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Grasshopper 5N


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#41 Bud Crue

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Posted 03 April 2017 - 05:01 PM

View PostPyed, on 03 April 2017 - 04:24 PM, said:


I strongly suspect that a lot of their data for unpopular mechs comes from good players giving themselves a challenge by playing them.

I screwed around with the Dragon 5N for 19 matches and managed to average just over 350 damage somehow. Nothing I would brag about but PGI's data probably tells them it was "fine" based on those 19 games.
(AC5/UAC5/ERPPC in the arms)

I gave up on and sold that heap. It was just too damn frustrating to play.


I hear what you are saying, but I don't buy it. I mean if "good players giving themselves a challenge" is the reason PGI's data is skewed for the 5N than that would suggest that "good players" are doing awful or merely mediocre in the 5P; since all of the Grasshoppers EXCEPT the 5P have been nerfed within the last year. I simply refuse to believe that the most meta of the Hoppers is somehow providing just "base line" performance numbers when played by those same "good players" or even bad players. There is a reason the community recognizes the superiority of the 5P. And yet, PGI seems oblivious to that recognition and nerfs the agility of the 5J and the feeble capabilities of the 5N,when those clearly inferior mechs...regardless of who is playing them...ought to be by PGI's own statements regarding the purpose of quirks (equal viability and a distinct role) getting buffs to be on par to the clearly superior 5P. What role does the 5N serve right now? Beats the hell out of me. I wonder if PGI knows?

#42 Pyed

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Posted 03 April 2017 - 05:12 PM

View PostBud Crue, on 03 April 2017 - 05:01 PM, said:

I hear what you are saying, but I don't buy it. I mean if "good players giving themselves a challenge" is the reason PGI's data is skewed for the 5N than that would suggest that "good players" are doing awful or merely mediocre in the 5P


Well the upshot of what I was saying is the proportion of bad players to good in good mechs is maybe higher than bad players to good in bad mechs.
I see a lot of bads in Kodiaks et. al., but more often than not when I see a unicorn it's got a good pilot.

#43 xengk

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Posted 03 April 2017 - 07:50 PM

View PostBud Crue, on 03 April 2017 - 03:33 AM, said:


I cannot go that slow in a Hopper. I just can't do it. I've tried, I really have, but I feel like I am a giant slow target when going that slow. Min engine I can stomach in a hopper is a 325.

Edit, oddly, I have no issues going that slow in a Warhammer or Cataphract. I suspect the movement profile and/or the perspective of all that height in the Hopper has something to do with it. c'est la vie


A 325 engine give you about extra 5kph for 4.5t weight, XL is only safe for long/mid range build with LL/LPL.
I can make do with 75kph, but mech going below 60kph put me on edge.

The tall and lanky nature of the mech profile makes moving slow, seems like an easy target.
Hence I always shadow a bigger target, using it as cover to PPC poptart, but also provide cover fire when the friendly is cooling down. My 5N is a DPS build.

#44 LordLeto

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Posted 03 April 2017 - 08:25 PM

It fills out a CW drop deck w/o buying duplicate mechs and plays similarly to the 5H, if 5% less heat quirks. For a player with limited mech bays it's worth the money in the rule of three system as it's useable enough you don't HAVE to sell it and lose the cbills.

After the rule of three is gone it's not worth the investment as a second 5H would be better.





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