


#1
Posted 02 April 2017 - 12:25 PM

#2
Posted 02 April 2017 - 12:37 PM
brawler i run 4 srm6 + 4 spl (or 4 srm + 4mg + 3spl)
be with the charge when ya'll push, wait till your team is close to pop some damage. when your team has the firing line push you go from the side on the line and get behind them with lights. but not every map will work out like that. you just got to wait for the opportunities really in this mech these days.
For ranged idk I use the tbr-c 3 erml + 2srm6 + uac10 (you can use a uac20 and srm4's but its a little more hot) use your range to punish the guys peaking but the low slung mounts are ehhhhh
#3
Posted 02 April 2017 - 12:54 PM
#4
Posted 02 April 2017 - 01:19 PM
badpiggy, on 02 April 2017 - 12:25 PM, said:

Did you use the 3xE A-LT? If yes, I might have been amongst those focussing you.
Equipping that LT SCREAMS "I have half my weapons in a easily targetable spot, please kill me first."
If not, did you have LRMs equipped? It also makes the silhouette much more targettable.
#5
Posted 02 April 2017 - 01:19 PM
badpiggy, on 02 April 2017 - 12:25 PM, said:

Keep running Linebackers?

#6
Posted 02 April 2017 - 01:25 PM
Paigan, on 02 April 2017 - 01:19 PM, said:
Equipping that LT SCREAMS "I have half my weapons in a easily targetable spot, please kill me first."
If not, did you have LRMs equipped? It also makes the silhouette much more targettable.
No, I don't use the A LT. Normally i'm running the D torsos with the prime arms, and occassionally the prime RT for that ballistic hardpoint.
Bud Crue, on 02 April 2017 - 01:19 PM, said:
Keep running Linebackers?

Good Idea.
#7
Posted 02 April 2017 - 01:26 PM
http://mwo.smurfy-ne...f8177358a73c08e
The Timberwolf has some decent 8/8 pod bonuses. Look at the particular model you have and make a decision if you can build around it, because some of them are very worthwhile. For this build above, the Warrant picks up some 'meh' weapon quirks but also a very useful turn rate percentage. So I said 'screw it' and it's time to brawl.
Making an LRM boat out of one is of course a horrible choice. I'd suggest focusing on either the medium or short range fighting style and then concentrate on the mech being 100% built for that, and then practice on your patience in engaging only within that range.
Edit - the C variant with the -30% UAC jam chance is extremely noticeable. The D variant having 20% PPC velocity & heat reduction for free is also very good.
Edited by FireStoat, 02 April 2017 - 01:28 PM.
#8
Posted 02 April 2017 - 01:27 PM
You're better off playing your preferred Clan heavy instead.
#9
Posted 02 April 2017 - 01:39 PM
#10
Posted 02 April 2017 - 01:50 PM
FireStoat, on 02 April 2017 - 01:39 PM, said:
I have had the linebacker standard pack for months

FireStoat, on 02 April 2017 - 01:26 PM, said:
http://mwo.smurfy-ne...f8177358a73c08e
The Timberwolf has some decent 8/8 pod bonuses. Look at the particular model you have and make a decision if you can build around it, because some of them are very worthwhile. For this build above, the Warrant picks up some 'meh' weapon quirks but also a very useful turn rate percentage. So I said 'screw it' and it's time to brawl.
Making an LRM boat out of one is of course a horrible choice. I'd suggest focusing on either the medium or short range fighting style and then concentrate on the mech being 100% built for that, and then practice on your patience in engaging only within that range.
Edit - the C variant with the -30% UAC jam chance is extremely noticeable. The D variant having 20% PPC velocity & heat reduction for free is also very good.
I have the timberwolf pack, which gives me the more or less useless prime version, the C which can only use 1 ballistic weapon for the whole - 30% jam chance, and the movement based S, so I may as well just adjust the stock config.
Could you give me tips on the mid range fighting style? Should i run large pulse lasers for that?
#11
Posted 02 April 2017 - 02:13 PM
#12
Posted 02 April 2017 - 02:14 PM
badpiggy, on 02 April 2017 - 01:50 PM, said:
I have had the linebacker standard pack for months

I have the timberwolf pack, which gives me the more or less useless prime version, the C which can only use 1 ballistic weapon for the whole - 30% jam chance, and the movement based S, so I may as well just adjust the stock config.
Could you give me tips on the mid range fighting style? Should i run large pulse lasers for that?
Mid range you want something like 2 LPL and anywhere from 3 to 6 ERML (decide between wanting more alpha or more sustain). Once you pick the lasers you want just point em at people, use cover well, out poke enemies.
#13
Posted 02 April 2017 - 02:14 PM
Edit: And no, I won't share my TBR build because the meta-folks will laugh at me.
Edited by Deimir, 02 April 2017 - 02:15 PM.
#14
Posted 02 April 2017 - 02:16 PM
Deimir, on 02 April 2017 - 02:13 PM, said:
Yeah, that's the main reason i'm trying to go for a build that exposes me less.
Dakota1000, on 02 April 2017 - 02:14 PM, said:
Mid range you want something like 2 LPL and anywhere from 3 to 6 ERML (decide between wanting more alpha or more sustain). Once you pick the lasers you want just point em at people, use cover well, out poke enemies.
Thanks!
#15
Posted 02 April 2017 - 02:18 PM
badpiggy, on 02 April 2017 - 12:25 PM, said:

The only time you're focused down is when you stare right back at the guy you're shooting at, which you shouldn't do, or your positioning is off, which also you shouldn't do. My suggestion is to practice.
TBR is a decent platform when built right. It's not an easy nor hard mech, it's just you and your skills, so if you're not doing so hot with it, with decent builds, then it must be your skills that need improvement.
badpiggy, on 02 April 2017 - 01:50 PM, said:
Unless you're doing a bonafide Laser Vomit or Dakka Vomit, i'd advise against it. If you want a mid-range build, you should build UAC5 and ER-Medium lasers.
TBR-A Dakka Vomit, 5x ERML + 2x UAC5 [240], 17 DHS
TBR-A Dakka Vomit, 4x ERML + 2x UAC5 [300], 18 DHS
Brawling is hard with the Timber Wolf, mainly because of it's hitboxes, but it's decent once you pull it off. If you would like to brawl, I suggest builds like this:
TBR-A SRM-Brawler - (4x SRM6A [600] + 4x SPL, 21 DHS)
TBR-S SRM-Brawler - (4x SRM6A [600] + 4x SPL, 22 DHS)
If you want moar JJ, use the TBR-A and make use of TBR-S side-torsi. Else you can use TBR-S center torso, and use TBR-D side-torso for 1 more free ton.
Brawling is usually short-ranged peekaboo until you get a partner to dance to, and when you do, the two of you circles around and torso twist and arm-shield damage from one another every after volley, until either one is dead or disengaged.
If you're coordinating a push with your team, you also either tip-of-the-spear when no better alternative is available to spearhead, or you're next to the spearhead. Always side-shield and torso-twist, don't ever stare. Shoot your lasers and missiles, until your heat-gauge is almost full then you will only use your missiles then. Lasers is for starting and ending volleys.
TBR-A Dakka-Brawler - (2x UAC5 [240] + 3x SRM4 [300] + 4x ERSL, 15 DHS)
If you don't think brawling is for you, perhaps a hybrid. Mind you this is more generalized, and won't do as well as the specialized builds, just be decent at either. Your UAC5s give you an ability to trade over long range, your missiles along with your AC can brawl but not as good, the dakka element there causes you to stare, and it's quite unhealthy. Close-ranged peekaboo is a nasty surprise.
I have lots of TBR builds: https://mwomercs.com...er-wolf-builds/
Edited by The6thMessenger, 02 April 2017 - 02:28 PM.
#16
Posted 02 April 2017 - 02:48 PM
thanks for the tips!
#17
Posted 02 April 2017 - 03:01 PM
The only thing you need to be considerate of is that you are a primary target, so make sure that you move out of cover with a clear intention (move from one spot to the next, alpha poke a specific part of a specific enemy, etc...)
Many will tell you to drop the LRMs, but I like that I can harass an enemy even if I can't see them and provide some support while I improve my position. You can try switching them for SRMs as well, but then you are going to be running a bit hotter.
#18
Posted 02 April 2017 - 03:05 PM
SuperFunkTron, on 02 April 2017 - 03:01 PM, said:
The only thing you need to be considerate of is that you are a primary target, so make sure that you move out of cover with a clear intention (move from one spot to the next, alpha poke a specific part of a specific enemy, etc...)
Many will tell you to drop the LRMs, but I like that I can harass an enemy even if I can't see them and provide some support while I improve my position. You can try switching them for SRMs as well, but then you are going to be running a bit hotter.
I'd shift the LPL on the side torsi.
TBR-A Laser Vomit + LRM5x2 Harrasser
#19
Posted 02 April 2017 - 04:54 PM
#20
Posted 03 April 2017 - 12:07 AM
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