Khobai, on 03 April 2017 - 05:25 PM, said:
except skill trees that are completely open ended are far more prone to min/maxing than skill trees which force you to choose a role/class and limit you to picking skills limited to that role class.
because when you have to choose a role/class it automatically locks you out of the skills for the roles/classes you didnt choose.
because when you have to choose a role/class it automatically locks you out of the skills for the roles/classes you didnt choose.
That just makes it easier to min/max, that doesn't mean it is less prone.....