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Would You Be Interested In The Imp? (If It Torso Twisted Like An Urban Mech?)

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#21 Chuck B

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Posted 03 April 2017 - 03:00 AM

View PostFLG 01, on 02 April 2017 - 08:12 PM, said:

However I think it is time we got some nice IS Assaults that actually had a somewhat noticeable role in the FCCW like Fafnir, Nightstar, or Templar (even though the Templar may not be a meta-beast).


Fafnir is cool, but really while it might get high mounts, it brings nothing that the Annihilator or Mauler hasn't all ready been added to the game.

Nightstar, I love the mech. but really is not just a king crab on a diet?

Templar is a great mech, but it will be handicapped by MW:O construction rules, Not having crit spiting really hurts the mech.

But at the end of the day I figure out next assaults going to be the Mad 2. Its just too easy to make with so many Mad/Mad IIC assists they could use to speed up the process. I cant see PGI not taking a short cut when they have the opportunity.

#22 Dee Eight

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Posted 03 April 2017 - 06:48 AM

View PostChuck B, on 03 April 2017 - 02:44 AM, said:


You are right in a way.

Well the Dragoons have been in the IS since what 3030? I wasn't really even aware of the early clan models till I looked to IMP up. the the dragoons were producing the mech in the IS at this point,


3005, and the Imp was a clan wolf mech first built in 2793. It and the Annihilator were among the errors the dragoons made when they came to the inner sphere, bringing mechs unknown to the IS.

#23 KAPPE8

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Posted 03 April 2017 - 07:00 AM

IMP is the best mech in the game
who doesnt want a 100 ton urbie on steroids?

Posted Image

#24 Valdarion Silarius

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Posted 03 April 2017 - 07:13 AM

It seems like an alright mech. Just looking at the concept art alone with no "muh nostalgia" ties, I can tell it's going to be a hard sell. If it had the 360 rotational torso twist, and if it were to be implemented in the game just like the Flashman (if that mech got the same treatment as well), then no one will ever bother fielding an Urbanmech in MW:O again. Really good concept artwork will either make or break this mech.

Besides, the Urbanmech has a niche role which is supposed to make it stand out. If it loses that niche role, it really loses it's purpose in MW:O besides the memes that it was burdened with since it's creation.

#DontBullyTheUrbie2017

#25 FLG 01

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Posted 03 April 2017 - 10:08 AM

View PostChuck B, on 03 April 2017 - 03:00 AM, said:


Fafnir is cool, but really while it might get high mounts, it brings nothing that the Annihilator or Mauler hasn't all ready been added to the game.

Nightstar, I love the mech. but really is not just a king crab on a diet?

Templar is a great mech, but it will be handicapped by MW:O construction rules, Not having crit spiting really hurts the mech.

But at the end of the day I figure out next assaults going to be the Mad 2. Its just too easy to make with so many Mad/Mad IIC assists they could use to speed up the process. I cant see PGI not taking a short cut when they have the opportunity.



On the on hand, I mean their role in the lore, specifically the FCCW. We are entering the Civil War-era, so we need some signature Mechs of this era, Mechs with a notable role in the war. The Imp is no such Mech; it is not mentioned in any of the FCCW-novels, neither CBT nor MW, and it is not listed in any RAT for IS factions in FM:U. (The Clan-Imp is available for second line troops of Coyote and Star Adder, but that is it).
When I think of the Civil War I think of legends like Ardan Sortek piloting a Templar one last time, or Peter Steiner-Davion in his Fafnir duelling Nondi. Those Mechs, besides being common enough to be listed in the RATs, have a meaning and a role in the FCCW. The Imp has not.

On the other hand, while it is obvious that the Templar would suffer from MWO’s MechLab, the Fafnir has a lot going for it in terms of in-game performance. It beats the Annihilator by a mile. It is not just the far better hardpoint-placement, it is the general geometry, higher engine cap, and the availability of ECM.

Lastly, PGI has created a whole new model for the Marauder IIC. I think it is likely they would do the same for the Marauder II; so no short cut. And I do not see how the Marauder II would be any good in MWO anyway. At best it will be mediocre. Annihilator, Imp, and Marauder II... I take it you are a fan of the Dragoons.

#26 Mole

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Posted 03 April 2017 - 10:30 AM

I'd be interested in an Imp even if it didn't get 360 torso twist.

#27 Felicitatem Parco

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Posted 03 April 2017 - 11:03 AM

I would buy the Complete Pack for the first time if they sold the Imp.

#28 Snazzy Dragon

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Posted 03 April 2017 - 06:10 PM

View PostEl Bandito, on 01 April 2017 - 11:45 PM, said:

I suppose it can be a decent harassment proof Assault mech. No Light can stay away from its crosshairs for long.


Butt plates, though.

Butt plates are OP.

#29 Chuck B

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Posted 09 July 2017 - 01:47 AM

So Im curious . With the Urbie event + the K9 alot of people tested out and had alot of fun in the Urbie. Im wondering if now you guys would be more interested in the Imp?

#30 Valhallan

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Posted 09 July 2017 - 02:46 AM

I think that lifecycle is missing two more stages, the medium hoplite and the heavy flashman. PGI could then release a super pack of the Egg mechs. Urbie+Hoplite+Flashman+Imp on easter along with an Egg cockpit item. Posted Image

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Edited by Valhallan, 09 July 2017 - 02:52 AM.


#31 stealthraccoon

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Posted 09 July 2017 - 06:27 AM

Don't forget the Hornet!

#32 Angel of Annihilation

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Posted 09 July 2017 - 11:54 AM

View PostFLG 01, on 03 April 2017 - 10:08 AM, said:



On the on hand, I mean their role in the lore, specifically the FCCW. We are entering the Civil War-era, so we need some signature Mechs of this era, Mechs with a notable role in the war. The Imp is no such Mech; it is not mentioned in any of the FCCW-novels, neither CBT nor MW, and it is not listed in any RAT for IS factions in FM:U. (The Clan-Imp is available for second line troops of Coyote and Star Adder, but that is it).
When I think of the Civil War I think of legends like Ardan Sortek piloting a Templar one last time, or Peter Steiner-Davion in his Fafnir duelling Nondi. Those Mechs, besides being common enough to be listed in the RATs, have a meaning and a role in the FCCW. The Imp has not.

On the other hand, while it is obvious that the Templar would suffer from MWO’s MechLab, the Fafnir has a lot going for it in terms of in-game performance. It beats the Annihilator by a mile. It is not just the far better hardpoint-placement, it is the general geometry, higher engine cap, and the availability of ECM.

Lastly, PGI has created a whole new model for the Marauder IIC. I think it is likely they would do the same for the Marauder II; so no short cut. And I do not see how the Marauder II would be any good in MWO anyway. At best it will be mediocre. Annihilator, Imp, and Marauder II... I take it you are a fan of the Dragoons.


Agree with you here. I can't help think of Archer Christifori's Penetrator when I think of the FedCom Civil War. I mean while I am glad they got some of the fan favorites like the Uziel, Osiris and Mad Cat Mk II in the game, they have otherwise completely skipped over all the extremely awesome mechs from the 3055 TRO both Clan and IS alike. I really want to see these mechs in game.

#33 Alex Morgaine

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Posted 09 July 2017 - 12:23 PM

View Postjjm1, on 02 April 2017 - 04:29 PM, said:

Wouldn't it be really inaccurate for Inner Sphere factions to field this mech. It may have IS level tech, but MUL records each variant as exclusively clan and/or Wolfs Dragoons.

I guess that doesn't matter at this point.


View PostMad Cat II, on 02 April 2017 - 04:29 PM, said:

Can I Haz IS?


#34 HIGH LORD KIT FAWKS THE WATCHFUL

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Posted 09 July 2017 - 12:53 PM

It would be the first time I've bought a mechpack, hell...I'd buy two.



#35 Brain Cancer

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Posted 10 July 2017 - 03:24 AM

The Imp would literally be a walking turret with the extended torso twist. And yeah, it'd help with one of the biggest flaws of most assaults- not being able to keep their guns on a mobile enough opponent.

It'd be kinda neat if the Hero version was actually the Imp C, giving us IS Mechs and a Clan 'Mech in one package.





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