Jump to content

L R M Nerf


19 replies to this topic

#1 AbsUserName

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 182 posts
  • LocationStar Leagues afield.

Posted 03 April 2017 - 11:20 AM

http://mwomercs.com/...est-now-offline

Mobile Field Bases, Turrets, and Towers can no longer be target-locked; direct or dumb-fire weaponry will be required to damage them. The standard 'R' command will still convey information and health values, but target-lock will not be acquired.

This behavior also applies to Turrets and O-Gens in any other applicable Game Modes, such as Siege and Escort.(emphasis added)

You still cannot (can you?) hit O-Gens with LRM.

#2 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 April 2017 - 11:24 AM

So who cried loudly and incessantly this time around?

#3 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 03 April 2017 - 11:31 AM

View PostMystere, on 03 April 2017 - 11:24 AM, said:

So who cried loudly and incessantly this time around?

12v12 testers of the incursion mode.

Apparently, it's easy to destroy targets with LRMs when they cannot seek cover or move. Does this suprise you?

#4 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 03 April 2017 - 11:31 AM

Can't you just... dumb fire your LRMs?

#5 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 03 April 2017 - 12:33 PM

The turrets have been bugging me from escort mode for a while. Specifically, they shoot medium lasers which are primarily a threat to short-range weapon light mechs who are going to run into them first. I would like to see them shoot variable munitions depending on the target, with respawn when a new weight class is targeted. Or just start all players at 93% health and get rid of the turrets.

#6 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,018 posts
  • LocationKansas City, MO

Posted 03 April 2017 - 01:06 PM

View PostAthom83, on 03 April 2017 - 11:31 AM, said:

Can't you just... dumb fire your LRMs?

Which means each mech with LRMs has to have LoS as opposed to just one mech. I didn't play test so I cannot confirm how much of an actual problem this was.

#7 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 03 April 2017 - 01:24 PM

View PostQuicksilver Kalasa, on 03 April 2017 - 01:06 PM, said:

Which means each mech with LRMs has to have LoS as opposed to just one mech. I didn't play test so I cannot confirm how much of an actual problem this was.

Very much. All a team needed to do was have a light mech deploy a UAV near the base walls, then LRM their turret structures to death.

#8 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 03 April 2017 - 01:33 PM

View PostAthom83, on 03 April 2017 - 01:24 PM, said:

Very much. All a team needed to do was have a light mech deploy a UAV near the base walls, then LRM their turret structures to death.

yup, a single 2xLRM20 SHC could take out half the base Solo in 3minutes with out puting itself in much harm,
so i suppose 2LRM mechs with a spotter would do much much worse in that case,

#9 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 April 2017 - 01:35 PM

View PostProsperity Park, on 03 April 2017 - 11:31 AM, said:

12v12 testers of the incursion mode.

Apparently, it's easy to destroy targets with LRMs when they cannot seek cover or move. Does this suprise you?


Sigh! This sounds like a repeat of the original CW release.


View PostAthom83, on 03 April 2017 - 01:24 PM, said:

Very much. All a team needed to do was have a light mech deploy a UAV near the base walls, then LRM their turret structures to death.


So, scouting finally has a purpose, and it's taken away. Posted Image

Besides, isn't it the job of the defenders to watch out for -- and hopefully eliminate -- enemy scouts and their UAVs?

<smh>

#10 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 03 April 2017 - 01:39 PM

View PostMystere, on 03 April 2017 - 01:35 PM, said:

So, scouting finally has a purpose, and it's taken away. Posted Image
You can still sneak behind the enemy mechs and tag/narc them for your LRM team. ;).

View PostMystere, on 03 April 2017 - 01:35 PM, said:

Besides, isn't it the job of the defenders to watch out for -- and hopefully eliminate -- enemy scouts and their UAVs?
You mean play it any other way than as skirmish? Naahhh.

#11 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 April 2017 - 01:42 PM

View PostAthom83, on 03 April 2017 - 01:39 PM, said:

You mean play it any other way than as skirmish? Naahhh.


Now I'm even more depressed! This player base is just hopeless. Posted Image

Edited by Mystere, 03 April 2017 - 01:43 PM.


#12 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 03 April 2017 - 01:52 PM

View PostMagnus Santini, on 03 April 2017 - 12:33 PM, said:

The turrets have been bugging me from escort mode for a while. Specifically, they shoot medium lasers which are primarily a threat to short-range weapon light mechs who are going to run into them first. I would like to see them shoot variable munitions depending on the target, with respawn when a new weight class is targeted. Or just start all players at 93% health and get rid of the turrets.

A better fix would be to alter the targeting ability and make them less prone to snapshotting instantaneously, and therefore less able to do significant damage to lighter mechs as they do now in current modes... but that's been suggested many times over. That 93% idea, absolutely not as it's not a logical fix, plus I'm certain no one would support that idea.

View PostAthom83, on 03 April 2017 - 01:24 PM, said:

Very much. All a team needed to do was have a light mech deploy a UAV near the base walls, then LRM their turret structures to death.


Orrr the bases could have AMS installed with say 1-2 tons of ammo at a couple of points, to offset that a bit...making it difficult to bypass unless some serious LRMage is brought in. I like that idea and it would make sense for a base to have anti-air systems installed, akin to the phalanx systems. Efficacy could be tweaked for balance via ams fire rate, and whether they have unlimited munitions throughout the match or limited. It would help to stave off those teams that would bring LRM dominant mechs specifically to exploit that. Didn't have time to do the Incursion PTS, so I don't want to go on too far with this as I do not know, and thus don't want to contribute to misinformation.

#13 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 03 April 2017 - 02:07 PM

Posted Image

#14 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 03 April 2017 - 02:27 PM

JackalBeast, I love your AMS turret idea. It would probably not decide any matches, but it would not create any "cheap kills," like MVP dropship pilots. I was just trying to simulate armor sharing with the 93% idea. Seriously, I just get aggravated when a new interesting feature like turrets ends up being a disproportionate threat to only light mechs. Lately I have in fact either waited for a bigger teammate to tank them or tried to lock them for LRMs. If that goes away, what are we going to do? Radio message: "enemy turrets on battlefield, can we get a couple of assaults to go up and clear them?" Posted Image

#15 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 03 April 2017 - 02:30 PM

View PostMystere, on 03 April 2017 - 01:42 PM, said:


Now I'm even more depressed! This player base is just hopeless. Posted Image


I think we need to play you a version of Mad TV's lowered expectations for MWO....

#16 Graugger

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 765 posts

Posted 03 April 2017 - 02:34 PM

What about StreakCrows???

#17 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 03 April 2017 - 02:37 PM

View PostMagnus Santini, on 03 April 2017 - 02:27 PM, said:

JackalBeast, I love your AMS turret idea. It would probably not decide any matches, but it would not create any "cheap kills," like MVP dropship pilots. I was just trying to simulate armor sharing with the 93% idea. Seriously, I just get aggravated when a new interesting feature like turrets ends up being a disproportionate threat to only light mechs. Lately I have in fact either waited for a bigger teammate to tank them or tried to lock them for LRMs. If that goes away, what are we going to do? Radio message: "enemy turrets on battlefield, can we get a couple of assaults to go up and clear them?" Posted Image


Ya that's the thing, a lot of pilots are aware of the abhorrent turret behavior already in game as they play all the weight classes, but until you run something sub 40 tons and run into them, you don't realize how much of a damper they can be due to the nature of the way they target. Not saying they shouldn't be able to target and do damage effectively, just have the targeting routines altered.

#18 SuomiWarder

    Member

  • PipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 1,661 posts
  • LocationSacramento area, California

Posted 03 April 2017 - 02:58 PM

Or they could have put the turrets in "Hardened Bunkers" that have armored tops resistant to LRM fire but direct fire damages normally through the area the turret shoot out of. That would eat up LRM ammo but still let LRMs do something.

#19 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 03 April 2017 - 05:36 PM

Quote

Rewards and Match Score
• Performing Mission Objective actions will provide greater amounts of C-Bills and Experience.
• Performing Mission Objective actions will now contribute significantly to your Match Score.



Wish PGI implemented this to all modes with objectives others than just killing the enemy.

#20 nitra

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,656 posts

Posted 03 April 2017 - 07:43 PM

one would think that "bases" would have some of those uber extra damage extra range ams thingies ...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users