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Why Invent Mechs?


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#21 Jay Leon Hart

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Posted 03 April 2017 - 08:45 AM

View PostWildstreak, on 03 April 2017 - 08:25 AM, said:

a BattleTechnology article had a 55 tonner with the legs of a Wolverine and upper body of a Rifleman.


You mean the Wolfman ? Posted Image

#22 Alan Davion

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Posted 03 April 2017 - 08:48 AM

View PostJay Leon Hart, on 03 April 2017 - 08:45 AM, said:


You mean the Wolfman ? Posted Image


Ha~! Now that would actually be pretty cool to see translated to MWO.

#23 Requiemking

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Posted 03 April 2017 - 09:07 AM

I honestly don't mind the Roughneck. In the context it's presented in it makes sense, it's not OP, and with new tech it won't be total garbage either.

#24 ScrapIron Prime

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Posted 03 April 2017 - 09:25 AM

View PostRequiemking, on 03 April 2017 - 09:07 AM, said:

I honestly don't mind the Roughneck. In the context it's presented in it makes sense, it's not OP, and with new tech it won't be total garbage either.

Yep, depending on the mechanics for the rotary AC or the MRM launcher, I could be quite usable indeed.

#25 SmokedJag

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Posted 03 April 2017 - 09:34 AM

View PostBishop Steiner, on 03 April 2017 - 08:44 AM, said:

Because those other OP mechs are canon, so it's a little harder to get butthurt... but PGI makes up a "MetaMech"? Big butthurt. Not that hard to figure.


The Night Gyr also existed to be OP. It's the TT game min-maxing an OmniMech for weapon payload. The 3050 'Mechs were originally like the Night Gyr but those designs were changed because it was totally f'ing stupid to have things like an Endo/Ferro Executioner fighting 3025 vintage 'Mechs. With a elite Clan pilot...

The Night Gyr is supposed to be a real, spare no expense pain to deal with. Ironically the problem PGI had with "meta" was the Clan BattleMechs where unlimited construction rules more than thumped hardpoint "limits" - at least when those limits still let you put 2-4 high mounted long range ballistics in the shoulders of something intended to use close range weapons.

#26 Pariah Devalis

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Posted 03 April 2017 - 09:36 AM

View PostRequiemking, on 03 April 2017 - 09:07 AM, said:

I honestly don't mind the Roughneck. In the context it's presented in it makes sense, it's not OP, and with new tech it won't be total garbage either.


I only have two issues with the Roughneck. One, that while it is a Solaris mech... it has variants. It would have made more sense to have only one variant of it, and capitalize on the new skill tree system to eliminate the need for alternative variants. Secondly, I feel a mech like this would have had better timing of release if it coincided with a Solaris content drop for MWO.

Other than that, considering there are, what, half a dozen invented mechs that came from MW4 already? What is one more from PGI?

#27 R Valentine

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Posted 03 April 2017 - 09:46 AM

View PostBishop Steiner, on 03 April 2017 - 08:44 AM, said:

Because those other OP mechs are canon, so it's a little harder to get butthurt... but PGI makes up a "MetaMech"? Big butthurt. Not that hard to figure.


So... there's no OP like canon OP? If that's the case then IS will never catch up. Clan was designed to be OP from the start, and the Night Gyr was the pinnacle of that, even in TT. And even if the Roughneck did have 2 high ballistics, it still wouldn't have jump jets so at best it'd be meta-ish. I'll take that over mediocre any day.

#28 Malrock

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Posted 03 April 2017 - 01:28 PM

Because they might be fun to pilot. Which is also why people purchase mechs, because they might be fun to pilot.

#29 RedDragon

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Posted 03 April 2017 - 01:56 PM

View PostBud Crue, on 03 April 2017 - 06:37 AM, said:

Why not?
Nostalgia will only get PGI so far,

Eh ... you do know that nostalgia is the only thing that is keeping this game running? And was the only reason the game saw the light of day? Without Battletech and the whales that throw money at PGI for everything remotely resembling anything from BT lore, MWO would be dead for years by now. And without the name "Mechwarrior", it wouldn't have made millions in founder money.
As for the Roughneck, well ... meh. At this point it doesn't really matter anymore. The game is as far away from being "a Battletech game" as it could be anyways, and the whales keep on spending money no matter what. So frankly, who cares anymore?

#30 Clownwarlord

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Posted 03 April 2017 - 02:04 PM

Why not invent mechs?!

Maybe we can get this next ...

Posted Image

Or this ...

Posted Image

Or this ...

Posted Image

#31 Snazzy Dragon

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Posted 03 April 2017 - 02:30 PM

I was mad at first but as I researched existing IS mechs and looked at the roughneck's loadouts and hardpoints, it grew on me.

And then it became canon, and Alex got a chance to make his own mech

And then we got to see some sneak peeks of it. It looks good. It'll most likely be among the few competitive IS mechs as well

I'm not mad that it will be in MWO.

#32 Coolant

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Posted 03 April 2017 - 02:34 PM

Mektek created several mechs and I actually preferred them at times like the Tenchi.

#33 Bud Crue

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Posted 03 April 2017 - 03:26 PM

View PostRedDragon, on 03 April 2017 - 01:56 PM, said:

Eh ... you do know that nostalgia is the only thing that is keeping this game running? And was the only reason the game saw the light of day? Without Battletech and the whales that throw money at PGI for everything remotely resembling anything from BT lore, MWO would be dead for years by now. And without the name "Mechwarrior", it wouldn't have made millions in founder money.


No one said otherwise.
Certainly nostalgia for this IP is what allowed PGI (with its exclusive license to that IP) to get the game going and to keep the whales happy; that is not remotely the point however. What is the point is that no one is harmed by PGI making an effort at trying something new while still doing all they can to keep the whales happy (See the Javelin waving over there?). More importantly, if PGI wants this game to be grow to more than a stagnant population of lorenerds and 80s TT junkies, then they need to push boundaries, develop the IP in new directions, make their mark upon this IP in a way that isn't a joke and maybe actually attracts some praise. The roughneck is part of that. Russ's efforts at pushing the e-sport aspect is part of that.

So what if you or I think PGI has missed the boat on e-sports and think the Roughneck is a mere one-off novelty; at least they are trying to do something other than rehash what has been rehashed multiple times since the first MW game was released. Don't worry PGI will keep pandering to your and my nostalgia, but is there really any harm in them trying ONE new mech for christsake? And if that turns out to be a success then maybe another at some point? I certainly don't.

Edited by Bud Crue, 03 April 2017 - 03:27 PM.


#34 MechaBattler

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Posted 03 April 2017 - 04:24 PM

View PostClownwarlord, on 03 April 2017 - 02:04 PM, said:

Why not invent mechs?!

Maybe we can get this next ...

Posted Image

Or this ...

Posted Image

Or this ...

Posted Image


Because them designing and adding their own mech would somehow lead to that.

They're entitled to at least design one mech. Put their mark. Alex has done a great job with artwork for the series. And despite all of PGI's failings, they revitalized a dead franchise.

#35 Requiemking

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Posted 03 April 2017 - 05:33 PM

View PostPariah Devalis, on 03 April 2017 - 09:36 AM, said:


I only have two issues with the Roughneck. One, that while it is a Solaris mech... it has variants. It would have made more sense to have only one variant of it, and capitalize on the new skill tree system to eliminate the need for alternative variants. Secondly, I feel a mech like this would have had better timing of release if it coincided with a Solaris content drop for MWO.

Other than that, considering there are, what, half a dozen invented mechs that came from MW4 already? What is one more from PGI?

Actually, the Roughneck itself isn't a Solaris mech. Only the Hero was. Think of the Roughneck as a 65 ton Urbie in terms of purpose, a cheap, easy to manufacture line mech to be sold to mercs and militias.

#36 Pariah Devalis

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Posted 03 April 2017 - 06:17 PM

View PostRequiemking, on 03 April 2017 - 05:33 PM, said:

Actually, the Roughneck itself isn't a Solaris mech. Only the Hero was. Think of the Roughneck as a 65 ton Urbie in terms of purpose, a cheap, easy to manufacture line mech to be sold to mercs and militias.


Not how I read it. Seemed to me the chassis itself is a frankenmech designed with solaris in mind based on the mech's description. Especially being based off of an agromech. The hero was the only one of the mechs I think we should have gotten, being such a unique chassis in the universe.

#37 Requiemking

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Posted 03 April 2017 - 06:24 PM

View PostPariah Devalis, on 03 April 2017 - 06:17 PM, said:


Not how I read it. Seemed to me the chassis itself is a frankenmech designed with solaris in mind based on the mech's description. Especially being based off of an agromech. The hero was the only one of the mechs I think we should have gotten, being such a unique chassis in the universe.

Erm, the article states very clearly that a single Roughneck was built for Solaris. The other ones were designed specifically to be marketed to Mercs and Militias. Here, I'll even quote it for you:

View PostInnerSphereNews, on 03 December 2016 - 11:58 AM, said:


During the initial Clan Invasion, BattleMech facilities across the Inner Sphere ramped up to the massive levels of production required to try stopping the onslaught. For Achernar BattleMechs this included their standard line of Locusts, Enforcers, Dervishs and so on. However, one lead designer had a wild idea: start with the Loader King as a superb design known for taking a hell-of-beating and still delivering decade after decade. Then overhaul the appropriate parts with BattleMech-grade components. While many balked at the radical idea, the designer forced the program through. (According to rumor, the designer had serious dirt on the CEO).

The original design, the RGK-1A, is incredibly low-tech, only mounting a small laser, AC/10, SRM 4, and triple machine guns; the only nod to modern technological developments was the inclusion of CASE. While Achernar ultimately proceeded with the experiment, they ensured it would be as cheap and easy to produce as possible, making it directly marketable to militias and down-on-their-luck mercenary outfits.

However, Achernar also took all the latest technologies to build a Roughneck destined for the Class Six arenas of Solaris VI. Mounting an XL engine, endo-steel structure, and double heat sinks, it allows the sixty-five-ton machine to mount paired Ultra AC/5s, large lasers, and medium lasers, along with a Streak SRM 2.


EDIT: Fixed some coding errors.

Edited by Requiemking, 03 April 2017 - 06:27 PM.


#38 Khobai

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Posted 03 April 2017 - 06:27 PM

roughneck is a canon mech now

so who cares if it was invented? that whole argument went out the window when it became canon.

and theres precedent for it, the madcat mk2 didnt exist until mechwarrior 4 invented it

Edited by Khobai, 03 April 2017 - 06:27 PM.


#39 BLOOD WOLF

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Posted 03 April 2017 - 06:28 PM

This thread, because people think people things.

#40 MauttyKoray

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Posted 03 April 2017 - 07:39 PM

View PostPr8Dator, on 03 April 2017 - 05:17 AM, said:

Why did MWO resort to inventing non-canon mechs when there are sooooooooo many more canon ones that fans are waiting for and dying to get?!

Summary, MWO (primarily Alex) was given the go ahead from Catalyst who currently hold the Battletech rights and are the source of the game's current lore and play development, to create an original mech. This isn't MWO 'making their own mechs' for greed, it was an honor given to Alex by Catalyst (from what I heard) for his concept work in MWO to date and to an extent PGI for finally reviving Mechwarrior as a series (as controversial as that may be) and keeping it running this long.

Let's not forget, the only other Battletech game around the same time that MWO attempted coming out was Mechwarrior Tactics by the same publisher which failed miserably.

Edited by MauttyKoray, 03 April 2017 - 07:41 PM.






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