Rakshasa, on 31 March 2017 - 02:38 AM, said:
It makes the Adder redundant really. Same dual ER-PPC's, better backup weapons, better armour, better cooling, same speed. The only advantage the Adder has over it is less tonnage for drop decks.
Drop, the srms, has a higher RT energy point great for hill peaking, load up on DHS, and use the Right side for Dual ERppcs. Runs
far, far cooler than the Adder to the point that you can run and gun/ almost chain fire back to back. I've had many great games in that simple build, and it is a refreshing ppc setup. I've had a number of high dmg games with that load out alone. Easy and simple. Left mouse button - Top right PPC, Right mouse button - Right arm ppc.
Recommended modules - ERPPC Range, ERPPC Cooldown, Advanced Zoom, Radar Derp.
Alternatively, pickup the Redline and to get those 5 ST energy points, add the right and left arms that have 2 energy points. All Small pulses, load up on DHS, and maybe a smaller TC if you want. Has a 54 dmg alpha, and will utterly pick up apart anything lighter than a heavy in seconds. Set up your firing order to avoid ghost heat, I tend to have 3 left side small pulses on the left mouse, 3 right side on the right mouse button and the last 3 set for "q", with "e" for cycling through all 9.
True to it's name, it puts out red lines lol. A lot of fun, funny to see players bail out when they see you maneuvering in and they see your load out.
Recommended modules; Radar Derp,Seismic, Small Pulse Range, Small Pulse cooldown.
Edited by JackalBeast, 31 March 2017 - 09:36 AM.