 PM, said:


but MRM40s only take up one hardpoint

three MRM40s is only 3 hardpoints but 120 damage

to do 120 damage with SRMs youd need 10 missile hardpoints... more than any mech currently has

but more importantly MRMs will presumably have better velocity making them easier to hit with and will definitely have way better range.

I can see MRM120 being the new splatapult. not really a serious build but kindve scary if it fires all those missiles at you at a close enough range where they all hit.


36 tons. You would need 36 tons for an 120 MRM build. That's just for the launchers. You would only be able to mount that on a Catapult with an XL200, Endo and Ferro, but with only one ton to spare.

More chance of pulling it off with a Stalker.

#27 MW Waldorf Statler

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Posted 28 March 2017 - 08:04 PM

wait of the Hitreg with this new Toys :) RACs ,MRMs many Projectiles thats must calculated from the Server

#28 Khobai

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Posted 28 March 2017 - 08:07 PM

Quote

He likely can't support 3 HMLs either. Not while also bringing AMS, and MGs.


It can. Itll be about the same heat as a 6 laser jenner. and the kitfox will have the machine guns to fall back on when it overheats.

the only downside is the loss of range compared to CERML. 270m sucks.

Quote

36 tons. You would need 36 tons for an 120 MRM build. That's just for the launchers. You would only be able to mount that on a Catapult with an XL200, Endo and Ferro, but with only one ton to spare.

More chance of pulling it off with a Stalker.


yeah I mean obviously 3 MRM40s wont fit on a catapult.

but no matter what you put 3 MRM40s on its not going to be a serious build. just a funny build that can put out a lot of damage in one alpha strike lol.

I imagine MRM40s are going to have atrocious spread. youll probably have to facehug someone to hit with all of them.

Edited by Khobai, 28 March 2017 - 08:09 PM.


#29 Xetelian

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Posted 28 March 2017 - 08:09 PM

The U-AC2/10/20 for the IS will be a huge change. I wonder if they'll be single shot or not.

The Light Gauss is going to be great. Heavy Gauss would be nice to have on my Assaults.

The real game changer is going to be the LFE, I can already see its use on my MAL or KGC. Suddenly mechs that were painfully slow will be just a touch faster and more able to nascar.

Can't wait to put a UAC20 on my AS7 and maybe some MRMs if I can. This may breathe new life into my Boar's Head.


IS is getting all the cool toys. I don't see very many changes coming to the clan side though.

#30 Ted Wayz

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Posted 28 March 2017 - 08:10 PM

View PostOld MW4 Ranger, on 28 March 2017 - 08:04 PM, said:

wait of the Hitreg with this new Toys Posted Image RACs ,MRMs many Projectiles thats must calculated from the Server

Worried about RACs. They have the disadvantages of Gauss (charge up) and UAC (jam). Two things that can lead to unwanted face time.

My guess is they will look and sound cool though.

#31 Mcgral18

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Posted 28 March 2017 - 08:14 PM

View PostXetelian, on 28 March 2017 - 08:09 PM, said:

The U-AC2/10/20 for the IS will be a huge change. I wonder if they'll be single shot or not.

The Light Gauss is going to be great. Heavy Gauss would be nice to have on my Assaults.

The real game changer is going to be the LFE, I can already see its use on my MAL or KGC. Suddenly mechs that were painfully slow will be just a touch faster and more able to nascar.

Can't wait to put a UAC20 on my AS7 and maybe some MRMs if I can. This may breathe new life into my Boar's Head.


IS is getting all the cool toys. I don't see very many changes coming to the clan side though.


The LFE (AKA, the inferior cXL) will be good

The Light Gauss....wat?
Unless it comes in at 3KM/s, no charge, and 3x range, it's not worth it.
It is 8 damage for 12 tons. That is terrible.

HGauss requires a STD engine, which means no LFE.
It had better be amazing. Comparing (ideally, beating) the PokeBear.
It won't.


isUACs are almost certainly not going to be single shot. -1 to cUACs is likely. Ideally, 2 rounds to the 10&20 class.
Spread, but not much.


The Clam side don't need changes. Their niche is not getting touched at all, and the new Spheroid tech isn't changing that.
They'll remain the Brawling and the Poke kings.

Mid range is where some Spheroid tech might come in (RACs, mostly).
ATMs are also likely going to be good
Heavy Lasers, much like RACs, depend entirely on implementation. Can go from wildly OP to worthless in very little.

Mechs with small engine caps cannot gain speed from LFEs, only guns. Some can't even fit those because of their slot consumption.
Mechs WITH LFEs will have either fewer guns than Clam XLs, or lesser speed.
Mechs with isXLs, for the same speed and similar (but fewer) weapons than Clams, well, you know. POP

#32 Ted Wayz

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Posted 28 March 2017 - 08:16 PM

MRMs will be an adjustment for some pilots to go against.

"Hey, that is an IS missile boat. Close to less than 180 and profit!"

"Wait. What the fu..."<transmission ended>

But beyond that very few mechs will be able to take advantage. My Kintaro, hell no. But an Awesome...

But it will still be an Awesome. Huge profile etc etc.

But it will be fun to try out.

#33 CanadianCyrus

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Posted 28 March 2017 - 08:17 PM

A Mauler that swaps out those 4 AC5s for 2 UAC10s will save tonnage (AC5 is 8 tons and 4 crits and UAC10 is 13 tons and 7 crits), at the cost of range and a little dps not counting jam. A light engine will further give more tonnage to spend. Assaults in general will likely see either upped engine sizes from weapons tonnage savings or keep the engine and up the weapon quality. Doesn't necessarily mean those mechs will rise to the top, but they'll definitely perform better than before the new tech.

Edit: That Mauler could also go the RAC5 route and save even more tonnage and crit space (RAC5 being 10 tons and 6 crits).

Edited by Funzo, 28 March 2017 - 08:32 PM.


#34 FireStoat

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Posted 28 March 2017 - 08:40 PM

I solely play Clan mechs - the IS XL engine cheesed me off to hard when I saw what was up with them. But I respect IS mechs a good deal due to quirks & durability.
The Light Fusion Engine will really open some doors on squeaking out better build choices, along with the new weapon tech, while retaining a lot of the quirks and durability. Keep in mind - the changes to quirks based on builds 1 & 2 of the PTS skill tree offerings were extremely minimal. A mech like the Vindicator which has an absurd quirk array (and let's face it, it needs it) will suddenly get a BIG leg up from the new tech while keeping those bonuses.

So I'll agree to disagree with the OP as to what state the IS will be left in with the new tech, and will cheerfully state that I'll give a Raven, Bushwacker, and Marauder a spin when it's released.

#35 MechaBattler

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Posted 28 March 2017 - 08:57 PM

View PostKhobai, on 28 March 2017 - 08:07 PM, said:


It can. Itll be about the same heat as a 6 laser jenner. and the kitfox will have the machine guns to fall back on when it overheats.

the only downside is the loss of range compared to CERML. 270m sucks.



yeah I mean obviously 3 MRM40s wont fit on a catapult.

but no matter what you put 3 MRM40s on its not going to be a serious build. just a funny build that can put out a lot of damage in one alpha strike lol.

I imagine MRM40s are going to have atrocious spread. youll probably have to facehug someone to hit with all of them.


That's why I'm hoping that they make them stream fire, with a tighter spread. Instead MW4's shotgun missiles. You have to face time a little more, but gain more controlled potential damage. Plus PGI doesn't have to model in 40 slot launchers.

#36 Summon3r

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Posted 28 March 2017 - 09:15 PM

View PostTed Wayz, on 28 March 2017 - 06:00 PM, said:

Or your favorite mech.

Since everyone will have it the technology thinking that it will make mech X all of a sudden meta is a pipe dream. The mechs with the best mobility, speed, hardpoints and hitboxes will still rule.

Sure you might get a week where you figure out somehow to get that Vindicator useful. But it will be quickly brought back to the pack once the min/max crowd figures out what works best (hint, hint- it won't be a Vindicator).

I for one am not expecting the new tech to make this game that much different.

However sized hard points and new tech....now weapon systems matter.

Someday.


not someday in the mwoverse sadly.... if they ever put in public stock then "ill be back"

#37 Kin3ticX

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Posted 28 March 2017 - 09:27 PM

I dunno guys, Heavy Gauss and MRM-40 in my Atlas-K Dumpster Tier Mech get ready for power creep fairy dust in the right direction

Parade mechs will still be bad but its about time we get new toys for our old mechs

#38 Tier5 Kerensky

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Posted 28 March 2017 - 09:28 PM

For me, the new tech will mainly be intresting new stuff to try. Lucky I have some IS mechs too as much of the stuff is coming for them.

#39 Bud Crue

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Posted 29 March 2017 - 02:53 AM

View PostMechaBattler, on 28 March 2017 - 08:57 PM, said:


That's why I'm hoping that they make them stream fire, with a tighter spread. Instead MW4's shotgun missiles. You have to face time a little more, but gain more controlled potential damage. Plus PGI doesn't have to model in 40 slot launchers.


Well unless they fix the tube count issues on the Victor and the Quickdraw, (two mechs that would really benefit from the MRMs potentially) then they will be stream fire regardless. If they end up being "shotgun missiles" for everyone else, but stream fire for these two (others broken?) then two near-legacy tech mechs become even more so.

I sure hope new tech give them impetus to get these fixed finally.

#40 CDLord HHGD

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Posted 29 March 2017 - 05:08 AM

View PostTed Wayz, on 28 March 2017 - 06:00 PM, said:

However sized hard points and new tech....now weapon systems matter.

My thoughts on sized hardpoints.





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