https://steamuserima...B6604082298E9F/
This is screenshot taken from one of my teammate. I don't think you guys designed this (and similar spots) intended for a mech to have vintage point of the entire battlefield. Due to the terrain glitch, it's also extremely difficult to actually hit someone on those spot.
Alas, mechs with jumpjets like this Night Gyr is able to abuse this spot like no other. It's simply unfair for everyone else when they can exploit spots like these.
You guys did similar restrictions with maps like Grim Plexus by having invisible walls. Can you fix this map as well?
1
Unfair Sniper Vintage Points
Started by razenWing, Mar 31 2017 08:22 AM
2 replies to this topic
#1
Posted 31 March 2017 - 08:22 AM
#2
Posted 09 April 2017 - 07:44 PM
Unfair sniper points? Not sure about that, the sniper points on TD tend to be rather exposed, subject to serious return fire... if you've got the range to do so.
However, any map where you can be shot in less than 10 seconds of starting by long range weapons is probably not a good map.
For that reason, among others, I would say this map must be excluded from escort rotation. The VIP is far to stupid to take a reasonable path, if there were any.
For other modes, I think with a little rework, a few more ridges between the spawn points, this map can be saved.
However, any map where you can be shot in less than 10 seconds of starting by long range weapons is probably not a good map.
For that reason, among others, I would say this map must be excluded from escort rotation. The VIP is far to stupid to take a reasonable path, if there were any.
For other modes, I think with a little rework, a few more ridges between the spawn points, this map can be saved.
#3
Posted 09 April 2017 - 10:15 PM
Actually, generally when somebody goes up there, they get lurm'd to death. Even when there are no lurmz, you can't really stay up in that spot for long, because there's really only one way to peak the enemy, and once they know you're there, they can't miss you. It's a very stagnant and vulnerable position, and there's a reason you don't see mechs up there all the time. Every once in a while you get lucky and the enemy doesn't have the right weapons to actually hit you, but that's really quite rare.
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