InnerSphereNews, on 31 March 2017 - 10:21 AM, said:
• Mobile Field Bases, Turrets, and Towers can no longer be target-locked; direct or dumb-fire weaponry will be required to damage them. The standard 'R' command will still convey information and health values, but target-lock will not be acquired. This behavior also applies to Turrets and O-Gens in any other applicable Game Modes, such as Siege and Escort.
This is a huge mistake, you lock SSRMs out of use against these targets for absolutely no good reason. While the ability to LRM these targets is debatable since they can be dumbfired, SSRMs cannot, worse SSRM carriers will be in range of the turrets return fire but be completely* helpless.
The best solution is to give turrets AMS, or make AMS specific turrets, or give the towers and MFBs AMS systems of their own. This will counter a large amount of LRMs while still allowing SSRMs to function. It also means indirect fire is not completely invalidated either, thus a scout/spotter still can have a role, improved even if they have to knock out AMS turrets themselves before calling in the rain.
As a side effect the base will feel a little bit more alive when you see the AMS go active.
*Streak boats are a thing, even if you don't think they are a good idea, they should not be completely invalidated within their specialty... this is not the same as needing an active probe to cancel ECM. Edit: This is to say, a mech that still has its weapons should never be entirely unable to complete the objective.
Edited by Trev Firestorm, 31 March 2017 - 03:16 PM.