

Unit Functionality
Started by palu12, Apr 03 2017 12:19 PM
11 replies to this topic
#1
Posted 03 April 2017 - 12:19 PM
I wish there was some more functionality to Units. Earlier today I was thinking it would be nice to be able put some of my unused mechs in a place for newer pilots to claim them. Obviously they could pay a smaller transfer fee or something to avoid abuse like a one time transfer limit for mechs or something. Something to allow unit members help each other other than grind together.
#2
Posted 03 April 2017 - 12:32 PM
It would be interesting to open up player trading. Allow players in units to trade things such as CBills and weapons and 'mechs with eachother. Premium content such as heros, champions, MC, premium time, cockpit items, premium consumables, colors, and camo patterns should not be tradeable though.
#3
Posted 03 April 2017 - 05:28 PM
I would be definitely willing to donate some of my now obsolete IS mechs to newcomers.
#4
Posted 03 April 2017 - 05:54 PM
An often requested feature which could be the start of an actual in game economy, with repair , rearm and salvage actually having some meaning.
But PGI have steadfastly refused to have any kind of player trading. They claim it will encourage account hacking and probably encourage cheating as well. Not to mention people who will just grind, to sell stuff without actually contributing overly to the matches they play. There is also the case where people would continuously make new accounts just to farm the Cadet bonus and transfer it to their main, thus expanding PGI's data base of players for no good purpose.
As much as I would like it PGI are probably correct in this case.
But PGI have steadfastly refused to have any kind of player trading. They claim it will encourage account hacking and probably encourage cheating as well. Not to mention people who will just grind, to sell stuff without actually contributing overly to the matches they play. There is also the case where people would continuously make new accounts just to farm the Cadet bonus and transfer it to their main, thus expanding PGI's data base of players for no good purpose.
As much as I would like it PGI are probably correct in this case.
Edited by slide, 03 April 2017 - 05:55 PM.
#6
Posted 03 April 2017 - 06:14 PM
Make it so access to the market requires premium time to buy or sell.
#8
Posted 03 April 2017 - 06:26 PM
What would be interesting is to have "Unit" mechs that would be like trial mechs, fully equipped but no skills/modules and would be usable by anyone in the unit. Of course if there is only one of that particular mech.....After each drop it would return back to the depot, or set it so a player can only use it X amount of time during any 24hr period, or some other limitation of who would have access to it and the amount of usage, set by the officers in a unit.
Edited by Tarl Cabot, 03 April 2017 - 06:28 PM.
#9
Posted 03 April 2017 - 09:32 PM
Seeing how MWO's active player base has been stagnate since mid 2016 after consistent falls for the 2 years prior, I doubt there's enough new blood to warrant any type of complicated trial mech swap-meet setup.
I'm interested to see how many ex-players the new Civil War phase will manage to get back (and retain) a month after launch.
I'm interested to see how many ex-players the new Civil War phase will manage to get back (and retain) a month after launch.
#10
Posted 03 April 2017 - 11:02 PM
Well, there is an option to transfer MCs from the Unit Coffer to members of the unit at the moment ... I think a first step would be to allow the transfer of CBills too.
For new players (I think) one of the most difficult things is to raise the cash to buy new 'mechs. Yes the Cadet Bonuses are good, but a single mistake like buying a chassis and finding you don't like it can cripple your finances, while more experienced players can rack in the CBills.
So "veteran members" could financially help "new members".
Of course, my experiences in eVe online cloud my judgement, in that game I was the CEO of my own corporation and I built ships, weapons and ammo for my "noobies" using the materials gathered in mining sessions with the corp ... stuck all that in the Corporation Hangars and let them have at it.
Not really possible in MWO since we can only gather MCs with controlled planets from Invasion ...
Still, it's something to think about.
For new players (I think) one of the most difficult things is to raise the cash to buy new 'mechs. Yes the Cadet Bonuses are good, but a single mistake like buying a chassis and finding you don't like it can cripple your finances, while more experienced players can rack in the CBills.
So "veteran members" could financially help "new members".
Of course, my experiences in eVe online cloud my judgement, in that game I was the CEO of my own corporation and I built ships, weapons and ammo for my "noobies" using the materials gathered in mining sessions with the corp ... stuck all that in the Corporation Hangars and let them have at it.
Not really possible in MWO since we can only gather MCs with controlled planets from Invasion ...
Still, it's something to think about.
#11
Posted 03 April 2017 - 11:06 PM
If monies can be transferred it = an economy which PGI do not want in the game as that will attract the 'gold farmers'.
#12
Posted 03 April 2017 - 11:13 PM
I believe PGI is correct on this, but at the same time a poster above had an interesting idea. Allow units to have unit mechs, equipped, and set up by the unit. Any unit player can use them so long as they have the permissions to them, if they leave the unit however they lose the mech in there roster. I could see something like this being useful, and you avoid all the other bs.
When I first started playing MWO I knew nothing. I thought I did, but I really knew nothing. If I had an opportunity to explore these mechs properly, play around with the weapon equipping. It would have saved me a ton of credits and time. Default trial mechs just do not cut it. Not to mention the selection for trial mechs is completely random for every day. So I kinda I like the idea the above poster put up about unit mechs.
When I first started playing MWO I knew nothing. I thought I did, but I really knew nothing. If I had an opportunity to explore these mechs properly, play around with the weapon equipping. It would have saved me a ton of credits and time. Default trial mechs just do not cut it. Not to mention the selection for trial mechs is completely random for every day. So I kinda I like the idea the above poster put up about unit mechs.
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