Chuck B, on 03 April 2017 - 03:00 AM, said:
Fafnir is cool, but really while it might get high mounts, it brings nothing that the Annihilator or Mauler hasn't all ready been added to the game.
Nightstar, I love the mech. but really is not just a king crab on a diet?
Templar is a great mech, but it will be handicapped by MW:O construction rules, Not having crit spiting really hurts the mech.
But at the end of the day I figure out next assaults going to be the Mad 2. Its just too easy to make with so many Mad/Mad IIC assists they could use to speed up the process. I cant see PGI not taking a short cut when they have the opportunity.
On the on hand, I mean their role in the lore, specifically the FCCW. We are entering the Civil War-era, so we need some signature Mechs of this era, Mechs with a notable role in the war. The Imp is no such Mech; it is not mentioned in any of the FCCW-novels, neither CBT nor MW, and it is not listed in any RAT for IS factions in FM:U. (The Clan-Imp is available for second line troops of Coyote and Star Adder, but that is it).
When I think of the Civil War I think of legends like Ardan Sortek piloting a Templar one last time, or Peter Steiner-Davion in his Fafnir duelling Nondi. Those Mechs, besides being common enough to be listed in the RATs, have a meaning and a role in the FCCW. The Imp has not.
On the other hand, while it is obvious that the Templar would suffer from MWO’s MechLab, the Fafnir has a lot going for it in terms of in-game performance. It beats the Annihilator by a mile. It is not just the far better hardpoint-placement, it is the general geometry, higher engine cap, and the availability of ECM.
Lastly, PGI has created a whole new model for the Marauder IIC. I think it is likely they would do the same for the Marauder II; so no short cut. And I do not see how the Marauder II would be any good in MWO anyway. At best it will be mediocre. Annihilator, Imp, and Marauder II... I take it you are a fan of the Dragoons.