

L R M Nerf
#1
Posted 03 April 2017 - 11:20 AM
Mobile Field Bases, Turrets, and Towers can no longer be target-locked; direct or dumb-fire weaponry will be required to damage them. The standard 'R' command will still convey information and health values, but target-lock will not be acquired.
This behavior also applies to Turrets and O-Gens in any other applicable Game Modes, such as Siege and Escort.(emphasis added)
You still cannot (can you?) hit O-Gens with LRM.
#2
Posted 03 April 2017 - 11:24 AM
#4
Posted 03 April 2017 - 11:31 AM
#5
Posted 03 April 2017 - 12:33 PM
#7
Posted 03 April 2017 - 01:24 PM
Quicksilver Kalasa, on 03 April 2017 - 01:06 PM, said:
Very much. All a team needed to do was have a light mech deploy a UAV near the base walls, then LRM their turret structures to death.
#8
Posted 03 April 2017 - 01:33 PM
Athom83, on 03 April 2017 - 01:24 PM, said:
yup, a single 2xLRM20 SHC could take out half the base Solo in 3minutes with out puting itself in much harm,
so i suppose 2LRM mechs with a spotter would do much much worse in that case,
#9
Posted 03 April 2017 - 01:35 PM
Prosperity Park, on 03 April 2017 - 11:31 AM, said:
Apparently, it's easy to destroy targets with LRMs when they cannot seek cover or move. Does this suprise you?
Sigh! This sounds like a repeat of the original CW release.
Athom83, on 03 April 2017 - 01:24 PM, said:
So, scouting finally has a purpose, and it's taken away.

Besides, isn't it the job of the defenders to watch out for -- and hopefully eliminate -- enemy scouts and their UAVs?
<smh>
#10
Posted 03 April 2017 - 01:39 PM
Mystere, on 03 April 2017 - 01:35 PM, said:


Mystere, on 03 April 2017 - 01:35 PM, said:
#12
Posted 03 April 2017 - 01:52 PM
Magnus Santini, on 03 April 2017 - 12:33 PM, said:
A better fix would be to alter the targeting ability and make them less prone to snapshotting instantaneously, and therefore less able to do significant damage to lighter mechs as they do now in current modes... but that's been suggested many times over. That 93% idea, absolutely not as it's not a logical fix, plus I'm certain no one would support that idea.
Athom83, on 03 April 2017 - 01:24 PM, said:
Orrr the bases could have AMS installed with say 1-2 tons of ammo at a couple of points, to offset that a bit...making it difficult to bypass unless some serious LRMage is brought in. I like that idea and it would make sense for a base to have anti-air systems installed, akin to the phalanx systems. Efficacy could be tweaked for balance via ams fire rate, and whether they have unlimited munitions throughout the match or limited. It would help to stave off those teams that would bring LRM dominant mechs specifically to exploit that. Didn't have time to do the Incursion PTS, so I don't want to go on too far with this as I do not know, and thus don't want to contribute to misinformation.
#13
Posted 03 April 2017 - 02:07 PM

#14
Posted 03 April 2017 - 02:27 PM

#16
Posted 03 April 2017 - 02:34 PM
#17
Posted 03 April 2017 - 02:37 PM
Magnus Santini, on 03 April 2017 - 02:27 PM, said:

Ya that's the thing, a lot of pilots are aware of the abhorrent turret behavior already in game as they play all the weight classes, but until you run something sub 40 tons and run into them, you don't realize how much of a damper they can be due to the nature of the way they target. Not saying they shouldn't be able to target and do damage effectively, just have the targeting routines altered.
#18
Posted 03 April 2017 - 02:58 PM
#19
Posted 03 April 2017 - 05:36 PM
Quote
• Performing Mission Objective actions will provide greater amounts of C-Bills and Experience.
• Performing Mission Objective actions will now contribute significantly to your Match Score.
Wish PGI implemented this to all modes with objectives others than just killing the enemy.
#20
Posted 03 April 2017 - 07:43 PM
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