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Linebacker Builds


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#1 Pr8Dator

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Posted 31 March 2017 - 02:25 AM

What are your favorite Linebacker builds?

I just bought a D variant with cBills just for fun and my, its alot of fun running it with 6 x SRM6!

What other builds are you guys doing with your linebacker? Any metabuild?

This mech seems to make the kitfox redundant?

Edited by Pr8Dator, 31 March 2017 - 02:37 AM.


#2 Champion of Khorne Lord of Blood

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Posted 31 March 2017 - 02:36 AM

Lots of options on those things.

Could mix missiles and lasers
http://mwo.smurfy-ne...9ff63194e7de93b

Or go full 9 SPL or bring in 5 ERML in the torso for poking or dual ERPPC in the high mounts.

...But you just can't replace the Kit Fox.

#3 Rakshasa

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Posted 31 March 2017 - 02:38 AM

In all honesty? I like the Prime stock loadout. It can't brawl very well, but it's a great flanker and harasser and there's just something fun about it.

View PostPr8Dator, on 31 March 2017 - 02:25 AM, said:

This mech seems to make the kitfox redundant?


It makes the Adder redundant really. Same dual ER-PPC's, better backup weapons, better armour, better cooling, same speed. The only advantage the Adder has over it is less tonnage for drop decks.

#4 Pr8Dator

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Posted 31 March 2017 - 03:10 AM

View PostRakshasa, on 31 March 2017 - 02:38 AM, said:

In all honesty? I like the Prime stock loadout. It can't brawl very well, but it's a great flanker and harasser and there's just something fun about it.



It makes the Adder redundant really. Same dual ER-PPC's, better backup weapons, better armour, better cooling, same speed. The only advantage the Adder has over it is less tonnage for drop decks.


Ah right! Dropdeck tonnage consideration makes these lights still relevant! Although quite redundant in a pug drop.

#5 Jackal Noble

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Posted 31 March 2017 - 08:11 AM

View PostRakshasa, on 31 March 2017 - 02:38 AM, said:


It makes the Adder redundant really. Same dual ER-PPC's, better backup weapons, better armour, better cooling, same speed. The only advantage the Adder has over it is less tonnage for drop decks.


Drop, the srms, has a higher RT energy point great for hill peaking, load up on DHS, and use the Right side for Dual ERppcs. Runs far, far cooler than the Adder to the point that you can run and gun/ almost chain fire back to back. I've had many great games in that simple build, and it is a refreshing ppc setup. I've had a number of high dmg games with that load out alone. Easy and simple. Left mouse button - Top right PPC, Right mouse button - Right arm ppc.
Recommended modules - ERPPC Range, ERPPC Cooldown, Advanced Zoom, Radar Derp.

Alternatively, pickup the Redline and to get those 5 ST energy points, add the right and left arms that have 2 energy points. All Small pulses, load up on DHS, and maybe a smaller TC if you want. Has a 54 dmg alpha, and will utterly pick up apart anything lighter than a heavy in seconds. Set up your firing order to avoid ghost heat, I tend to have 3 left side small pulses on the left mouse, 3 right side on the right mouse button and the last 3 set for "q", with "e" for cycling through all 9.
True to it's name, it puts out red lines lol. A lot of fun, funny to see players bail out when they see you maneuvering in and they see your load out.
Recommended modules; Radar Derp,Seismic, Small Pulse Range, Small Pulse cooldown.

Edited by JackalBeast, 31 March 2017 - 09:36 AM.


#6 process

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Posted 31 March 2017 - 08:16 AM

I bought one with approximately this loadout: LBK-PRIME

Standard medium laser bundle, plus a NARC for support.

#7 NRP

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Posted 31 March 2017 - 08:22 AM

I've only ever run my Red line with 2 LPLs (in the high torso mounts) and 3 MLs with the stock pods. It works amazingly well. A little hot, but nice alpha and you don't have to commit to close range if you don't want to.

I think I'll try the 9 SPL build though, because I hate light mech.

I need to get two more Linebackers. I though the rule of three would be gone by now.

#8 Felicitatem Parco

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Posted 31 March 2017 - 08:23 AM

The 3 most common loadouts I see are the 6 six-packs, 6 MLs, or twin ERPPCs

I had a very fun time bumrushing a Gauss/PPC Night Gyr poptart and disecting his side Torsos recently with my 6 sixpacks... Felt very good inside. I also like to pretend I am a light Mech and help the little guys cap on conquest mode, and spew SRMs at enemy lights that try to stop muh buddies.

Edited by Prosperity Park, 31 March 2017 - 08:24 AM.


#9 TercieI

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Posted 31 March 2017 - 09:07 AM

Prime with 2PPCs (RA and RT) or 5-6MPL (all torsos) are my favorite builds. Splatbacker is fun, but infuriatingly ammo limited.

#10 Violent Tendencies

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Posted 31 March 2017 - 01:55 PM

Redline 9 - CSPL

#11 Clownwarlord

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Posted 31 March 2017 - 02:19 PM

The best build I have is this which can be done on any linebacker due to omni.

REDLINE

2 ERPPC in high mounts so I just peek, shoot, and scoot.

#12 Kubernetes

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Posted 31 March 2017 - 02:44 PM

I've had the most success with 5 MPLs. I tried the ERPPC loadout and it was effective, but it seemed like a waste of all that speed/mobility to use it as a ranged sniper. It seems to work best with SPLs/MPLs/SRMs, using that speed to get into optimal range.

#13 Hit the Deck

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Posted 31 March 2017 - 03:50 PM

View PostTercieI, on 31 March 2017 - 09:07 AM, said:

... or 5-6MPL (all torsos) are my favorite builds. Splatbacker is fun, but infuriatingly ammo limited.

View PostKubernetes, on 31 March 2017 - 02:44 PM, said:

I've had the most success with 5 MPLs....

I also find that 6x cMPLs works best.

#14 Snazzy Dragon

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Posted 31 March 2017 - 04:00 PM

MPL backer is solid and fits a shoot n scoot playstyle

SPL+SRM w/A is never a disappointing combo for a clam heavy

The Prime makes a good PPC carrier (not all high mounts, but you can asymmetrically peek to good effect) due to set of 8 quirks

UAC10+4 medium lasers is toasty but effective, so long as you have the ability to recognize when to double tap and when not to

#15 Pr8Dator

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Posted 31 March 2017 - 05:33 PM

Its crazy my Splatbacker is now the best performer in my collection in terms of battles won and KDR! Almost twice as high as my Scorch and Bounty Hunter... impressive! 2.0 battle winning rate and a 2.5 KDR! Impressive! I think the difference is that in my splatback, I go straight for those isolated light mechs first and kill them in a volley or two since these light mechs tend to be the ones that really turn the tide late in a battle, picking out injured assaults. Once I down like 2 lights, I return to the main battle ground and the brawl would have already begun and then I run around taking them all apart... this has contributed to a high battle win rate I guess.

Another good thing about linebackers is that after mastering them, you could simply sell 2 variants and free up mechbay for other mechs since they can all be configured the same way with the same quirks! Love it that the quirks are tied mainly to omnipods rather than 8 piece bonus. Or just sell 1 if you fancy having a pair of them in a drop deck.

Edited by Pr8Dator, 31 March 2017 - 05:38 PM.


#16 Clanner Scum

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Posted 31 March 2017 - 06:14 PM

UAC10 and 3 or 4 medium lasers all in the side torsos. Plenty of ammo. Arms stripped for extra tonnage. Although I think there are some armor in the arms for shielding but yeah, I enjoy my uac10 and medium laser linebacker. Decent punch. Mid range harrasser.





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